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About FW200

  • Rank
    Master Sergeant


  • Occupation
    Junior broadcast vision engineer

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  • Biography
    Used to be a 3d modeler back in OFP times... mostly silly planes :)
  1. Yay that was it :) Thanks a lot! Do you also happen to know how I could lock the plane ? ---------- Post added at 20:02 ---------- Previous post was at 19:44 ---------- Never mind, got that going too :)
  2. I'm working (for old times sake) on a plane, on which I have 2 doors and a ladder. I want the plane to be locked when the doors are closed and when the doors are opened the plane to be unlocked. However I can't even seem to get the Open door thing to work.. My addon knowledge stems from the Operation Flashpoint era, and so do these scripts.. so any help would be nice :) So this is what I have: CONFIG.CPP: class AnimationSources { class leftdoor { source = "user"; animPeriod = 2; initPhase=0; }; class rightdoor { source = "user"; animPeriod = 2; initPhase=0; }; class ladder { source = "user"; animPeriod = 2; initPhase=0; }; }; class UserActions { class FWA_AN14DOORSOPEN { displayName = "Open Door"; position = "door"; radius = 5; onlyForPlayer = 0; condition = "this animationPhase ""leftdoor"" < 0.5"; statement = "this exec ""\FWA_AN14\opendoor.sqf"""; }; class FWA_AN14DOORSCLOSE { displayName = "Close Door"; position = "door"; radius = 5; onlyForPlayer = 0; condition = "this animationPhase ""leftdoor"" > 0.5"; statement = "this exec ""\FWA_AN14\closedoor.sqf"""; }; }; }; The doors and ladder have been defined in the model.cfg and do actually work in Buldozer. Opendoor.sqf: _plane = _this select 0 _plane animate ["leftdoor", 1]; _plane animate ["rightdoor", 1]; sleep 0.5; _plane animate ["ladder", 1]; exit closedoor.sqf is pretty much the same except in reverse..
  3. I recently got ArmA 2, and started looking at some of my old models (the ones I also sent you). Don't have the texturing figured out yet but I've started making some models a bit more hires (Hs.123 for example).. Some should be pretty much ok in terms of model, just need to be able to use the new ArmA 2 features and new textures.. Will see what I can come up with :)
  4. Had time to look at a certain plane yet? :)
  5. FW200

    Can you tell apart the frame rates?

    For those interested in a technical approach, in this case in TV, BBC has published a research white paper looking into higher frame rates: http://downloads.bbc.co.uk/rd/pubs/whp/whp-pdf-files/WHP169.pdf
  6. Got some pm's, including from 2 mods.. the full list (not all completly done, all need WORK to get into ArmA II): Fighters: Hawker Hurricane (was released in FDF) Curtiss Hawk-75 (was released in FDF) Fokker D.XXI (was released in FDF) Polikarpov I-16 (was released in FDF) Lippisch P.13A Bombers/attack: Henschel HS.123 Tupolev SB-2 Ilyushin DB-3 (was released in FDF) Aichi D3A1 "Val" Fairey Swordfish Seaplanes: Beriev MBR-2 Shavrov Sh-2 Various: Kolibri Helicopter Some pictures: http://i14.photobucket.com/albums/a345/FW200/Hurripack1.jpg http://i14.photobucket.com/albums/a345/FW200/Hurripack2.jpg http://i14.photobucket.com/albums/a345/FW200/Hurripack3.jpg http://i14.photobucket.com/albums/a345/FW200/FokkerDXXI.jpg http://i14.photobucket.com/albums/a345/FW200/D3A1.jpg http://i14.photobucket.com/albums/a345/FW200/Lippisch.jpg http://i14.photobucket.com/albums/a345/FW200/SB2.jpg http://i14.photobucket.com/albums/a345/FW200/Hawk75-1.jpg http://i14.photobucket.com/albums/a345/FW200/Newplanee.jpg
  7. Found my old hdd.. Reinstalled Objektiv 2 Light (easier than learning a new program) .. And went looking to see what might be updated.. The following model and textures are from 2006, though I think with some normal maps and specular stuff it would look good even in ArmA II. Main body textures are currently .jpg (for easier editing), which O2 didn't like so it looks a bit sad :) I also have the following which might be nice as well: I updated it a bit during the day.. tomorrow I'll see what else I might have..
  8. Haven't done anything in terms of modding in ages (last things I did were for OFP still.. ).. But this morning I read an article about the KA-26 helicopter and remembered I had done a reskin and some mods on an old KA-26 in OFP.. I remembered that I had never released it, partially because it didn't have a cockpit. So I searched for a cockpit picture and started making a texture.. This is how far I got after half a day's work: http://i14.photobucket.com/albums/a345/FW200/Ka26-7.jpg As soon as I can find my old PC I might try and find out if the KA-26 is still alive :) Then I have to get used to modeling again.. O2 light was a long time ago :p
  9. Actually I bought the DSLR just for video, not for photo's :) So that explains it.. Got a couple of nice lenses, but due to budget (and because they're for video) I got older ones..: Vivitar Series 1 28-105mm f/2.8-3.8 Vivitar 75-205mm f/3.8 Vivitar 28mm f/2 Porst Color Reflex Auto 50mm f/1.7 All manual, some nikon mount, porst is M42.. :)
  10. I feel guilty.... Bought a DSLR but almost never use it for photos :D Maybe I should buy some dedicated photo lenses, my current ones are fine for video but not great for photography..
  11. Hmm.. seems speed of movement is quite quick.. PPsh's and such are not light guns, they take a while to swing around.. This is lightning quick etc..
  12. Picture of my new old toy.