Pappy Boyington 0 Posted July 13, 2004 everyone its been noted in their readme i belive its unfixable Share this post Link to post Share on other sites
hellfish6 7 Posted July 14, 2004 I thought there was a line in a config that says you can eject dead bodies.. maybe that was only when entering a vehicle (car) with a dead driver/passenger. I'll have to look it up. Share this post Link to post Share on other sites
MrZig 0 Posted July 14, 2004 you could add an eventhandler like so: this addeventhandler ["KILLED",{gunner (_this select 0) action ["Eject",(_this select 0)]}] Pretty sure that'll work Edit: fixed typo Second edit: Errr, I don't think it registers anyone as gunner when they are dead, damnit. Third edit: Actually I think it does, it just doesnt want to eject them Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 14, 2004 you could add an eventhandler like so:this addeventhandler ["KILLED",{gunner (_this select 0) action ["Eject",(_this select 0)]}] Pretty sure that'll work Edit: fixed typo lol why so complicated? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ejectDeadDriver=1; ejectDeadGunner=1; ejectDeadCommander=1; ejectDeadCargo=1; slip those lines into the config of the APC and budda bing baadda boom, it ejects the dead driver, gunner, commander, and cargo when they die Share this post Link to post Share on other sites
MrZig 0 Posted July 14, 2004 Why so complicated? Because I don't know how to write configs :P Share this post Link to post Share on other sites
Bobcatt666 0 Posted July 14, 2004 Well I stand corrected, and taking my cup of STFU... Share this post Link to post Share on other sites
Norris 0 Posted July 14, 2004 you could add an eventhandler like so:this addeventhandler ["KILLED",{gunner (_this select 0) action ["Eject",(_this select 0)]}] Pretty sure that'll work Edit: fixed typo Second edit: Errr, I don't think it registers anyone as gunner when they are dead, damnit. Third edit: Actually I think it does, it just doesnt want to eject them You could use the deleteVehicle command, maybe it works. You cannot interact with the commander after he dies, anyway, so just 'delete' him. Share this post Link to post Share on other sites
CopyrightPhilly 0 Posted July 17, 2004 i'll start this by saying what a good job you did but i have 1 problem... when playing in MP i get this message in hint format CBT M113a PAck MP Error anyone know what thats about? cheers, Philly Share this post Link to post Share on other sites
Rudedog 0 Posted July 17, 2004 i'll start this by saying what a good job you did but i have 1 problem...when playing in MP i get this message in hint format CBT M113a PAck MP Error anyone know what thats about? cheers, Philly That will be fixed in the next version. Share this post Link to post Share on other sites
Pablo1 0 Posted July 18, 2004 M113s have been updated, so check back to my 1st post for download link. Pablo Share this post Link to post Share on other sites
Heatseeker 0 Posted July 18, 2004 Great, thanks Pablo1 . Share this post Link to post Share on other sites
Milkman 1 Posted July 18, 2004 Thankyou for the quick update Pablo! Same goes for you Rudedog! Thanks for the quick fixes! *EDIT* I am still having problems with the not being able to see certain objects through the windows in the drivers 1st person view. Might seem like a harmless bug, but many servers limit you to 1st person view only and the last thing you want to happen is to drive into a house you couldn't see because of a bug with the windows. Share this post Link to post Share on other sites
Pablo1 0 Posted July 18, 2004 Quote[/b] ]I am still having problems with the not being able to see certain objects through the windows in the drivers 1st person view. Might seem like a harmless bug, but many servers limit you to 1st person view only and the last thing you want to happen is to drive into a house you couldn't see because of a bug with the windows. I am checking out this problem and hopefully it will be fixed in the next update. Thanks for catching that. Pablo Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 18, 2004 Thx for the update Pablo! I really love you M113s. MfG Lee Share this post Link to post Share on other sites
Bobcatt666 0 Posted July 18, 2004 Thx for the update Pablo!I really love you M113s. MfG Lee How about some nice scrreen shots of them in action, my PC is busted that and not using the same ones released to the public... Share this post Link to post Share on other sites
sputnik monroe 102 Posted July 19, 2004 If your limited to first person veiw just hit V for optics. There's no problems with it and you can see much better. I've always drive armored vehicles in optics view. Share this post Link to post Share on other sites
