belgerot 33 Posted October 26, 2004 The model for the "hearse" looks great! Which color will the final product be? I'm glad you decided to use both coffins, again it is very good to hear update. Perhaps there could be a cloth draped over the rack holding the coffins up? It could be naked like that or with cloth for church use, though I am not sure if it would be too useful. Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 26, 2004 The model for the "hearse" looks great! Which color will the final product be? Perhaps there could be a cloth draped over the rack holding the coffins up? Final hearse model will be shiny black But there's long way to release day. About clothes: I think that I will make couple flags to cover coffin (for sure I will use flags: USA, Poland, Scotland, Portugal ). Share this post Link to post Share on other sites
havocsquad 0 Posted October 26, 2004 Thanks a billion bro by making these coffins and unique graves, especially with the draped flag ones. How many flags are you going to have with the coffins? I'd like to have a Soviet flag and a modern Russian flag as well. In case you get amnesia (don't have my dictionary, sorry), don't forget the US flag as well. Could you make it where the flag on it can be changed via scripting command? These will definitely help me out with my campaign, eagerly awaiting its release.... Share this post Link to post Share on other sites
berghoff 11 Posted October 26, 2004 There's 35000 people out there depending on us (judging by the number of reads this thread has) Actually BIS forums only has 29833 members. Each time you click on a topic a reads get added, no matter how many times you visit a topic (Try it), I don't know if it is a bug. Just wanted to tell you this. Forgot to add that I'm really looking forward to see those objects released Should fit right in my new mission that will use the Vampires and Zombies. Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 26, 2004 Next small zombie related thing is done What? TV with emergency screen (taken from "Night Of The Living Dead" remake). Share this post Link to post Share on other sites
MiG 0 Posted October 27, 2004 Next small zombie related thing is done What? TV with emergency screen (taken from "Night Of The Living Dead" remake).[im]http://img78.exs.cx/img78/4859/notld-tv.th.jpg[/img] Maybe you could add some animation in that television screen so it shows all the contents you are presenting, not just the top of it. Is just a tip, Grabarz^^ Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 27, 2004 Nice idea, MiG but tell me one thing...how add this animation? Share this post Link to post Share on other sites
MiG 0 Posted October 27, 2004 Nice idea, MiG but tell me one thing...how add this animation? It's easy but hard for me to explain by words Just get this and open it. i've set plenty of that animation types in the screens of the computers. check the config.cpp as well Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 27, 2004 Grabarz, you aren't the only guy doing graves, boy! PM me and I'll send you the 32 bit targa file if you want to use it. I'm not greedy! 50% of the angel is hand drawn - I drew the back half myself Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 27, 2004 It's easy but hard for me to explain by words  Just get this and open it. i've set plenty of that animation types in the screens of the computers. check the config.cpp as well I've opened config.cpp from your addon and....I dont understand how make this animation Maybe you can make it for me? This is too difficult, I'm too weak in config.cpp writing @Zombie_Mod Yeah, send this nice texture to me So you're making angel grave? Good, very good Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 27, 2004 Log into MSN grabarz and I will upload the texture to you EDIT: Done Share this post Link to post Share on other sites
Trenchfeet 0 Posted October 28, 2004 Hey guys im not sure what your on aboout with the TV animations, but why not try setobjtex ? It might be easier then doing anims Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 28, 2004 Hey guys im not sure what your on aboout with the TV animations, but why not try setobjtex ? Â It might be easier then doing anims Hmmm...but I think that texture for "SetObjectTexture" must be in resolution 32x32 max...higher resolution is not displayed in game. Texture for this TV is 512x512, so SetObjectTexture cannot be used Share this post Link to post Share on other sites
MiG 0 Posted October 28, 2004 It's easy but hard for me to explain by words  Just get this and open it. i've set plenty of that animation types in the screens of the computers. check the config.cpp as well I've opened config.cpp from your addon and....I dont understand how make this animation Maybe you can make it for me? This is too difficult, I'm too weak in config.cpp writing @Zombie_Mod Yeah, send this nice texture to me So you're making angel grave? Good, very good Don't worry about that TV animation Grabarz^^ cause i'll make it for you during the weekenk. Just need send me the file. Friday night i'm back home Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 28, 2004 You know, we should play a multiplayer game sometime (not necessarily zombie) ... I am fed up of playing against kids who call each other n00bs etc... ! Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 28, 2004 Hmmm...MiG, your animation is good, but not suitable in that situation, beacause text on the screen is displayed in two parts: one is visible in one moment, and after few second you can see part two. Your monitor display is rolling - my must show first texture in one time and second texture few seconds after first. I hope that you know what I mean Share this post Link to post Share on other sites
king homer 1 Posted October 28, 2004 Hey, I was to lazy to read the complete thread, so I ask now, if it's possible to make the Zombies only get killed by headshot (aka Resident Evil). Would be cool. Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 29, 2004 You shouldn't be so lazy Zombie_Mod and MiG are working over this feature (headshot) so it will be available soon. Zombie_Mod will tell you more Share this post Link to post Share on other sites
MiG 0 Posted October 29, 2004 Hmmm...MiG, your animation is good, but not suitable in that situation, beacause text on the screen is displayed in two parts: one is visible in one moment, and after few second you can see part two. Your monitor display is rolling - my must show first texture in one time and second texture few seconds after first. I hope that you know what I mean I get your idea Grabarz^^ Then maybe you can use the set object texture and hidden selections to create the effect you want but you should reduce your texture resolution . Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 29, 2004 Quote[/b] ]Hmmm...but I think that texture for "SetObjectTexture" must be in resolution 32x32 max...higher resolution is not displayed in game. Texture for this TV is 512x512, so SetObjectTexture cannot be used. Check this I can't use SetObjectTexture. Share this post Link to post Share on other sites
MiG 0 Posted October 30, 2004 well, with that texture you can't Better try to find other solution. If i remind anything i'll PM you. Share this post Link to post Share on other sites
MiG 0 Posted October 30, 2004 Hey, I was to lazy to read the complete thread, so I ask now, if it's possible to make the Zombies only get killed by headshot (aka Resident Evil). Would be cool. Â Check this Topic King Homer Share this post Link to post Share on other sites
FW200 0 Posted October 30, 2004 Quote[/b] ]Hmmm...but I think that texture for "SetObjectTexture" must be in resolution 32x32 max...higher resolution is not displayed in game. Texture for this TV is 512x512, so SetObjectTexture cannot be used. Check this I can't use SetObjectTexture. Oh yes you can ;) Just make a couple of small faces in the model (so you can't see them) on which have your texture applied. This way when the game starts the texture is loaded and will not appear blurry when using setobjecttexture I used setobjecttexture on my Hawk-75, it has 1024x512 textures and it did them without a problem so it will also work on your TV Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 30, 2004 Maybe you can give me more details about this? Little example will be good Share this post Link to post Share on other sites
23-Down 0 Posted October 31, 2004 Hi... i found a bug (think a bug) in the zombiescript candidate... the Zombianimations work not more correctly etc. Please fix that problem. greetings 23-down Share this post Link to post Share on other sites