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tracy_t

Unified zombie pack release imminent

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there's a problem with the orginal civilian zombies. I mean if I wan't them to stand up again one times before they realy dies dies I'. using the code

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(canmove z1) and

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">z1 setdammage 0

the zombie now don't have eny blod sad_o.gif this's not happening with dr.tungue or zombie pilot. and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be.

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and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be.

It tells you how to do that in the readme...

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Yea, I got alot of question to (how do you make zombies attack/move? ) but if you read the readme everything is easy to setup. If you don't know how to do it, use 1 of my zombie missions ghostface.gif

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Don't panic - the zombies are gonna be taking over Nogova soon.

rock.gif  tounge_o.gif

say i was thinking... maybe you can script lights! yes! custom lights!  the streetlamps now available brighten up 5 KM˛ , but what about a pack with small bundles of light?  sometimes flickering , sometimes swiching etc, that would be UBER!

please think about it , what you could do with it  wink_o.gif

Well I do know how to make the flickering lights, I've made them flicker in one of the zombie campaigns that I've almost finished ghostface.gif , (can't wait to release it!!!) basically what you do is you click on the "SHOW ID" button and then zoom in on the light (it won't have the light object shown on the map, only the ID, you need to go into preview for where it is) and then, get the ID for the light and type in:

(OBJECT *type in ID of light here*) switchlight "off"

that just makes the light turn off, so you want to make it into a loop like this

#LOOP

(OBJECT 173884) switchlight "off"

~.45

(OBJECT 173884) switchlight "on"

~.7

(OBJECT 173884) switchlight "off"

etc. etc. etc....

You get the idea. smile_o.gif

but CUSTOM light packs wink_o.gif

now you've got a lightpole with a flare setpossed to it, problem is it illuminates too much, i just want to see a beam (like those car lights) wich illuminates a small part , imagine you see a zombie entering into the light, and then it's gone again! FUCK! you dash to another small lightbeam, and stare into the darkness (since it illuminates a small claustrifobic part) and suddenly the light begins flickering, you hear something crying to your right, but the zombie you saw was to the left! but you can't see a fuckign thing! crazy_o.gif

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About hosting the sound pack, I dont have it anymore....

You or somebody else is going to have to send it too me over msn so I can upload it.

Munk_D@hotmail.com

wink_o.gif

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Don't panic - the zombies are gonna be taking over Nogova soon.

rock.gif  tounge_o.gif

say i was thinking... maybe you can script lights! yes! custom lights!  the streetlamps now available brighten up 5 KM˛ , but what about a pack with small bundles of light?  sometimes flickering , sometimes swiching etc, that would be UBER!

please think about it , what you could do with it  wink_o.gif

Well I do know how to make the flickering lights, I've made them flicker in one of the zombie campaigns that I've almost finished ghostface.gif , (can't wait to release it!!!) basically what you do is you click on the "SHOW ID" button and then zoom in on the light (it won't have the light object shown on the map, only the ID, you need to go into preview for where it is) and then, get the ID for the light and type in:

(OBJECT *type in ID of light here*) switchlight "off"

that just makes the light turn off, so you want to make it into a loop like this

#LOOP

(OBJECT 173884) switchlight "off"

~.45

(OBJECT 173884) switchlight "on"

~.7

(OBJECT 173884) switchlight "off"

etc. etc. etc....

You get the idea. smile_o.gif

but CUSTOM light packs  wink_o.gif

now you've got a lightpole with a flare setpossed to it, problem is it illuminates too much, i just want to see a beam (like those car lights) wich illuminates a small part , imagine you see a zombie entering into the light, and then it's gone again! FUCK! you dash to another small lightbeam, and stare into the darkness (since it illuminates a small claustrifobic part) and suddenly the light begins flickering, you hear something crying to your right, but the zombie you saw was to the left! but you can't see a fuckign thing!  crazy_o.gif

Well gees, to do that, you'd have to check the addon scripts, check the car light scripts, attach those scripts to a certain object and then make sure that light is on with LightIsOn=True... Sounds like a hell of a lot of work to me... rock.gif

Or you could just modify the original lightpole and add on the car lights instead of the original ones but even then you'd have to create a whole new island to use them.

