redface 1 Posted February 14, 2004 Looks very nice. I love the roving searchlight idea. Maybe you could set it so that if you got caught in the beam at night it alerted the enemy to your presence. Would make spec ops missions tense and exciting. FYI: AI interacting with searchlights is one of the features of Blanco's upcoming Demolition Diver campaign (see the movie for an example). Share this post Link to post Share on other sites
da_ofp_man 0 Posted February 14, 2004 Well good work you guys do there but i think the ofp needs more airport support bulidings because now we have so few of them. Share this post Link to post Share on other sites
bonko the sane 2 Posted February 17, 2004 i know this is a bit out of order to ask, but is there a chance u guys at mapfact could translate more missions into english language? Im sure its a boring task, but the community would gain a lot Share this post Link to post Share on other sites
raedor 8 Posted February 17, 2004 yes, i am translating our page and some missions atm. i try to translate all "new" missions, too. but they're too much so i get only 50% of the new missions into english before release. since we have a new member now who knows english well, we hopefully can get a higher percentage of english missions. Share this post Link to post Share on other sites
Lockheed Martin-ch 0 Posted February 17, 2004 raedor wrote: Â yes, i am translating our page Hey, you forgot someone who helped to translate the page > No, seriously, we try... But as raedor said, it is lot of work, and we are just two translators... So it isn't easy, but we give the best we can! Share this post Link to post Share on other sites
Supah 0 Posted February 17, 2004 raedor wrote: Â yes, i am translating our pageHey, you forgot someone who helped to translate the page > No, seriously, we try... But as raedor said, it is lot of work, and we are just two translators... So it isn't easy, but we give the best we can! I know some german and some more english If you email me the sentences i could have a look at it? I think raedor has me in his MSN contact list Share this post Link to post Share on other sites
raedor 8 Posted February 17, 2004 yes, i do have your msn. thx for your offer, but this will make the situation a bit unintelligible (i mean "unübersichtlich" ). we can give you a full mission to translate, but then you'd have to make a stringtable and so on by yourself. if you want to do this, contact me (msn/pm) Share this post Link to post Share on other sites
noundo 0 Posted February 17, 2004 How about an enterable Bank with teller windows and a vault. We'll need something for the upcoming TMMC bikers to cause trouble in!!! Share this post Link to post Share on other sites
MEDICUS 0 Posted February 18, 2004 And maybe some airport objects That would be very nice! Perhaps something in the way of the Baracken-Addon. Military hangars (some hidden once ... looking like a small hill/perhaps with little bushes and trees on it  ) Like this one: or some small civilian hangars like this (with out the farm-vehicle  ): Mfg MEDICUS Share this post Link to post Share on other sites
Acecombat 0 Posted February 18, 2004 There are few very good shelters by the G-8 mod too Share this post Link to post Share on other sites
JAP 2 Posted February 18, 2004 There are few very good shelters by the G-8 mod too  Yep, I use them alot. Only problem, i cant AI plane takeoff out of it, it just wont get out of the damn thing It s not that difficult now when doing an airfield strike, you hit one aircraft and all the rest next to them explode too Would be nice if AI would drive out of it and takeoff ... but it wont. JAP Share this post Link to post Share on other sites
Dark Knight 0 Posted February 18, 2004 i can get the tornado out of the hanger ok with AI all i do is have its nose poking out just enough for the plane to move..u have to place it in  a special place coz if u do to close to the taxi way he tries to turn whil inside the shelter.. just play around till its right failing that .. shoot the pilot and fly it for him there was one thing i miss on the G8's Hanger.. and thats Animated Doors.. i would love to have the front doors to open and close and the rear Exit door to open.. Share this post Link to post Share on other sites
