general 0 Posted September 5, 2004 there's a problem with the orginal civilian zombies. I mean if I wan't them to stand up again one times before they realy dies dies I'. using the code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(canmove z1) and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">z1 setdammage 0 the zombie now don't have eny blod this's not happening with dr.tungue or zombie pilot. and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be. Share this post Link to post Share on other sites
Munk 0 Posted September 5, 2004 and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be. It tells you how to do that in the readme... Share this post Link to post Share on other sites
berghoff 11 Posted September 5, 2004 Yea, I got alot of question to (how do you make zombies attack/move? ) but if you read the readme everything is easy to setup. If you don't know how to do it, use 1 of my zombie missions Share this post Link to post Share on other sites
gandalf the white 0 Posted September 5, 2004 Don't panic - the zombies are gonna be taking over Nogova soon.  say i was thinking... maybe you can script lights! yes! custom lights!  the streetlamps now available brighten up 5 KM˛ , but what about a pack with small bundles of light?  sometimes flickering , sometimes swiching etc, that would be UBER! please think about it , what you could do with it  Well I do know how to make the flickering lights, I've made them flicker in one of the zombie campaigns that I've almost finished , (can't wait to release it!!!) basically what you do is you click on the "SHOW ID" button and then zoom in on the light (it won't have the light object shown on the map, only the ID, you need to go into preview for where it is) and then, get the ID for the light and type in: (OBJECT *type in ID of light here*) switchlight "off" that just makes the light turn off, so you want to make it into a loop like this #LOOP (OBJECT 173884) switchlight "off" ~.45 (OBJECT 173884) switchlight "on" ~.7 (OBJECT 173884) switchlight "off" etc. etc. etc.... You get the idea. but CUSTOM light packs now you've got a lightpole with a flare setpossed to it, problem is it illuminates too much, i just want to see a beam (like those car lights) wich illuminates a small part , imagine you see a zombie entering into the light, and then it's gone again! FUCK! you dash to another small lightbeam, and stare into the darkness (since it illuminates a small claustrifobic part) and suddenly the light begins flickering, you hear something crying to your right, but the zombie you saw was to the left! but you can't see a fuckign thing! Share this post Link to post Share on other sites
Munk 0 Posted September 5, 2004 About hosting the sound pack, I dont have it anymore.... You or somebody else is going to have to send it too me over msn so I can upload it. Munk_D@hotmail.com Share this post Link to post Share on other sites
TonyDaMan 0 Posted September 6, 2004 Don't panic - the zombies are gonna be taking over Nogova soon.  say i was thinking... maybe you can script lights! yes! custom lights!  the streetlamps now available brighten up 5 KM˛ , but what about a pack with small bundles of light?  sometimes flickering , sometimes swiching etc, that would be UBER! please think about it , what you could do with it  Well I do know how to make the flickering lights, I've made them flicker in one of the zombie campaigns that I've almost finished , (can't wait to release it!!!) basically what you do is you click on the "SHOW ID" button and then zoom in on the light (it won't have the light object shown on the map, only the ID, you need to go into preview for where it is) and then, get the ID for the light and type in: (OBJECT *type in ID of light here*) switchlight "off" that just makes the light turn off, so you want to make it into a loop like this #LOOP (OBJECT 173884) switchlight "off" ~.45 (OBJECT 173884) switchlight "on" ~.7 (OBJECT 173884) switchlight "off" etc. etc. etc.... You get the idea. but CUSTOM light packs  now you've got a lightpole with a flare setpossed to it, problem is it illuminates too much, i just want to see a beam (like those car lights) wich illuminates a small part , imagine you see a zombie entering into the light, and then it's gone again! FUCK! you dash to another small lightbeam, and stare into the darkness (since it illuminates a small claustrifobic part) and suddenly the light begins flickering, you hear something crying to your right, but the zombie you saw was to the left! but you can't see a fuckign thing!  Well gees, to do that, you'd have to check the addon scripts, check the car light scripts, attach those scripts to a certain object and then make sure that light is on with LightIsOn=True... Sounds like a hell of a lot of work to me... Or you could just modify the original lightpole and add on the car lights instead of the original ones but even then you'd have to create a whole new island to use them. Share this post Link to post Share on other sites
TonyDaMan 0 Posted September 6, 2004 This is really annoying, when I got my ZombieFX pack it didn't come with a readme soooo, I decided to try and find out where it went myself. (MISTAKE!!!) I have put it into every folder I could find but, Jesus, it's gotten to the point where I had to put it on this forum.I think I'm gonna have a nervous breakdown!!! do always put downloadeble stuff in the addon folder or in the res\addon folder The addons folder was the first folder I put it into! But now I think I have it all found out. Apparently the Description.ext file inside it is missing so I just have to download it again. Share this post Link to post Share on other sites
