Jump to content

shockhorror

Member
  • Content Count

    94
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About shockhorror

  • Rank
    Corporal
  1. i for one love realism but i can def appreciate their stance of not wanting to get bogged down with buttons etc. so why doesn't a group with permission take the existing models and create a realistic models/textures pack for those who care about that? working with the mod to give the end user the choice.
  2. shockhorror

    Idea for improved team play.

    true i suppose but if you think of it like this: squad leader requests mission (request fire mission, evac etc.) HQ displays mission for others (checking for availability) mission is accepted (request granted) mission is carried out (splash) you could even have a time limit for missions so if no one accepts papa bear or who ever would say means not available or something. the idea is to replace ai involvement with players but the format would feel the same as scripts where you request cas or arty.
  3. shockhorror

    Idea for improved team play.

    kind of along those lines but i think squad leaders should have the ability as they are on the front line.
  4. shockhorror

    Idea for improved team play.

    I had this idea whilst looking around an abrams (in arma) and saw that computer screen with the eagle on. Is it possible to have a central computer, attached to the options screen, that would allow players to create sub missions for others to complete. eg. you come across enemy tanks but have no way of destroying them. you simply create an objective that others can see and accept. Dedicated pilots or indeed anyone in or with a plane or chopper could then complete your objective and earn $$$. Objectives could also be created for medivacs, transport (even vehicles to the field, hitch) specialists, etc. and it would then make sense to have medics and pilots as playable characters. What do you reckon? Tim
  5. shockhorror

    Warfare v1.0

    I'd like to start by thanking everyone who made this project. It's fucking awesome. As far as my own personal preference goes, in regards to community customization, an "extreme" version of this misson would be fantastic. This would grant the ablility to purchase more advanced weapons, tanks, aircraft and nukes. NOT to unrealistic proportions but if carried out in essence you would have a first person world in conflict... which would own.
  6. shockhorror

    ArmA Patch v1.14 Final Released!

    Will AI work in warfare? If not someone get on that one quicktime! Thanks BIS!
  7. shockhorror

    What CTI?

    Which CTI would you say is most playable? I've tried a few but i'm really looking for one that would work as a singleplayer,ie. all ai units buy infantry/vehicles. Also it would be nice to see extra vehicles/weapons such as the new F117a just for variation. Since sarahni is so huge it would be so awesome if superweapons could be used in the advanced stages of the game. I know i'm asking alot but i just wandered what public opinion was about CTI's? Kind regards Tim
  8. shockhorror

    ArmA Addon request thread

    I'd be shocked if someone hadn't already requested this but i searched to no avail. I desperatly want a ch-46 sea knight to go with the stunning marine addons out there. I know they exist for vbs but i don't have a spare grand to throw around. As much as i love the arma community it is a tad sketchy. No offence meant, especially on a request thread, but there is something unsatisfying about us marines leaping out of israilly ch-53. Which brings me to my next request. the IDF ch-53 i believe is an ofp port and on the idf thread: http://www.flashpoint1985.com/cgi-bin....5;st=60 Miles Teg sort of grants permission to swap the skin to a USMC variant. The ch-46 is a long shot for a request and at any rate a long time coming but it would keep us sustained if someone could do the USMC CH-53 skin for us. cheers.
  9. shockhorror

    RKSL Studios

    Dear Santa, I know it's a bit late but if you could see your way to providing a B17 for Arma that would be just fucking awsome. Supreme work mate, this will open the doors for some seriously sophisticated addons.
  10. Accurate nuclear weapons in flashpoint/arma has always created an element of controversy as they simply wipe out everything. Never the less I do feel that there is a market for them especialy if used in the correct context. M.A.D (muturaly assured destruction) mod aims to use the arma engine to create realistic ICBM's aswell as ABM's. Eventually (once the tools have been relesed) there will be two populated islands, East and West. The players will place silo's capable of launching ICBM's or ABM's about their islands then attempt to deminish the others populace. Think DEFCON for arma. Now seeing as I am but a humble concept arist and a pretty lazy one at that, I have next to no scripting knowledge or patience. However I have compiled some accurate data for missiles and blast effects including; emp radius, radiation radius and effects, first degree burns - conflagration, optimum burst height and blast dammage radius divided into total, severe and moderate damage. To begin with I would like to script the actual nuke effects so if you would like to have a stab at transcribing this data to ARMA pm me and i'll email you the data.
  11. shockhorror

    oh my god...

    http://uk.media.pc.ign.com/media/901/901430/img_4483427.html has nobody else noticed this or am I being stupid?
  12. shockhorror

    KP CTI Released

    awsome to hear, fantastic work look forward to seeing more.
  13. shockhorror

    KP CTI Released

    how can i play ai vs ai commanders?
  14. shockhorror

    help! - graphical issues

    funnily enough theres a seagate baracuda underneath this here empty beer can. Back to xp.. heres to microsoft and all the software developers who can't get there arses in gear. thanks for the help. now if i could only fit it in the case (8800)
×