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Liberation 1941 - 1945 demo is out !!!

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There are Soviet units from early stage of BOB (BOB in cyrylice - I don't known what say it English >>> free translate: Great Patriotic War). No winter units (so far).

fighter

smile_o.gif

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Great work! smile_o.gif Feedback (I hope the lib crew visit this forum):

<span style='color:blue'><span style='font-size:12pt;line-height:100%'>Good things +</span></span>

+ Great models and textures all around, nothing to complain about except missing textures inside most collars.

+ Great diversity, nice tanks, overall good sounds.

+ Hand grenades.

+ Nice tank interior, you see the MG in front of you.

<span style='color:red'><span style='font-size:12pt;line-height:100%'>Bad things -</span></span>

- The Maxim MG should be moveable, what are those wheels for anyway? If this can't be done, it should be able to be carriable in 2 parts and deployable, like in FDF mod, but maybe you need another OFP config for that? rock.gif

- Iron sights are of differing quality, some are pretty bad and too bright, should be smoothed and darkened or completely redone.

- Some weapon sounds...the Maxim MG sounds a bit wussy and should use the tank MG sound which is kickass, the Mosin-Nagant has a bad laser-rifle sound, the AT gun and tank cannon sounds too wimpy and muffled, I assume it uses BIS standard sounds?

- Bugs, look at this commander turned out on a tank, the anim looks funny. Maybe it's because I'm using Wilco's anims?

I included an error message that I get when I start with the 1939 T-26 or what its name was, to save on file size.

libbug.jpg

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I was hoping for more tanks in this release. From the pics I've seen, their tanks look amazing. I've been using an old Russian tank pack that I've been wanting to replace with their units.

I haven't installed the demo yet. Are the Russians on resistance?

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There is already a very good WWII Russian Tank pack, with dozens of different types of tanks out, and it also had a bunch of very good infantry with it. The name escapes me, though. It was a very good mod, however. It was in English. The quality wasn't as good as this mod, but it still had a crapload of tanks and infantry.

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I was hoping for more tanks in this release. From the pics I've seen, their tanks look amazing. I've been using an old Russian tank pack that I've been wanting to replace with their units.

I haven't installed the demo yet. Are the Russians on resistance?

Yes they're on the Resistance, great. smile_o.gif

Mmh, I want those winter units, I only have semi-plausible Finnish Winter War guys (using the Winter Sniper (ghillie))but no summer ones... wink_o.gif Not that I'm ungrateful for these of course, great work.

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Great work, comrades!  smile_o.gif

EDIT:

Btw: Why didn't you include the other units/vehicles that have been released in the past like the excellent La 5?

Mfg MEDICUS

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Not sure what my problem is.

Started the campaign. Got in the truck and commanded #3 to go to the area on the map marked in green, north of starting position.

Walked up to the commander there. Then got assigned a whole squad. We move up the road NW to the next town where another cutscene came in.

That finished, a black screen with 2 or 3 words was shown and I CTD'd.

Are there any more missions? There was no action in the first one or did I miss something?

Question: In the last cutscene, I see I'm wearing a uniform with pink trimming on the collar. I love pink but is that the correct color?

Comment: The voice audio files have a lot of background static in them. No, I have no sound card static problems.

Comment: Like others said, a little bit of English would go a long way. smile_o.gif

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2 Gollum1

"the Maxim MG sounds a bit wussy" - But russian Maxim sounds like this smile_o.gif

"....except missing textures inside most collars" - textures are not missing. Its white stripe called "podvorotnichEk". Its changed every day in the morning (1-st troop change it with 2-nd, joke ;)).

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I haven't installed the demo yet.  Are the Russians on resistance?

Yes

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@ Hooahman

@ Shadowy

It figures it would be the one thing i didnt check but in my defense when i extracted all the files the campaign pbo ended up in a folder called "lib 41 Missions"

Your defense is no good! You knew how to install the addons, even though they were in a folder called lib_addons crazy_o.gif. Just messing with ya.

To stay on topic, I thought the demo was very well done, but i was really looking forward to seeing their Nazi units. Especially these medics and these soldiers sad_o.gif. Can't wait for full mod release biggrin_o.gif

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2 Gollum1

"the Maxim MG sounds a bit wussy" - But russian Maxim sounds like this smile_o.gif

"....except missing textures inside most collars" - textures are not missing. Its white stripe called "podvorotnichEk". Its changed every day in the morning (1-st troop change it with 2-nd, joke ;)).

Do you mean it is a recorded Maxim sound? Because weapon sounds are always completely destroyed when recorded with a normal microphone, no machine gun can sound this weak, it needs more bass, loudness, sharpness or kick in it, anything other than the "woodpecker sound" now. smile_o.gif

Ok, I understand the collar, I was just ignorant. smile_o.gif

edit: Hooahman, they're called German soldiers, the majority of Wehrmacht soldiers were not members of the Nazi Party IIRC.

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Love it, love it, love it tounge_o.gif

My german deathsquad are going to have their work cut out for them when faced by these ruskies as well as the yanks and brits.

Let them come!!!

