BadAss -Mapfact.net- 0 Posted December 26, 2005 Well then, here you go! That's where the Rucksack update was for! Every year christmas comes again and yet every year it is coming up pretty surprisingly. Maybe you all have been a little disappointed last year, because we had no special christmas release. This time you can look forward for some new heavy Stuff. BadAss designed his new mission on a whim. But as it turnes out, it seems like this mission will be your christmas surprise this year. By the way, it seems to be the first Mapfact mission featuring both the DAC and the backpack addon. Too, the ActionHUD is playing it's part again, providing you important information. Read more at www.Mapfact.net and download it here. Â And of course: have fun! Share this post Link to post Share on other sites
flobert 0 Posted December 26, 2005 Yeah baby gve it to me, give to me Share this post Link to post Share on other sites
sanzinsky 0 Posted December 26, 2005 thank you! and a merry christmas to you too! @flobert: act normal, or get Share this post Link to post Share on other sites
BadAss -Mapfact.net- 0 Posted January 6, 2006 For those of you who might be interested: we decided to open up our Mapfact gameserver to the public. Tomorrow, Saturday, all you guys are invited to play on our server from 8 o'clock PM (CET = UTC+1) till late. All participants have to download all addons that are required (58MB) for the mission in advance! Teamspeak and a working microphone are obligate. The spoken language, however, is german. Rendezvous point: From 7.30 PM (CET) in Teamspeak Teamspeak IP: 85.214.20.71:8767 Game starts at 8.00 PM (CET) Who comes late has to wait The gameserver coordinates will be announced in Teamspeak. Share this post Link to post Share on other sites
chneemann 0 Posted February 5, 2006 Mapfact releases the MP-Mission "Escape from Nogova" by Chneemann The players slip into the roles of nogovian policemen and volatile assassins, which broke out of Lipany prison. An exciting "cat-and-mouse" game begins in which everyone must to foresee the next step of the opponents in best "Scotland Yard" manners. Will the assasins succeed to leave the island at one of the three escape possibilities? Read News at Mapfact.net Download Mission at Mapfact.net . Share this post Link to post Share on other sites
Commando84 0 Posted February 14, 2006 sounds like a cool cops n bad guys mission! gonna have to try it at the next bigger lan game with my friends in about a few weeks hopefully Share this post Link to post Share on other sites
raedor 8 Posted February 14, 2006 We had a good open "coop" some days ago, check pics here: http://www.mapfact.net/forum/viewtopic.php?t=5496 Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 14, 2006 Any word on an update for the Nogova Mining Company? Share this post Link to post Share on other sites
raedor 8 Posted February 14, 2006 Any word on an update for the Nogova Mining Company? Hm? Any wishes? What has to be updated? Share this post Link to post Share on other sites
Daniel 0 Posted February 15, 2006 Just been making a mission on AEF Pheonix Island for my clan. I've read through the readme and tried searching the config etc, but could you tell me the line to make the Baracken Barrier open? The barrier is already placed on the map and I want it to open half way through a cutscene. Thanks, [CAS] Daniel, [23rd] Ground Division Share this post Link to post Share on other sites
raedor 8 Posted February 15, 2006 Daniel @ Feb. 15 2006,01:00)]Just been making a mission on AEF Pheonix Island for my clan. I've read through the readme and tried searching the config etc, but could you tell me the line to make the Baracken Barrier open? The barrier is already placed on the map and I want it to open half way through a cutscene.Thanks, [CAS] Daniel, [23rd] Ground Division I don't know how often we answered this... (maybe it is not written in the redme?) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">object animate ["Component02", 1] ~2 object animate ["Component02", 0] Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 15, 2006 @raedor LOD bugs on the workers Vehicle textures were pretty low rez looking It was all reported before when it was released. I thought i read where there was an update coming so I didnt know this was news. Heres the bug Share this post Link to post Share on other sites
raedor 8 Posted February 15, 2006 @raedorLOD bugs on the workers Vehicle textures were pretty low rez looking It was all reported before when it was released. I thought i read where there was an update coming so I didnt know this was news. Heres the bug @textures: I doubt you'll see any high res addons from Mapfact anytime soon, as our modelers/texturers try to save some performance when-/whereever possible. As I'm scripter/coder I won't comment that http://forums.bistudio.com/oldsmileys/wink_o.gif' alt='wink_o.gif'> Share this post Link to post Share on other sites
ag_smith 0 Posted February 15, 2006 Any word on an update for the Nogova Mining Company? Hm? Any wishes? What has to be updated? Object lighting => Sharp edges? My only wish. Same for Barracken addon. Share this post Link to post Share on other sites
Daniel 0 Posted February 15, 2006 Quote[/b] ]I don't know how often we answered this... (maybe it is not written in the redme?)Code Sample object animate ["Component02", 1] ~2 object animate ["Component02", 0] Thanks a lot. Share this post Link to post Share on other sites
BadAss -Mapfact.net- 0 Posted February 24, 2006 Guess what? Tomorrow ist saturday. And starting at 1900 o'clock CET there'll be the next public Escape session! The spoken language will be english this time - at least we'll try our very best! So everybody's invited to play with us again. You'll find all required information on our homepage. We'll update the news ASAP. Just wanted to let you know right now. Not that you make other plans instead and miss it. Share this post Link to post Share on other sites
raedor 8 Posted February 24, 2006 If you're too lazy to type... that's no excuse for not being there, here is the link. Share this post Link to post Share on other sites
CRIONYK 0 Posted February 24, 2006 hi Map-Fact.net i've tried your XM8 pack ( pretty cool ) and i've adapted some scripts to a weapon pack for stargate mod. the question is : can i release my weapon pack with your XM8 scripts ? thanks Share this post Link to post Share on other sites
Rudedog 0 Posted February 24, 2006 Request for feature for RESPAWN. * Optional choice for AI medics/units to heal you. * Maybe have it so an actual ambulance arrives and heals you * Customizable body/grave cross option via a public variable. * Option to have a marker where fallen soldiers are located Share this post Link to post Share on other sites
NSX 8 Posted February 24, 2006 @Cryonic Well,a bit offtopic,but it's actual...US Army stopped researching of XM8...M16A4'll be main gun in US Army soon. Share this post Link to post Share on other sites
CRIONYK 0 Posted February 24, 2006 Quote[/b] ]Well,a bit offtopic,but it's actual...US Army stopped researching of XM8...M16A4'll be main gun in US Army soon. yes but i would ask to mapfact if i can use their scripts for my weapon pack Share this post Link to post Share on other sites
raedor 8 Posted February 24, 2006 @Rudy: Answered your post here, to have all requests and so on in one thread. Share this post Link to post Share on other sites
Spikekid 0 Posted March 10, 2006 I have very strange idea, but its my ofp dream So The whole map will be filled with units, vehicles and objects. I mean the most of the islands in real time. With the civilians on the streets doing their normal activities. The bases and the soldiers inside. Something like gta. Is that possible and can you do it? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted March 10, 2006 It's possible...lots of work, and lots of lag. I don't think it would be very practical for OFP. Share this post Link to post Share on other sites