T.S.C.Plage 0 Posted April 24, 2004 Damn, that reador is so fast he has posted all the links and stuff while I'm checking my posts (in the Mapfact-forum) for spelling mistakes. @ Everybody who read the thread in the Mapfact-forum: If you've bug-reports please post them in the Mapfact-forum for better overview...thanks! /edit: And if you think I'm getting money from Mapfact because I mention them in every sentence...it's not true! Greetz Plage Share this post Link to post Share on other sites
MSpencer 0 Posted April 24, 2004 Dude that's awesome! Time to go order sledu around to make more ctis in anticipation of release, lol. Share this post Link to post Share on other sites
raedor 8 Posted April 24, 2004 /edit: And if you think I'm getting money from Mapfact because I mention them in every sentence...it's not true! Greetz Plage i'm not getting money for mentioning plage always and everywhere, too Share this post Link to post Share on other sites
Major Fubar 0 Posted April 24, 2004 there's a remake of nogova in the works of T.S.C. Plage (the guy who made this photo Awsome! Can't hardly wait! Just remember, to avoid any legal trouble with BIS, make sure it can only be played in Resistance (V1.75 +) ;) Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted April 24, 2004 I've the permission of Maruk...I asked him before I made it public! Greetz Plage Share this post Link to post Share on other sites
Major Fubar 0 Posted April 24, 2004 Will you be using any other custom objects in the island, like Agent Smith's addon or the Operation Farmland addon? Share this post Link to post Share on other sites
killagee 0 Posted April 24, 2004 The M-8's look great. I am really hanging out for them... Just a few requests... Can you write a good long AI engagement distance into the weapon? Since the production versions will be 6.8mm (or is it 6.5mm?) you could raise their damage a bit compared to 5.56 rifles. Looking forward to it! Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted April 24, 2004 Will you be using any other custom objects in the island, like Agent Smith's addon or the Operation Farmland addon? No, only Mapfact-stuff. Greetz Plage Share this post Link to post Share on other sites
quicksand 0 Posted April 24, 2004 Any chance Mapfact is going to make some European style buildings so you could replace BIS ones on Nogova too? Share this post Link to post Share on other sites
raedor 8 Posted April 24, 2004 Since the production versions will be 6.8mm (or is it 6.5mm?) you could raise their damage a bit compared to 5.56 rifles. are you sure? we thought 556 so far... /edit: here. it's 556. Share this post Link to post Share on other sites
hellfish6 7 Posted April 24, 2004 The 6.8mm version is in development, it hasn't actually been adopted by anyone yet. All current production models slated for the 3rd ID and 101st Airborne are the 5.56mm variants. 6.8mm, I think, was specially designed for SF-types. Share this post Link to post Share on other sites
GoOB 0 Posted April 24, 2004 How will the names be? I have always wanted a more detailed Nogova but with the same town names et cetera. It's looking really great, I espcically love the airport! It actually looks like Bromma airport in Sweden, minus the fact that this one is in the middle of a small desert and the Bromma airport is in the outskirts of Stockholm. Great job! Share this post Link to post Share on other sites
ag_smith 0 Posted April 24, 2004 Hey guys, seeing that you're after HK's futuristic stuff, may I make one request: The CAW - Close Assault Weapon. Pleeease. I'm also looking forward to your updated Nogova. Any idea of ETA? (If "when it's done", just ignore this question ) Share this post Link to post Share on other sites
Landwarrior87 0 Posted April 24, 2004 lovely looking map... i just love it! can we expect more detailed bases on nogova too? Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted April 24, 2004 @ quicKsanD: Sorry man, I don't think that'll happen...simply because there are no new objects planned so far (as I know...and I don't know much of the internal stuff). @ GoOB: The names will be the same like on the original Nogava. Only a "Nogova Airport", "Mine Ltd." and "Mine" will be added (so far). It's nice to hear that's it's looking quite a bit realistic (like a real airport). @ Landwarrior87: I'm not sure...I right began to think about builiding one base. I'm waiting what other people think about that. If the majority wants one...how could I say no. Greetz Plage Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 24, 2004 @Plage Screenshots of your work are fantastic, but you should use the bigger aircraft hangars(with animated doors) and the power plannt and all the stuff by Agent Smith! Those are "must have" on islands! MfG Lee Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 24, 2004 I hope everybody has seen the news on the XM8? The picture was posted before, but I've seen noone who even posted something about the news that was going with it. Although my german is limited I was able to understand most of the features. Check this out (and don't tell me you're not impressed); Quote[/b] ]- der eingelegte Magazintyp ist am Waffenmodel auch zu sehen.- alle Waffen mit demselben Mündungstyp wie das Baseline Carbine sind Mörserfähig. - Nach dem das Magazin leer gefeuert wurde, erscheint ein leeres Magazin auf dem Boden vor dem Spieler. - Die Waffe ist mit verschiedenen Magazintypen unterschiedlich schwer. Dadurch kann man z.B. die Snipervariante mit einem Beta-C-Magazin (100 Schuss) nicht so ruhig halten, wie ein leichteres 10er Magazin. - Beim Schuss öffnet sich der Patronenauswurf kurzzeitig. - In der Nacht feuert jede Waffe (außer Scharfschützen- und Schalldämpferversion) mit Leuchtspur. Das heißt, mit einem 30er Magazin wird jede dritte Kugel und mit einem 100er jede fünfte mit Leuchtspur abgefeuert. this can be translated into this; Quote[/b] ]...???... -the loaded magazine can be seen on the model (load a c-mag you see a c-mag, load a 30rnd mag see a 30rnd mag). (me: Nothing new here, but nice) - -when you empty a mag, an empty mag will drop in front of the player (as if you dropped the empty mag) -something about weight, I think. When you load a weapon with a c-mag (for example), the weapon will not be as easy to handle as with a 30rnd mag because the weapon is heavier (which I think in-gamge means you can't move weapon as quickly as with a 30rnd mag) -the ejectionport opens shortly after each shot -at night the weapons have tracers. Realistic this time; on a 30rnd mag every 3rd round is a tracer and in the c-mag every 5th round is a tracer, as in the real-life variants (most of them at least) ...???... sounds good to me Share this post Link to post Share on other sites