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Yes units of 40 year is compatible with Winter war. But in winter wearing. But we don't think to make winter staff now.

Were's Winter war Mod? Any news from them?

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Very nice troops! Everything seems great and no major bugs so far.

But I do agree that maxim sound is little bit wimpy. It doesnt make me think "Oh shit its a machine gun!". biggrin_o.gif

Keep up the good work!

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Another group of renegades from Flashpoint.ru)

So... I have all this things long before... And don' wanna d\l it again. But somebody can write a README file from this pack there? I am looking for a one interesting thing...

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- Bugs, look at this commander turned out on a tank, the anim looks funny. Maybe it's because I'm using Wilco's anims?

I included an error message that I get when I start with the 1939 T-26 or what its name was, to save on file size.

the bug is a result of a mistake in the lib_num.sqs script.

here is a fixed version

Quote[/b] ]; GAZ-MM Randomizer Script

; by Tomasz Sopylo 2003 - all my credits to him for permission

; Do you want to use idea of this script in your addon? Read License Agreement

; in the addon's readme.txt file then - you'll find hints what is required from

; you in exchange!

_unit = _this select 0

#Hid_num1

_nrand = random(100)

?_nrand > 90: _unit setObjectTexture [0, "\(SD)t26\img\n9.paa"], _patch0 = "\(SD)t26\img\n9.paa", goto "Hid_num2"

?_nrand > 80: _unit setObjectTexture [0, "\(SD)t26\img\n8.paa"], _patch0 = "\(SD)t26\img\n8.paa", goto "Hid_num2"

?_nrand > 70: _unit setObjectTexture [0, "\(SD)t26\img\n7.paa"], _patch0 = "\(SD)t26\img\n7.paa", goto "Hid_num2"

?_nrand > 60: _unit setObjectTexture [0, "\(SD)t26\img\n6.paa"], _patch0 = "\(SD)t26\img\n6.paa", goto "Hid_num2"

?_nrand > 50: _unit setObjectTexture [0, "\(SD)t26\img\n5.paa"], _patch0 = "\(SD)t26\img\n5.paa", goto "Hid_num2"

?_nrand > 40: _unit setObjectTexture [0, "\(SD)t26\img\n4.paa"], _patch0 = "\(SD)t26\img\n4.paa", goto "Hid_num2"

?_nrand > 30: _unit setObjectTexture [0, "\(SD)t26\img\n3.paa"], _patch0 = "\(SD)t26\img\n3.paa", goto "Hid_num2"

?_nrand > 20: _unit setObjectTexture [0, "\(SD)t26\img\n2.paa"], _patch0 = "\(SD)t26\img\n2.paa", goto "Hid_num2"

?_nrand > 10: _unit setObjectTexture [0, "\(SD)t26\img\n1.paa"], _patch0 = "\(SD)t26\img\n1.paa", goto "Hid_num2"

?_nrand > 0: _unit setObjectTexture [0, "\(SD)t26\img\n0.paa"], _patch0 = "\(SD)t26\img\n0.paa", goto "Hid_num2"

?_nrand > 0: goto "Hid_num2"

#Hid_num2

_nrand = random(100)

?_nrand > 90: _unit setObjectTexture [1, "\(SD)t26\img\n9.paa"], _patch1 = "\(SD)t26\img\n9.paa", goto "Hid_num3"

?_nrand > 80: _unit setObjectTexture [1, "\(SD)t26\img\n8.paa"], _patch1 = "\(SD)t26\img\n8.paa", goto "Hid_num3"

?_nrand > 70: _unit setObjectTexture [1, "\(SD)t26\img\n7.paa"], _patch1 = "\(SD)t26\img\n7.paa", goto "Hid_num3"

?_nrand > 60: _unit setObjectTexture [1, "\(SD)t26\img\n6.paa"], _patch1 = "\(SD)t26\img\n6.paa", goto "Hid_num3"

?_nrand > 50: _unit setObjectTexture [1, "\(SD)t26\img\n5.paa"], _patch1 = "\(SD)t26\img\n5.paa", goto "Hid_num3"

?_nrand > 40: _unit setObjectTexture [1, "\(SD)t26\img\n4.paa"], _patch1 = "\(SD)t26\img\n4.paa", goto "Hid_num3"

?_nrand > 30: _unit setObjectTexture [1, "\(SD)t26\img\n3.paa"], _patch1 = "\(SD)t26\img\n3.paa", goto "Hid_num3"

?_nrand > 20: _unit setObjectTexture [1, "\(SD)t26\img\n2.paa"], _patch1 = "\(SD)t26\img\n2.paa", goto "Hid_num3"

?_nrand > 10: _unit setObjectTexture [1, "\(SD)t26\img\n1.paa"], _patch1 = "\(SD)t26\img\n1.paa", goto "Hid_num3"

?_nrand > 0: _unit setObjectTexture [1, "\(SD)t26\img\n0.paa"], _patch1 = "\(SD)t26\img\n0.paa", goto "Hid_num3"

?_nrand > 0: goto "Hid_num3"

#Hid_num3

_nrand = random(100)

