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MAA

Csla 2

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Damn. Make me want this mod more sad_o.gif

you'll have it pretty soon wink_o.gif well... you know what "soon" can mean, especially with such a big mod biggrin_o.gif

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Damn. Make me want this mod more sad_o.gif

you'll have it pretty soon wink_o.gif well... you know what "soon" can mean, especially with such a big mod biggrin_o.gif

Introduced by FFUR tounge_o.gif , they're basicaly ORCS ones wink_o.gif

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Any chance of remake of original CSLA campaign? smile_o.gif

both CSLA and CSLA II campaigns are in this Update 1. storywise i do like the CSLA one more, as it is not the standard "bad russians" story. but from the technical point of view the CSLA II campaign is better, particularly the cam scenes are way better.

so it is not a total remake of the CSLA campaign included, it is only a bit "overworked", that it is playbale with the Update 1, the new anims and weapon/recoil values.

that's at least what i as a betatester saw wink_o.gif

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I've asked this before like twice, but never found an answer, and you're here anyway tounge_o.gif .

will the recoil be like FDF? or the "empty a mag and hope you hit something" style?

With that said...

Is there any way of making some sort of Fwatch for your mod? per mission there would be a scrip in the init line that changes your DxDll settings accordingly, so desert/forest/sunny/rainy missions get even more atmosphere? wink_o.gif

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Any chance of remake of original CSLA campaign? smile_o.gif

both CSLA and CSLA II campaigns are in this Update 1. storywise i do like the CSLA one more, as it is not the standard "bad russians" story. but from the technical point of view the CSLA II campaign is better, particularly the cam scenes are way better.

so it is not a total remake of the CSLA campaign included, it is only a bit "overworked", that it is playbale with the Update 1, the new anims and weapon/recoil values.

that's at least what i as a betatester saw wink_o.gif

Good! That's pretty much what I wanted! smile_o.gif

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@Maa: your Pm box's full , it doesn't allow me to send ya the fixed version though wink_o.gif

Best Regards

Thunderbird84

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Oh' No I'm having a heart atack, aaaa........

Situation: Fleck had a serius heart atack he is now in deep coma, only releasing of CSLA 2 can wake him up! ghostface.gif      

So please release a Medicine!!! sad_o.gif

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Update:

We replaced east units with new ones.

upd1_east_01.jpg

upd1_east_02.jpg

upd1_east_03.jpg

upd1_east_04.jpg

upd1_east_05.jpg

upd1_east_06.jpg

EDIT: I hope that definitely latest betaversion will be released for beta-testers tomorrow. If no bugs will be found that Update1 can be released sometime between 13-17.6. ...

EDIT2: fixed date smile_o.gif

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These units seem very nice smile_o.gif

STGN

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those look good, though I'm thinking that have you discussed with RHS about replacing those AK-74's with RHS ones...

And 13-17.5 went already, I hope your meaning that 13-17.6? smile_o.gif

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I got a question - Wouldn't it be better to replace the edited version of Vektorboson's heli dust scripts, or at least lower the opacity of the dust? It looks way too deserty for a grass environment.

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I got a question - Wouldn't it be better to replace the edited version of Vektorboson's heli dust scripts, or at least lower the opacity of the dust? It looks way too deserty for a grass environment.

actually the colour of the dust is gonna be changeable by the mission maker smile_o.gif

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those new east soldiers look execellent. I cant wait for this update to come out.

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Very nice units, a few edits here and there and they are even more accurate and im perfectly happy smile_o.gif

I think the final guys will have the helmet our motorized infantry has, ssh-68 the famous "conehead"

About the RHS-AKs, hmm why not, just have to ask the maker what he thinks about this.

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yeah, if you're aiming for your mod to replace things, you might as well replace the weapon, afterall, that's what the player see's the most!

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These east units are only placeholders (I think that they are little bit better then old BIS ones biggrin_o.gif ). These soldiers have small polycount (like CSLA soldiers) and they use only few textures so they are good for huge battles without lag smile_o.gif

I will be happy if we can use RHS great soldiers in next Update ;)

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