BATPBC 0 Posted February 18, 2004 Very nice work, I have a question about the CAS version. It seems to only want to use the FIA roundel (on by default), is this a bug or intentional? Share this post Link to post Share on other sites
Footmunch 0 Posted February 18, 2004 BATPBC - Curses - another bug of my own making. I'll fix it. Share this post Link to post Share on other sites
bucket man 2 Posted February 18, 2004 Me want mirages! Is there any chanse that you would maybe some day make a mirage. They are common airplanes and we only have one Mirage 3 and its in argentinian colours. Share this post Link to post Share on other sites
miles teg 1 Posted February 18, 2004 I agree. Â I hope you make an international version of the Mirage III that you made for the Falklands mod team. Â That would be very cool if you did. Â I could also easily modified it to turn it into a Israeli Kfir fighter-bomber. Â If you don't plan on releasing it, could at least the Lost Brothers mod use the model to convert it into a Kfir? Â I could use the textures also as a template because since my BullDozer viewer doesn't work and I usually need existing textures so as to overlay new textures over the old ones in order to get the right size so that they map onto the model properly. Then all that I would need to do is change the class names, modify the missiles, and then add the little wing canards in the front (the main way the Kfir is identified from a Mirage III). It should be very easy to do and might make for a good IDF historical pack that I'm thinking about releasing for Lost Brothers since I'm already working on a Centurion tank and we have some Galil rifles. At any rate I think everyone would love to see a international roundel Mirage III because, like the F-16, it's an extremely widely used fighter-bomber that would be great for Gulf War missions, any Middle East conflict missions, OFrP (French) missions, Tonal missions, ect... ect... Since you already have it made Footmunch, all that it would need is just the user designated textures for it. I still haven't had the change to test out this F-16 but hopefully tonight I'll have time to really give it a good workout. I'll try and post some good screenshots of your F-16 in action later tonight. As always, you da man Footmunch. Â Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 18, 2004 I think you should make something very special that noone has done a AC-130 Spectre with some scripting work would be ace Share this post Link to post Share on other sites
r1c0cH3T 0 Posted February 18, 2004 Vit has made an Israeli Mirage, but no one cares about VIT anymore... (I do though ) Share this post Link to post Share on other sites
ran 0 Posted February 18, 2004 At any rate I think everyone would love to see a international roundel Mirage III because, like the F-16, it's an extremely widely used fighter-bomber that would be great for Gulf War missions, any Middle East conflict missions, OFrP (French) missions, Tonal missions, ect... ect... Since you already have it made Footmunch, all that it would need is just the user designated textures for it. the Mirage III has been retired from the french airforce since quite a long time now, replaced with the Mirage 2000, but yet it would still be a really nice addition on the topic of the Kfir, there are much more differences than the canards : Mirage 3: IAI Kfir : IAI Kfir/ATLAS Cheetah: Mirage 3 developpment: and the Mirage III in its original version has been used by the IAF ;) (sorry for the Mirage III's paintscheme) Share this post Link to post Share on other sites
Acecombat 0 Posted February 18, 2004 If anyone has some nice pics of this thing i could give it a shot maybe , i once even made a Mig-21 but gave up on it halfway since Klink never finished his tute and i am hopeless at addons usually , i get lost in that czech stuff Share this post Link to post Share on other sites
Footmunch 0 Posted February 18, 2004 F-15 - The DS model is locked up pretty tight, IIRC. If I _did_ do an F-15, I'd probably start from scratch, and with a C - 'not a pound for air to ground'. Sorry, guys, but I can't make _any_ promises on the Mirage until the FLK mod release . Kfir C-2 blueprints here (direct linkage not allowed, apparently): www.aviacherteg.narod.ru/avia/Drawings/PWW/PWW_OTH/Kfir_KR/kfir_KR.zip _Very_ slow site. Share this post Link to post Share on other sites