?_nrand > 90: _unit setObjectTexture [2, "\(SD)t26\img\n9.paa"], _patch2 = "\(SD)t26\img\n9.paa", goto "Exit"

?_nrand > 80: _unit setObjectTexture [2, "\(SD)t26\img\n8.paa"], _patch2 = "\(SD)t26\img\n8.paa", goto "Exit"

?_nrand > 70: _unit setObjectTexture [2, "\(SD)t26\img\n7.paa"], _patch2 = "\(SD)t26\img\n7.paa", goto "Exit"

?_nrand > 60: _unit setObjectTexture [2, "\(SD)t26\img\n6.paa"], _patch2 = "\(SD)t26\img\n6.paa", goto "Exit"

?_nrand > 50: _unit setObjectTexture [2, "\(SD)t26\img\n5.paa"], _patch2 = "\(SD)t26\img\n5.paa", goto "Exit"

?_nrand > 40: _unit setObjectTexture [2, "\(SD)t26\img\n4.paa"], _patch2 = "\(SD)t26\img\n4.paa", goto "Exit"

?_nrand > 30: _unit setObjectTexture [2, "\(SD)t26\img\n3.paa"], _patch2 = "\(SD)t26\img\n3.paa", goto "Exit"

?_nrand > 20: _unit setObjectTexture [2, "\(SD)t26\img\n2.paa"], _patch2 = "\(SD)t26\img\n2.paa", goto "Exit"

?_nrand > 10: _unit setObjectTexture [2, "\(SD)t26\img\n1.paa"], _patch2 = "\(SD)t26\img\n1.paa", goto "Exit"

?_nrand > 0: _unit setObjectTexture [2, "\(SD)t26\img\n0.paa"], _patch2 = "\(SD)t26\img\n0.paa", goto "Exit"

?_nrand > 0: goto "Exit"

#exit

[_unit,_patch0,_patch1,_patch2] exec "\(SD)t26\script\lib_num_s.sqs"

exit

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Awesome pack! smile_o.gif

I did get a CTD when i placed the ammo and refuel support trucks in the mission editor. I dont know which one caused it but everything was working fine until I placed those two units.

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Not sure what my problem is.

Started the campaign. Got in the truck and commanded #3 to go to the area on the map marked in green, north of starting position.

Walked up to the commander there. Then got assigned a whole squad. We move up the road NW to the next town where another cutscene came in.

That finished, a black screen with 2 or 3 words was shown and I CTD'd.

Are there any more missions? There was no action in the first one or did I miss something?

Question: In the last cutscene, I see I'm wearing a uniform with pink trimming on the collar. I love pink but is that the correct color?

Comment: The voice audio files have a lot of background static in them. No, I have no sound card static problems.

Comment: Like others said, a little bit of English would go a long way. smile_o.gif

Heaps of people have the same problem with CTD and Liberation team is trying to figure out what exactly the problem is. They will release updated version of this mission when they fix it.

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Hey Peeps,

Keep in mind that this is still a beta sorta like the !44 beta...

Anyway, has anyone noticed the animations on the machine gun not just the sounds... thats the way ww2 mgs need to be done... it is totally awesome with the sight moving up, the ammunition belt moving and the guys hand in the beginning.. holy crap!!! Amazing mod guys... keep this up!!!

This mod definately ranks up there among the great ones... dont hesitate to download

( no I am not being bribed to say this)

Just holy crap Wow!!! biggrin_o.gifbiggrin_o.gifbiggrin_o.gif

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Keep in mind that this is still a beta sorta like the !44 beta...

I don't think anyone is really complaining. Just giving feedback on the bugs being found.

But now that you mention it, if it's beta, they should say so.

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Nice addons, but I get the same CTD problem on the mission as some other people.

Also anyone know what the mission is about? I gathered that the Troska Russians were shooting other Russians. I suppose they are the enemy?

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To overcome the CTD, I restarted OFP and pressed CONTINUE on the campaign menu.

If that doesn't do the trick for you, try using the CAMPAIGN cheat, selecting the last campaign mission list entry and clicking on REVERT.

In the last part of the mission, it seems it's you against them. You've got an action command to tell your friendlies to open fire on the other Russians. I started off this part of the mission without the machine I previously had. Not nice.

If you kill them all, there's a last objective to be done. Anyone know what it is? Is it to cross the bridge or kill everyone at the bridge?

Also, I know this is a demo but I hope that Nogova will not be used in the final edition of the campaign.

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1 Request:

Make a Modern M67 grenade that works like those grenades - they are by far the best grenades ever!

1 Praise:

This pack is extremely high quality from what i've seen. Well Done!

1 Notification:

My Lib 1941 Russian Squad (on desert island) going up the steep slope of the island, meeting a russian ak47/pk squad head on at the top practically owned the modern squad. Only like 5 casualties - and i didnt have to shoot much!

-ZiRo

Number 1 is a must!

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I forgot to mention, at the start of the mission when I command my truck driver to move north along the road, he drives from side to side like he's up to his 4th bottle of vodka. crazy_o.gif

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