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This is really annoying, when I got my ZombieFX pack it didn't come with a readme soooo, I decided to try and find out where it went myself. (MISTAKE!!!) I have put it into every folder I could find but, Jesus, it's gotten to the point where I had to put it on this forum.

I think I'm gonna have a nervous breakdown!!! sad_o.gif

do always put downloadeble stuff in the addon folder or in the res\addon folder wink_o.gif

The addons folder was the first folder I put it into! But now I think I have it all found out. Apparently the Description.ext file inside it is missing so I just have to download it again.

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can you make it to where you can choose if you want the zombies to get up like 3 times before they are permanently dead? or an explosion will destroy them immediately

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I have tryed downloading this pack from a lot of places, each time its either just a readme or a .pbo called zombus or somthing like that, and it doesent work.....where can i download a working version?!?!

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Do NOT download the pack from that site! The pack on that site is out of date.

No updates will be posted to that site.

Someone made the site for me but forgot to give me the username and password for the FTP!!! Therefore, it is of no use.

I will upload files to my freewebs account, and then Munk etc can mirror them.

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there's a problem with the orginal civilian zombies. I mean if I wan't them to stand up again one times before they realy dies dies I'. using the code

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(canmove z1)

and

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">z1 setdammage 0

the zombie now don't have eny blod sad_o.gif this's not happening with dr.tungue or zombie pilot. and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be.

There's a zombie scripting thread in MISSION EDITING and SCRIPTING section.

PLEASE use this section, so that other people can learn from mistakes made. I hate repeating myself... I'm sure you lot do too...

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there's a problem with the orginal civilian zombies. I mean if I wan't them to stand up again one times before they realy dies dies I'. using the code

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(canmove z1)

and

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">z1 setdammage 0

the zombie now don't have eny blod sad_o.gif this's not happening with dr.tungue or zombie pilot. and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be.

That's because the zombies are mostly civilian units with SetDamage of 0.8

I will however be creating more custom models - you think I'm happy with using civ models? No way crazy_o.gif

Let's see some more missions guys - they will spur me on to produce some top notch stuff. I wanna see the ultimate Day of the dead CO-OP mission, or CTF with zombies... yes, CTF!

And don't forget - if you have any animation or modelling experience, get on the messenger to me PRONTO!!!

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I will upload files to my freewebs account, and then Munk etc can mirror them.

Like I said, OFPCentral can host your site.

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This is messed up, i keep getting a file called "Zombus.pbo" when i extract zombie addons, and the .pbo doesent work, i put it in the addons folder......aaah. What files should be in that pack? and yes, i have 1.96.

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This is messed up, i keep getting a file called "Zombus.pbo" when i extract zombie addons, and the .pbo doesent work, i put it in the addons folder......aaah. What files should be in that pack?  and yes, i have 1.96.

ALL files go in res/addons.

The zombus addon is the overturned bus. I included it in the zombie mod - it's not a mistake.

MANIFEST:

readme.txt

zombies.pbo

zombiescripts.pbo

zombieanims.pbo

zombus.pbo

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This is the title for my zombie campaign which, should be released in around about a month if everything goes well. Email me if you want screenshots or a demo mission.

dayofdeadtitle.gif

B.T.W. Would anyone be interested in voicing for my OFP missions? (non-profit) I just can't do all the voices myself. Email me if you're interested and I will send you a list of the types I need.

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Here is the title for my zombie campaign which should be released in around a month if everything goes well. Email me if you want screenshots or a demo mission. wink_o.gif

<img src="C:\Documents and Settings\J L Wade\My Documents\Anthony\DayOfDeadtitle.gif" border="0">

I can't see the picture biggrin_o.gif

You got a web page?

Yeah, send me a demo mission to the address below. I can maybe help you out with sounds and whatnot (wait til you hear whats in the next soundpack!!)

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Quote[/b] ]Here is the title for my zombie campaign which should be released in around a month if everything goes well. Email me if you want screenshots or a demo mission.

<img src="C:\Documents and Settings\J L Wade\My Documents\Anthony\DayOfDeadtitle.gif" border="0">

lol, remember to upload pics to a site, you cant have pics on the net of your comp, go to imageshack.us and you can upload them there, then link to them.

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