miles teg 1 Posted February 18, 2004 Vit has made an Israeli Mirage, but no one cares about VIT anymore... (I do though ) Vit made a Mirage? Â I've never seen it. Â The only other Mirage was this Mirage 2000 that one of the French mod teams (not OFrP), released. Â It was good, but it needed a french pilot that I could never find and so I had to use an empty mirage and manually stick in a West pilot in the mission editor. Â But even then the first time running the mission it would give an error and required you to start the mission a second time. Â This is not a big deal to me, but some people just hit "cancel" when that happens cuz they're afraid they'll get a CTD if they continue. So if Vit did make another Mirage please post a link to it. As for the differences between the Mirage III, yes there are a few minor differences in the wing size, canopy, and vertical stabilizer (or whatever you call that), but with a little editing, it should be VERY easy to modify the Mirage III model in order to turn it into an Israeli Kfir. Â Really I think the canopy would be the hardest thing to adjust (I hate messing around with with canopy). Â Stuff like refueling probes are pretty easy though as are modifications to the wing structure as long as it's not around the parts that are animated. Â So again, overall it should be fairly easy to modify Footmunch's Mirage III model (that he made for the Falklands mod team and which they already released) into a Kfir. Â Also I am aware that the French no longer use the Mirage III but many other countries still use the Mirage III which is why I think it is an important that an international version is made with Footmunch's roundel system. Â In addition it is important for making missions based on historical wars faught around the world in the 70's, 80's, and 90's in which the Mirage III aircraft were used. Basically the Mirage III for a long time was like the F-16 is today in that it was an extremely popular multi-role fighter-bomber used around the world by many countries. Â That's why I'm very happy that Footmunch made this international F16. Â It really fills a very important spot in many missions and mods. EDIT: Wow...I just checked out Vit's website again and you're right...he does have a new Mirage (actually a Kfir). And he released his Israeli F-16 and fixed his Israeli C-130. I'll have to check them out. From the pic however his Mirage looks a little crude and the canards are untextured it looks like. I think Footmunch's Mirage III model would be a better model to base the Kfir off of as it was very detailed. The Lost Brothers mod is using his F-15 however. I just wish he'd take off the versions with the Russian weapons. Anyways I still like Vit's stuff. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
GoOB 0 Posted February 18, 2004 By the way - Â when did the "one missiletype per aircraft" limit disappear? As far as I remember there used to be such a limitation, meaning that you could only have one type of guided missile per aircraft. If I remember correctly Footmunch found a way around that limitation. Â For example if you look at his excellent F-4 Phantom, that thing is armed to the teeth with all kinds of ordanance. Chris G. aka-Miles Teg<GD> I belive there is a tutorial on how to do this on Colonel_Klinks homepage, I am not entirely sure though. And FootMunch, your stuff gets better by the minute! I am really impressed by your latest work! I also hope to see you implementing ejection seat scripts (FLK MIRAGE III) on your future aircraft. Share this post Link to post Share on other sites
miles teg 1 Posted February 18, 2004 F-15 - The DS model is locked up pretty tight, IIRC. If I _did_do an F-15, I'd probably start from scratch, and with a C - 'not a pound for air to ground'. Sorry, guys, but I can't make _any_ promises on the Mirage until the FLK mod release . Kfir C-2 blueprints here (direct linkage not allowed, apparently): www.aviacherteg.narod.ru/avia/Drawings/PWW/PWW_OTH/Kfir_KR/kfir_KR.zip _Very_ slow site. Footmunch? Â Why can't you release the Mirage model? Â The FLK team ALREADY released the Mirage III for download. Â I don't see the difference releaseing a unbinarized version now and releasing it later unless they simply have forbidden you to release it at all in any way seperate from the FLK mod. If it's your work and they already have their Argentinian Mirage, then there shouldn't be any problems unless they just want to be childish and refuse to allow you to release your own model. I know that if I made an addon for another mod and they told me that I couldn't use the model for other countries and release it seperate from the mod when it had nothing to do with that mod (different countries), I'd be pretty pissed off. Â Plus I just want to make a bloody Kfir out of it. Â I don't see why they would have a problem with that as I wouldn't be using their textures and the model would be modified. Anyhoo, if they won't let you release an unbinarized international version, I'll send them an email to at least see if they'll allow the Lost Brothers team to use it (if that's cool with you). Â I don't even care if it doesn't have the ejection seat and other fancy stuff. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