JAP 2 Posted February 18, 2004 i can get the tornado out of the hanger ok with AI all i do is have its nose poking out just enough for the plane to move..u have to place it in  a special place coz if u do to close to the taxi way he tries to turn whil inside the shelter.. just play around till its rightfailing that .. shoot the pilot and fly it for him there was one thing i miss on the G8's Hanger.. and thats Animated Doors.. i would love to have the front doors to open and close and the rear Exit door to open.. I think i managed with Tornado too. But i m using the Mig 21 - 27's and that s just not happening ... i ll try to move the hangar further back from taxiway tonight when i get home, but i already tried that, maybe not enough. Hope it works, certainly will give the extra punch to my airwar mission that it needs Cheers ONTOPIC : How about some dug in tank positions ? ( desert, regular, jungle and winter ones ... cant be too hard and very useful ) Share this post Link to post Share on other sites
raedor 8 Posted February 18, 2004 there already are some. but only in brown. i don't know where i got them... in some days we'll release a mission with dkm's black eagles and the enemy will use this dug-ins to have at least a little chance to survive. Share this post Link to post Share on other sites
JAP 2 Posted February 18, 2004 there already are some. but only in brown.i don't know where i got them... in some days we'll release a mission with dkm's black eagles and the enemy will use this dug-ins to have at least a little chance to survive. Great news ! Share this post Link to post Share on other sites
Ironsight 1 Posted February 18, 2004 So there are dug ins, just what we talked about in the armoured thread. Can you script them with a recovery vehicle or something so you can build them with this vehicle, would be nice Share this post Link to post Share on other sites
raedor 8 Posted February 18, 2004 Can you script them with a recovery vehicle or something so you can build them with this vehicle, would be nice i could, yes. but the mission is done so far and needs only some betatesting. and i don't have the time to. Share this post Link to post Share on other sites
benreeper 0 Posted February 23, 2004 Someone else mentioned configuring a building as a vehicle. With this, make the barracks (and maybe the hospital) vehicles with cargo positions. When you place someone in cargo, their proxies will have them laying in their bunks. It could be a place to store AI, among other things. Also, someone mentioned proxy positions for bunkers, etc. How about those and a foxhole (that is partially underground). Give them M16 and AK47 gun proxies. Those will be used when in the gunner position. Would it be possible to have the gun proxies invisble until there is a gunner manning it? --Ben Share this post Link to post Share on other sites
the_shadow 0 Posted February 23, 2004 havn´t read thru the whole thread, but i´d like to see some regular farm buildings like, Barns, outhouse, siloes (spelling) and ofcourse living houses maby some more army base objects too Share this post Link to post Share on other sites
raedor 8 Posted February 24, 2004 new mission by wüstenfuchs: THE ARMORED NIGHTMARE d/l here. don' forget to d/l all required addons: T12UM1 Black Eagle by DKMM (6.07 MB) GAZ 69 v 1.2 by Marfy & Maac (2.18 MB) Radiotower by Martin (456 KB) Camouflage net by DKMM (130 KB) addtionally some addons which are in the zipfile of the mission. mission is in german AND english. do load the mission only with the required (& official BIS) addons, some other addons do lead to ctds Share this post Link to post Share on other sites
bonko the sane 2 Posted February 24, 2004 Nice one , Txs! Dloading Edit: Very nice mission...took me a couple of hours to finish it . I ended it with 4 functional T12UM1 Black Eagles and the rest were all repairable, although their crew were quite dead, this mission does justice to this excellent tank and to OFP Share this post Link to post Share on other sites
raedor 8 Posted March 9, 2004 as you can see on our homepage www.mapfact.net we're developing the hk xm8... we'll make some different versions of this weapon and some really NEW scripted effects! Share this post Link to post Share on other sites
raedor 8 Posted March 9, 2004 here's a pic: this is a beta pic! model & textures are not done yet. Share this post Link to post Share on other sites
sniperuk02 0 Posted March 9, 2004 that gun looks nice even if it is a beta but i hate that colour in real life..looks ok in black Share this post Link to post Share on other sites
C4P741N 0 Posted March 9, 2004 we're developing the hk xm8... Â Excellent, I was looking at this gun the other day and hoped someone would make it. Share this post Link to post Share on other sites