Snejk 0 Posted July 19, 2004 Hummer of the sitze http://blackhawkdown.wz.cz/news.php TEXTURE ? Released please !!!! Share this post Link to post Share on other sites
Milkman 1 Posted July 19, 2004 Hummer of the sitze http://blackhawkdown.wz.cz/news.phpTEXTURE ? Released please !!!! That isnt a Humvee that Combat! is working on.(Hint website is called "Blackhawk Down Mod") It looks like the one that was cancelled because of "stolen" Marfy textures. Â Edit: Or are you saying you want that texture? Even so it looks just like the one Marfy refused the last guy to use. Share this post Link to post Share on other sites
The_Captain 0 Posted July 21, 2004 Not sure if this has been discussed, but can you increase the crew capacity of the bradleys to 11 from 8? That way we could keep a more realistic amount of soldiers in there. Not sure if you'd have to do a new cargo lod, but that would be really great if you could make the m113 even more realistic.. The BIS one always bugged me in the fact that it could only carry 8, insead of 11. Not trying to be critical, just trying to help make the addons even better. http://www.fas.org/man/dod-101/sys/land/m113.htm Share this post Link to post Share on other sites
Rudedog 0 Posted July 21, 2004 Not sure if this has been discussed, but can you increase the crew capacity of the bradleys to 11 from 8? That way we could keep a more realistic amount of soldiers in there. Not sure if you'd have to do a new cargo lod, but that would be really great if you could make the m113 even more realistic.. The BIS one always bugged me in the fact that it could only carry 8, insead of 11. Not trying to be critical, just trying to help make the addons even better. http://www.fas.org/man/dod-101/sys/land/m113.htm First of, wrong topic, this belongs in the Bradley discussion thread.  Second M2A0/A1 and M2a2 can only carry 6 dismounts and with the M2A2 ODS upgrade it was increased to 7.  So, the  current settings are accurate. Now if you really mean the M113's, you are right. I'll look into it. Share this post Link to post Share on other sites
Pablo1 0 Posted July 21, 2004 Quote[/b] ]Not sure if this has been discussed, but can you increase the crew capacity of the bradleys to 11 from 8? That way we could keep a more realistic amount of soldiers in there. Not sure if you'd have to do a new cargo lod, but that would be really great if you could make the m113 even more realistic.. The BIS one always bugged me in the fact that it could only carry 8, insead of 11. Not trying to be critical, just trying to help make the addons even better. Your right, I would have to recreate a new and bigger cargo LOD. I dont know if I could cram 12 units into the stock one, the model clipping of all those guys could be a horrible thing... Pablo Share this post Link to post Share on other sites
Messiah 2 Posted July 21, 2004 may i just ask what is the noticable difference between the crew and commander? i may be blind (i probally am) but i swear i can't see any difference between them Share this post Link to post Share on other sites
Rudedog 0 Posted July 21, 2004 may i just ask what is the noticable difference between the crew and commander? i may be blind (i probally am) but i swear i can't see any difference between them  Commander has a sidearm. That's it visually. He is equipped also with your standard officer loadout like binoculars, etc. Share this post Link to post Share on other sites
Messiah 2 Posted July 21, 2004 aaah - didn't notice the sidearm Share this post Link to post Share on other sites
The_Captain 0 Posted July 21, 2004 Yeah, I was referring to the m113's. Was downloading the bradleys at the time, and it was a lunch break, I was hungry, and I was reading the 7-7J field manual about mounted bradley platoon operations. So, I had bradleys on the brain. Yeah, I don't know how you could cram 12 guys into a bradley unless they were corpses or midgets... :P Would be nice to have m113's able to carry as much as a BMP, and m113's would still be at a serious weaponry disadvantage anyway. The model clipping would be horrible.. but maybe you could scale the lod so it's physically bigger? Dunno. Hard to say.. but it sure would be nice to have more folks in the tin can. really looking forward to the m577 and the ITOW. Do you guys think it would be possible for a third party (me) to integrate the same scripts you have for the m577 & tent setting up for a BMPK in the wgl mod? I'm trying to patch the WGL mod with my own addon types for a nice mp map I'm making, and I'd like to allow the russians the same tent setting up abilities for their command tracks. Thanks Share this post Link to post Share on other sites