mads bahrt 0 Posted February 18, 2004 When turning off the engine in midair while flying on afterburner, the afterbuirner sound still continues..... (I use this for practising emergency glide landing) Share this post Link to post Share on other sites
Footmunch 0 Posted February 18, 2004 Mads - I'll fix this as well. Thnx. Share this post Link to post Share on other sites
mr burns 132 Posted February 18, 2004 Also, for those who feel like making some skins, there are layered PSP files contained in: Zip File this lead me to the decision to make my marpat f-16  thx for the psd file. made things easier (if it wasn´t psd i hadn´t even started) and only took me one half hour to finish. now..is there someone who can put the textures on the plane  ?  plz help a n00b  edit: i did it myself  yipiie  Share this post Link to post Share on other sites
havocsquad 0 Posted February 18, 2004 Quote[/b] ]F-15 - The DS model is locked up pretty tight, IIRC. If I _did_do an F-15, I'd probably start from scratch, and with a C - 'not a pound for air to ground'. Why create just the F-15C version? Â Right now, most of the F-15C's are approaching the end of their maximum servicable life and are not being replaced. Â The F-15E and the latest F-16C Block version are being made and used to replace the air superiority purpose of the F-15C. Normally I wouldn't resort to begging, but the old F-15E badly needs replacing. Â Pleease don't just do the F-15C, pleaase!!! Â Now I've resorted to petty begging, I'll explain why at least making the F-15E is better than just the F-15C.... It wouldn't make any sense to make the model of the F-15 just for an aircraft which can only provide Air Superiority when you can make the Strike Eagle which can do everything and better with the E version. If you wanna do the C version first and then seriously consider making the E version shortly after, I'd really appreciate it. Share this post Link to post Share on other sites
mads bahrt 0 Posted February 18, 2004 Another thing: The afterburner sound is "stuttering". Share this post Link to post Share on other sites
Solarix 0 Posted February 19, 2004 Footmunch - The missile arrangement does vary, but is usually as I listed before. Â The alternate arrangement is for the sidewinders to be on the wingtips, but the numbers are always 4 amraam, 2 sidewinder. Here's something else that you may enjoy... http://www.falconsys.net/postspecific/2b4-1-256k.wmv Mr Burns - How did you change the skin, or how do you make your own? Â And how do you make it work with the addon. I want the Griffin tailflash from the original beta on the F-16C (A/A) ver. Share this post Link to post Share on other sites
mr burns 132 Posted February 19, 2004 Mr Burns - How did you change the skin, or how do you make your own?  And how do you make it work with the addon.  I want the Griffin tailflash from the original beta on the F-16C (A/A) ver. i downloaded the zip file that contains the layered PSP textures, opened it in paint shop pro and pasted some camo patterns on it that i had found on the i-net. when i was done with pasting i had to save the psp files as jpg and then converted it to tga first and finally to pac (used textureview) before this i unpacked the f16 pbo (with depbo 1.5) so i just had to overwrite the original pac´s with my changed ones and repacked it with makepbo...et voila, my 1st reskin -sorry for bad english...was typed in a haste- Share this post Link to post Share on other sites