Commando84 0 Posted April 25, 2004 omg omg omg! Mapfact you make some very realistic and awesome stuff, I hope we can taste a beta or final version of the nogova remake island soon it got me jumping up & down now... The airport looks very realistic like someone mentioned in the topic earlier and i would vote for adding 1 or 2 bases or maybe even an extra harbour somewhere that has agent smiths harbour cranes, maybe a few containers or you can add them yourself , but the important thing with the harbour is that it should be of the much larger kind than the small bis harbour on nogova so that it can supoort larger transport ships oh and about the airport also you could put 1 or 2 or 3 of the ags hangars with animated doors. well that was some of my idea's Share this post Link to post Share on other sites
raedor 8 Posted April 25, 2004 I hope everybody has seen the news on the XM8?The picture was posted before, but I've seen noone who even posted something about the news that was going with it. Although my german is limited I was able to understand most of the features. Check this out (and don't tell me you're not impressed); Quote[/b] ]- der eingelegte Magazintyp ist am Waffenmodel auch zu sehen.- alle Waffen mit demselben Mündungstyp wie das Baseline Carbine sind Mörserfähig. - Nach dem das Magazin leer gefeuert wurde, erscheint ein leeres Magazin auf dem Boden vor dem Spieler. - Die Waffe ist mit verschiedenen Magazintypen unterschiedlich schwer. Dadurch kann man z.B. die Snipervariante mit einem Beta-C-Magazin (100 Schuss) nicht so ruhig halten, wie ein leichteres 10er Magazin. - Beim Schuss öffnet sich der Patronenauswurf kurzzeitig. - In der Nacht feuert jede Waffe (außer Scharfschützen- und Schalldämpferversion) mit Leuchtspur. Das heißt, mit einem 30er Magazin wird jede dritte Kugel und mit einem 100er jede fünfte mit Leuchtspur abgefeuert. this can be translated into this; Quote[/b] ]...???... -the loaded magazine can be seen on the model (load a c-mag you see a c-mag, load a 30rnd mag see a 30rnd mag). (me: Nothing new here, but nice) - -when you empty a mag, an empty mag will drop in front of the player (as if you dropped the empty mag) -something about weight, I think. When you load a weapon with a c-mag (for example), the weapon will not be as easy to handle as with a 30rnd mag because the weapon is heavier (which I think in-gamge means you can't move weapon as quickly as with a 30rnd mag) -the ejectionport opens shortly after each shot -at night the weapons have tracers. Realistic this time; on a 30rnd mag every 3rd round is a tracer and in the c-mag every 5th round is a tracer, as in the real-life variants (most of them at least) ...???... sounds good to me you're right in most points. this is the "" one: -all weapons with the muzzle of the baseline carbine version can fire mortars @commando84: right now it is not an official mapfact addon. i hope it becomes one, soon. Share this post Link to post Share on other sites
ag_smith 0 Posted April 25, 2004 @PlageScreenshots of your work are fantastic, but you should use the bigger aircraft hangars(with animated doors) and the power plannt and all the stuff by Agent Smith! Those are "must have" on islands! MfG Lee Call me biased  but I agree. Actually, this reminded me to update hangar doors texture: Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted April 25, 2004 Guys you're killin' me! @ ag_smith: I really appreciate your awesome work with all the buildings and objects but I won't use them on this island because it's simply a (or better the) Mapfact-island and I don't want to use addons which aren't made by Mapfact. Sorry, but that was the first rule for this project I put up for myself. I already have some other ideas for a project and in this one I'll use all your addons that fit in. Work in progress pics... Reworked bridge...now 100%ly on the same height Current status of Petrovice Greetz Plage Share this post Link to post Share on other sites
ag_smith 0 Posted April 25, 2004 Guys you're killin' me! @ ag_smith: I really appreciate your awesome work with all the buildings and objects but I won't use them on this island because it's simply a (or better the) Mapfact-island and I don't want to use addons which aren't made by Mapfact. Sorry, but that was the first rule for this project I put up for myself. I already have some other ideas for a project and in this one I'll use all your addons that fit in. Understood. Share this post Link to post Share on other sites
raedor 8 Posted April 26, 2004 we poudly present a very old and nearly forgotten work of MP Studio. he left our team and the ofp community as an active player and modder some months ago. but we found his UZI and decided to release it for you. d/l Share this post Link to post Share on other sites
Tim Pink 0 Posted April 26, 2004 Hey Guys i just wanted to say excellent work with all your addons. Also i started this topic a while ago and i think it ties in with what you guys are doing, plus i think its a realy good idea. http://www.flashpoint1985.com/cgi-bin....44;st=0 thanks Tim Pink Share this post Link to post Share on other sites
Supah 0 Posted April 27, 2004 [ig]http://www.dontgivvafuq.com/ofp/pics/petrovice_01.jpg[/img]Current status of Petrovice What did you change? I cant see what changed, which might be a compliment as you made the changes fit in very good then Share this post Link to post Share on other sites