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-=BT=- Matty R

OFrP New Releases!!!

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These guys are awesome.

Although the gun sounds are pretty weak.

They sound like.. Well, they dont sound like a gun rock.gif

They are too quiet and are missing that "oomph".

Other than that, these units are fun to retreat with wow_o.giftounge_o.gif

Good job!

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I actually just finished editing all the weapon sounds to make them louder.

MUCH better.

French "whisper" ammo? rock.gifbiggrin_o.gif

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Ma qualité!!! C'est Magnifique!!!! wow_o.gifwow_o.gif ....somebody please wake me!!!...Its like OFP2 itself in terms of quality and uniqueness - a entire super quality pack!..i am at a loss of further words to express my gratitude for your 1 yr effort ( i am sure u wont want my drool filled keyboard for sure!! tounge_o.gif ). Free too, folks, mind u!..dont have the smackeroos pay u for such quality goods..can only think to create something else in ofp to pay u guys back. wink_o.gif

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Quote[/b] ]I actually just finished editing all the weapon sounds to make them louder.

MUCH better.

French "whisper" ammo

Can you host the PBO?

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I agree with everyone else.  These units are absolutely top knotch!!!  I was really surprised to see all the new units and extremely happy to see the French Foreign Legionnaires in this pack.  the FFL commando unit is just superb.  A bunch of them in the Puma looks like a spaceship with a bunch of aliens in it.   LOL!  Spooky looking with those goggles. LOL!

smile_o.gif  

Chris G.

aka-Miles Teg<GD>

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how the heck do you use the UAV?

it jsut will nto work. and NOTHING in any of the readmes/..

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The Dauphin, the Jaguar and the Mirage 2000 are the best aircraft in the OFP-universe!! When you take off from the airport on Tonal 7:30 in the morning with the jet engine of a Mirage 2000 C roaring behind you it actually feels like a flightsim!

The Jaguar handles equally nice, and the Dauphin I can't explain.... "Wow" OFrP exceeds themselves once again, GREAT job guys!

Vive le France!

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This is THE PACK i have been waiting for, every thing is top notch cuality, well balanced and with extra scipting candy (The anims on the planes are the best i ever seem, and the deployable weapons are the best of their clase up to date).

But...

I got a complaint.

You have take a freaking amount of work but don´t gave us mission makers a comprensive guide to use all the resources you gave us, just a few examples:

- Scripting codes for the old but still operational rappel script on the readme.

- Scripting codes for the "actions" involved when deploying and undeploying fixed weapons.

- Names of the weapons of the planes (for eventhandlers and fire commands ect...)

Just another cuestion.

I am creating a mission in wich a group is inserted near you and join your group, in that group there is people wich carries unmounted weapons, but if you add a unit with a unmounted weapon via editior, that unit can not deploy that weapon, nor any other unit wich take that weapon if the previous unit drop that too.

What can i do to made this units able to deploy their weapons?

Kind Regards,

This is my favourite addon pack.

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how the heck do you use the UAV?

it jsut will nto work. and NOTHING in any of the readmes/..

You have to paste this into mission.ext file (has to be in your mission's folder).

#include <OFrP_Objets\resource.cpp>

Here is  the readme from the previous version of the OFrP object's pack (still works).

Quote[/b] ]I actually just finished editing all the weapon sounds to make them louder.

MUCH better.

French "whisper" ammo

Can you host the PBO?

Try these (made the FAMAS and ANF-1 sounds a bit louder, you'll have to put them into OFrP_Armes/sons folder).

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Viriato,the EN_ReadmeObjects.txt is not useless wink_o.gif

Quote[/b] ]Added elements in the Objects PAck...

To start a mission with unmounted weapons, you only need to put the following lines in the init :

Mistral

This addWeapon {OFrP_MistralLP}; [This] exec {\OFrP_Objets\Scripts\Mistral\Mistraldem\InstallActionMistral.sqs}

Milan

This addWeapon {OFrP_MilanLP}; [This] exec {\OFrP_Objets\Scripts\Milan\Milandem\InstallActionMilan.sqs}

Eryx

This addWeapon {OFrP_EryxlLP}; [This] exec {\OFrP_Objets\Scripts\Eryx\Eryxdem\InstallActionEryx.sqs}

AN-F1

This addWeapon {OFrP_ANF1LP}; [This] exec {\OFrP_Objets\Scripts\ANF1\ANF1dem\InstallActionANF1.sqs}

Big Merci Å• la Team OFrp pour c Addons

<span style='color:red'>French POWA Coop server</span> (full of OFrP Coop )

frenchpowa.jpg

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i had to clean my glasses better, thanks misien.

But i already think that such a great pack will be better with a more comprensive guide for N00bs.

Regards,

P.S., And now, those BMP will taste a little bit of Fillet a'lla millanesa. ;-)

Love this pack.

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As the "helicopter fan" that I am, I can only say...

WOW!!! wow_o.gif

The rotor dust effect is the BEST I ever seen in OFP!

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I've had to fix a large number of images that had been posted over 100kb, if this continues I will in the future PR people without further warning.

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Try these (made the FAMAS and ANF-1 sounds a bit louder, you'll have to put them into OFrP_Armes/sons folder).

File is corrupt.

Also try the sounds of the Famas-pack made by Kabal. (Famas pack can be found on Ofp.info). They are great and much louder (actually they are the best Famas sounds I know of)

[edit]

I have to agree with the abov post; the chopperdust is the best I've seen. It looks very natural and 'real'.

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mmmm........... mmmm.......... what can i say  smile_o.gif

Operation Flashpoint is the greatest game ?

because of all the available addons smile_o.gif

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Try these (made the FAMAS and ANF-1 sounds a bit louder, you'll have to put them into OFrP_Armes/sons folder).

File is corrupt.

Also try the sounds of the Famas-pack made by Kabal. (Famas pack can be found on Ofp.info). They are great and much louder (actually they are the best Famas sounds I know of)

[edit]

I have to agree with the abov post; the chopperdust is the best I've seen. It looks very natural and 'real'.

Fixed the link/file (had to change the file from .rar to .zip..)

BTW, the best FAMAS sounds that I've ever heard are in this pack (OFrP_Armes), they are in the .wss format, and aren't used for whatever reason (I think they were recorded on the range), I also included them in the zip.

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