havocsquad 0 Posted February 19, 2004 Well, I finally got time to test the current version of this F-16C addon. Helpful suggestions to make it better: 1. Â The AMRAAM is too weak in destructive power and needs to have a higher rate of success against targets far away when the AI or player attacks aircraft not moving in very high g turns to evade the missiles. Â See if you can borrow the proximity scripts used for the F/A-18C pack AMRAAM's, those AMRAAM's seem to detonate roughly the right attack approaches where an AMRAAM would most likely score a hit. Â Try increasing the warhead strength by 30 to 50%. 2. Â The Sidewinders are a little bit too weak, a direct skin hit from an AIM-9M should ruin any aircraft's day. Â You might want to increase the Sidewinder warhead strength about 10 to 20% and then they should be fine. 3. Â Increase the Mk-20 Rockeye bomblet strength and increase the overall coverage of the Rockeye by spreading out the distance between the cluster bombs more but keeping the oval type shape of the impact point. 4. Â The m61a1 vulcan cannon should have a higher damage rate than it currently has. Â Maybe you could increase the power of the ammo by 10 to 25% percent and increase the dispersion of the ammo to make the internal Vulcan more realistic. The Mavericks, the GBU-10, and the Mk-82's are great and shouldn't be messed with. Share this post Link to post Share on other sites
Footmunch 0 Posted February 19, 2004 Havoc - Well, the community hasn't got a 15C, so that's what it needs. Obviously, if I did a C, it would be much easier for me to then do an E... I've been trying to do proximity triggers via geometry only (ie no scripting at all), but it's not working. More scripting, ahoy! I'll bump up the warheads on both AA missiles - it's a problem that we don't have a standard of 'armour' values for planes. One will be blown to smithereens, the next will keep flying - DS's F15E has an armour value around twice that of this Falcon. Forgot about the Rockeye bomblets - sorry. I'll increase the horizontal 'spread' angle, and issue, say, twice as many, each with twice the explosive power. Vulcan spread and power? I'll take a look. Mads - The burner sound is a problem that I'm trying to fix, but it's a whole timing/cpu load thing that may not be easy to do. Solarix - I'll change it to 4 AMRAAM, 2 heaters on the CAP version. Nice report. Here's hoping you guys never have to go weapons free. Share this post Link to post Share on other sites
havocsquad 0 Posted February 19, 2004 My thought's exactly on the F-15C, thx for the feedback on that issue. On the m61 vulcan issue, use the F/A-18C pack's 20mm m61a2 cannon as a good example to follow on the fire rate and damage power.  If you have Janes F/A-18 or Janes F-15, try to base the dispersion close to the way it does in these games of you have one of them.  I'll get you screenshots showing an example from Janes F/A-18 and Janes F-15 showing the fire pattern of a m61 vulcan.  The fire rate averages between 2500 and 6000 rpm.  Depending on the version of the vulcan and the fire rate selection.  I recommend 4000 rpm fire rate for your addon, so the damn vermin can't run away when you got them locked up with guns.  Two seconds of sustained fire from a good m61 and you got one shot up and destroyed bandit. Thanks for taking into consideration my feedback about your F-16, hopes it helps in making  it better and better.  The current load of m61a1 rounds in an F-16C is 515.  A good accurate and close guns kill, around 500 meters would take about 120 to 140 rounds at most to kill anything from a fragile Mirage to a MiG-31 Foxhound. Anyways, if you have any more questions or need more info about the m61a1 vulcan and how might best to simulate it, let me know.  It's not a "problem", but everyone likes good icing on a cake and I think getting the m61 vulcan cannon right would definately make this addon kick ass when you gotta score a guns kill. Share this post Link to post Share on other sites
munger 25 Posted February 19, 2004 Well, the community hasn't got a 15C, so that's what it needs.Obviously, if I did a C, it would be much easier for me to then do an E... Woohooooo! Share this post Link to post Share on other sites
bucket man 2 Posted February 19, 2004 I hope that Lost Brothers mod is trying to use other addon makers projects to reduce amount of work for themselfs. For example Footmunch's planes. You take his MiG-21, F-16, Il-28, F-5, F-4 and MiG-17 and you have almost complete Syrian, Egyptian, Israeli and Jordanian airforce. Add in that Mirage which I hope Footmuch is able to give you and mod it to Kfir. Maybe make A-4 Skyhawk, MiG-25 and MiG-29 yourself and there you are! All common planes in middle-east airforces. Â I bet that Footmunch wouldnt mind his work helping someone elses and seeing hes aircraft being part of a fantastic mod such as Lost Brothers mod. Ofcourse credits going to him. Â Share this post Link to post Share on other sites
hellfish6 7 Posted February 19, 2004 Actually, the A-4, MiG-25 and MiG-29 all exist in addon form already. Share this post Link to post Share on other sites