Grabarz^^ 0 Posted October 16, 2004 We can make him without dress Naked zombie, oh yes Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 16, 2004 We can make him without dress Naked zombie, oh yes ;) Erm... are you sure you want a male naked zombie!! Â Edit: j/k - why not. As long as you don't put too many polygons on his schlong lol Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 16, 2004 Why not Buy with briefs of course I'm thinking about morgue zombie from remake of Night Of The Living Dead...we can make this one. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 16, 2004 Why not Buy with briefs of course I'm thinking about morgue zombie from remake of Night Of The Living Dead...we can make this one. Ah, I see!! You mean this fellow: And from the back: <REMOVED because of nudity!!> Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 16, 2004 hehe, sounds really cool!  EDIT: mhm, someone knows some nice (original) objectives for a mission  Yes, defend the city from zombies, using the chain of command engine. You have plenty of NBC soldiers (get the addon from ofp.info) - defend the city until all civilians have been evacuated by helicopter. But there's 100 civilians on different rooftops... well, ive tried something like that before... but the defenders are running away, or they wont move at all.. wich is kinda weird.... (also, 100 civvies is too much, do u really think that a AI chopper pilot can fly 10 times to pick up some guys without crashing? ) Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 16, 2004 hehe, sounds really cool!  EDIT: mhm, someone knows some nice (original) objectives for a mission  Yes, defend the city from zombies, using the chain of command engine. You have plenty of NBC soldiers (get the addon from ofp.info) - defend the city until all civilians have been evacuated by helicopter. But there's 100 civilians on different rooftops... well, ive tried something like that before... but the defenders are running away, or they wont move at all.. wich is kinda weird....  (also, 100 civvies is too much, do u really think that a AI chopper pilot can fly 10 times to pick up some guys without crashing?  ) Running away? You can disable that by using <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "_x allowfleeing 0" foreach units group WHATEVERGROUP As for the AI pilot - hmm, I was thinking maybe have the player as the pilot. A sort of "choplifter" in 3D (older players will know what I mean, lol) ? Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 16, 2004 hehe, sounds really blah......) Running away? You can disable that by using <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "_x allowfleeing 0" foreach units group WHATEVERGROUP As for the AI pilot - hmm, I was thinking maybe have the player as the pilot. A sort of "choplifter" in 3D (older players will know what I mean, lol) ? i know, but then theyll never move... kinda weird not to run when theres a zombies eating ur arms while ur out of ammo... naw, right now i got an island with zombies (trigger/shit/bladieblah...) and some do this do that objectives.. but i dont know how make a nice ending... Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 16, 2004 Well m'lad, that sounds like a MISSION EDITING & SCRIPTING question Hurry up and get the mission out, before we all really ARE dead, lol PS: What's wrong with using x allowfleeing 1 to let the troops flee when they're getting wasted? Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 16, 2004 Well m'lad, that sounds like a MISSION EDITING & SCRIPTING question x allowfleeing 1 mission editing or scripting? well.. objectives ideas are not really scripts or soemthing... Â well, then they always run... (also, the first time i read disableai "move", so my post about the allowfleeingthingy didnt make sence... (not that it really matters... Â )) Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 16, 2004 Another one for the fire!!! [mg]http://www.ofpcentral.com/munk/Gubbens/zmb_dude_04.jpg[/img]>100kb Before you say, "all you're doing is retexturing existing models" - that's right. I am, and making them zombies!!! The more different zombie types the merrier, say i. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 16, 2004 Why dont you take Teacups dog and make it into a rabid death dealing ball chomping machine also? Just looking through the old posts... LOL - I eventually ended up doing this! Anyone want the demon hound??? I don't think General Barron is using it... soz.... I release it for public modification ;) Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 16, 2004 Today only one screenshot - candlestick, in progress of course Share this post Link to post Share on other sites
berghoff 11 Posted October 17, 2004 Today only one screenshot - candlestick, in progress of course [ig]http://img97.exs.cx/img97/6783/candle1.th.jpg[/img] Can you light them? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 17, 2004 who cares if you can light it the real question is... can jack jump OVER it? Share this post Link to post Share on other sites
Munk 0 Posted October 17, 2004 can jack jump OVER it? Who cares if jack can jump over it Can you murder somebody in the conservatory with it? Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 17, 2004 Today only one screenshot - candlestick, in progress of course [ig]http://img97.exs.cx/img97/6783/candle1.th.jpg[/img] Can you light them? Â If you tell me how - yes, I will light them I need simple example how light objects in OFP (fires etc.). Share this post Link to post Share on other sites
pops-pl 0 Posted October 17, 2004 czy planujecie do zolnierza NBC zrobic kombinezon antychemiczny? Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 17, 2004 My dear pops-pl - here you should talk in english But I will answer to your question, exceptionally in polish: MiG powiedzial mi, ze;e jezeli dostanie dobre zdjecia tych jednostek, to je takze wykona. Now use only english Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 18, 2004 What do you think of the logo on the zombie mod site? Zombie mod website Feedback appreciated. PS: I know there's a dark gap at the bottom. Text is going to go there Share this post Link to post Share on other sites
Commando84 0 Posted October 18, 2004 logo looks cool! but i wonder why there is two of them? instead of one big hehe but 2 zombies are more scarier than 1 Share this post Link to post Share on other sites
Placebo 28 Posted October 18, 2004 Zombie_Mod watch your filesizes please. Next time will be a warning level increase and 48hr post restriction, plus you'll be sent to your room with no brains to eat for dinner. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 18, 2004 logo looks cool!   but i wonder why there is two of them? instead of one big   hehe but 2 zombies are more scarier than 1  2 of them? There's at least 6 zombies in the pic; what are you referring to? Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 18, 2004 Ok, i'm posting some fresh screenshots of my work in progress. New candle model & textures: And two candle version in-game. As you can see - they are working (fire is implemented) Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 18, 2004 Glad you got them working You didn't use a createunit/ camcreate to create camera "lens-flare" objects at the top of the candles, did you? They will be some mighty large candles!! All we need now is a large church - remember the Bruce Willis film, "sixth sense", anyone? Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 18, 2004 You didn't use a createunit/ camcreate to create camera "lens-flare" objects at the top of the candles, did you? Nope I've added some extra lines in config.cpp and everything is working Today I will make some more candles, especially for graves. Yeah, we need good church for this mod MiG, where are you? Share this post Link to post Share on other sites