wildo 0 Posted November 26, 2004 shadows on big buildings is an engine limit...in a way, you must have selectedproperties (or something liek that) and in each LOD that has 300+ faces you must have "nolodshadow 1" (i think, cant remeber :P) Wildo Share this post Link to post Share on other sites
shockhorror 0 Posted November 30, 2004 I realy don't mean to be rude or ungrateful but my brother has just got an x box, halo 1 and 2 and is taunting the shit outta me with it, any idea of a release date? Fantastic work chief SH Share this post Link to post Share on other sites
mrbean1112 0 Posted November 30, 2004 hey horror, the same thing is happening with me! my bro just got halo 2 with an xbox, i too have actually played a little bit of it with him, a release date would be great Share this post Link to post Share on other sites
Sxep 0 Posted December 5, 2004 I`d rather want to know if theres any progress? Share this post Link to post Share on other sites
Jarf 0 Posted December 5, 2004 Need. Halo. Mod. Been. Waiting. So. Long. HURK! Share this post Link to post Share on other sites
Master_Chief 0 Posted December 6, 2004 okay, just a little update. I've got the animated wings on the pelican working perfectly on each one in a mission (before the scripts only worked on one). I've been doing some scripting lately and I am thinking up new stuff, like how to configure a building as a soldier class unit so it can use .rtm animations yet still keep the general properties of a building. Another thing that I have been working on is Forerunner buildings (aka the structures that are on Halo) I'm making all new ones from scratch so it takes longer than simply importing them. I've also being thinking about mission ideas, and kind of making a few structures that would fit in with those missions. I've been thinking about adding a few Halo 2 features that I liked, such as a turret on the Pelican, a guided version of the rocket launcher and grunts driving ghosts. But I'm not sure as I want this to be a Halo 1 mod. Share this post Link to post Share on other sites
hardrock 1 Posted December 6, 2004 I am thinking up new stuff, like how to configure a building as a soldier class unit so it can use .rtm animations yet still keep the general properties of a building. Please tell me if you are able to get rid of the blood coming out of the building when shooting at it. I did a similar thing with a part of a vehicle as experiment, it worked wonderfully, the only bad thing about it was that you saw blood when you shot at it (as with soldiers) Share this post Link to post Share on other sites
Fart-Nark 0 Posted December 6, 2004 nice to see your still at hard work Master_Chief , erm any change of screens(sz for asking for them but i love to see your work ) Share this post Link to post Share on other sites
R0adki11 3949 Posted December 6, 2004 release date? when its done will be the best answer to that Share this post Link to post Share on other sites
Master_Chief 0 Posted December 6, 2004 Please tell me if you are able to get rid of the blood coming out of the building when shooting at it Well I had changed the effects in the main config to remove the blood from all soldiers because the aliens all have different blood colors. I re-added the blood through scripting on each unit, so my building wouldn't show blood anyways. I don't think it would be possible to remove the blood any other way Share this post Link to post Share on other sites
MrZig 0 Posted December 6, 2004 Hey Master_Chief, check PMs Hope I can be of help Share this post Link to post Share on other sites
hardrock 1 Posted December 7, 2004 Please tell me if you are able to get rid of the blood coming out of the building when shooting at it Well I had changed the effects in the main config to remove the blood from all soldiers because the aliens all have different blood colors. I re-added the blood through scripting on each unit, so my building wouldn't show blood anyways. I don't think it would be possible to remove the blood any other way Ah, thanks for the info. Seems like I won't be able to do that, since I wouldn't make a new config only because of this. Share this post Link to post Share on other sites
gandalf the white 0 Posted December 8, 2004 /dance Master chief, you are my hero! really, just look at all the groundbreaking work coming from sci-fi mods... the train is getting allot of attention, but the multilayer water / gravity gun / gunlight / amazing scripts of sci-fi mods just get overlooked or ignored!! unfair me tells! Share this post Link to post Share on other sites
meX0r 0 Posted December 9, 2004 how do u import models from pc games copy the game's .exe file to a folder and pbo it, put it in you res\addons folder. Then cover your monitor with spagetti sauce and smear your arms and legs with ground beef while humming the Halo theme music. Next put a fish on your left shoulder and a walnut on your other left shoulder, then spin around until you vomit blood and then eat the skin off the back of your left hand. That should work. wwwoooooooooooooooooooooooooooooooaaaaaaaaaaa [ig]http://www.kamodder.com/~minbari_capt/mcfun01.jpg[/img] my brain is broken i dont get it , the games exe? like its shortcut or w/e? can u use "makepbo" to import? Alright suppose i want some Combine Soldiers from half life 2 ... how do i import them? and maybe since im a noob and i cant can someone do it for me? i will pay you back in any virtual way possible Share this post Link to post Share on other sites
Master_Chief 0 Posted December 9, 2004 The real way to import a model from a different game is to learn how to extract models from the game first. Go to their forums and find the tools and techniques to get the model and textures into 3ds max 3. Once you've done that, load the 3ds file of the model into Oxygen and do all the things that it takes to get a model working in game, like named selections, memory points, geometery lods, different visual detail lods and stuff like that. Then make a config.cpp and put it in game. If you can't do any of this stuff then you are screwed. Share this post Link to post Share on other sites
meX0r 0 Posted December 9, 2004 culd you do that for me Share this post Link to post Share on other sites
meX0r 0 Posted December 9, 2004 i am seriously screwed cuz i have no modeling experience pleeeeeeeeease ! Share this post Link to post Share on other sites
meX0r 0 Posted December 9, 2004 .... o wait , thats easy! im gunna convert some hl2 to some ofp , fun Share this post Link to post Share on other sites
adumb 0 Posted December 9, 2004 i am seriously screwed cuz i have no modeling experiencepleeeeeeeeease ! looks like you have some reading to do Share this post Link to post Share on other sites
meX0r 0 Posted December 9, 2004 r there any tutorials? like step by step? cuz last model i made was supposed to be an apache , it turned out to be a vulcan Share this post Link to post Share on other sites
Silent N Deadly 0 Posted December 10, 2004 Try making a vulcan....it might turn out to be a apache. J/k Brsseb tutorials here. Hope that's what your looking for. Edit: You could of just searched on ofp.info. You would of saved me about 1 min and you would of saved your self a few hours. Share this post Link to post Share on other sites
MrZig 0 Posted December 10, 2004 Hey guys. I've managed to import models/textures/sounds from Halo PC. All models are untextured so I took an hour and mapped this shotty up. Watcha think? Share this post Link to post Share on other sites
eestikas88 0 Posted December 10, 2004 Nice. Let's kill something/somebody with that. hahahahahahahahaa That was a joke...But really nice gun. Share this post Link to post Share on other sites