mrbean1112 0 Posted September 6, 2004 can you make it to where you can choose if you want the zombies to get up like 3 times before they are permanently dead? or an explosion will destroy them immediately Share this post Link to post Share on other sites
DatsunFever 0 Posted September 7, 2004 I have tryed downloading this pack from a lot of places, each time its either just a readme or a .pbo called zombus or somthing like that, and it doesent work.....where can i download a working version?!?! Share this post Link to post Share on other sites
SengirVampireWW2EC 0 Posted September 8, 2004 http://www.unifiedzombiemod.wz.cz/ Share this post Link to post Share on other sites
Munk 0 Posted September 8, 2004 OFPCentral in the downloads section, I think its under misc. addons. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 9, 2004 http://www.unifiedzombiemod.wz.cz/ Do NOT download the pack from that site! The pack on that site is out of date. No updates will be posted to that site. Someone made the site for me but forgot to give me the username and password for the FTP!!! Therefore, it is of no use. I will upload files to my freewebs account, and then Munk etc can mirror them. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 9, 2004 there's a problem with the orginal civilian zombies. I mean if I wan't them to stand up again one times before they realy dies dies I'. using the code<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(canmove z1) and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">z1 setdammage 0 the zombie now don't have eny blod this's not happening with dr.tungue or zombie pilot. and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be. There's a zombie scripting thread in MISSION EDITING and SCRIPTING section. PLEASE use this section, so that other people can learn from mistakes made. I hate repeating myself... I'm sure you lot do too... Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 9, 2004 there's a problem with the orginal civilian zombies. I mean if I wan't them to stand up again one times before they realy dies dies I'. using the code<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(canmove z1) and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">z1 setdammage 0 the zombie now don't have eny blod this's not happening with dr.tungue or zombie pilot. and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be. That's because the zombies are mostly civilian units with SetDamage of 0.8 I will however be creating more custom models - you think I'm happy with using civ models? No way Let's see some more missions guys - they will spur me on to produce some top notch stuff. I wanna see the ultimate Day of the dead CO-OP mission, or CTF with zombies... yes, CTF! And don't forget - if you have any animation or modelling experience, get on the messenger to me PRONTO!!! Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 9, 2004 OFPCentral in the downloads section, I think its under misc. addons. It's under the units section (I checked) Share this post Link to post Share on other sites
Munk 0 Posted September 9, 2004 I will upload files to my freewebs account, and then Munk etc can mirror them. Like I said, OFPCentral can host your site. Share this post Link to post Share on other sites
DatsunFever 0 Posted September 10, 2004 This is messed up, i keep getting a file called "Zombus.pbo" when i extract zombie addons, and the .pbo doesent work, i put it in the addons folder......aaah. What files should be in that pack? and yes, i have 1.96. Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 10, 2004 zombus? i think u downloaded the bus, not the zombies? Share this post Link to post Share on other sites
DatsunFever 0 Posted September 11, 2004 Well, im Dling from the provided link......:( Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 11, 2004 This is messed up, i keep getting a file called "Zombus.pbo" when i extract zombie addons, and the .pbo doesent work, i put it in the addons folder......aaah. What files should be in that pack? Â and yes, i have 1.96. ALL files go in res/addons. The zombus addon is the overturned bus. I included it in the zombie mod - it's not a mistake. MANIFEST: readme.txt zombies.pbo zombiescripts.pbo zombieanims.pbo zombus.pbo Share this post Link to post Share on other sites
TonyDaMan 0 Posted September 11, 2004 This is the title for my zombie campaign which, should be released in around about a month if everything goes well. Email me if you want screenshots or a demo mission. B.T.W. Would anyone be interested in voicing for my OFP missions? (non-profit) I just can't do all the voices myself. Email me if you're interested and I will send you a list of the types I need. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 11, 2004 Here is the title for my zombie campaign which should be released in around a month if everything goes well. Email me if you want screenshots or a demo mission. <img src="C:\Documents and Settings\J L Wade\My Documents\Anthony\DayOfDeadtitle.gif" border="0"> I can't see the picture You got a web page? Yeah, send me a demo mission to the address below. I can maybe help you out with sounds and whatnot (wait til you hear whats in the next soundpack!!) Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 11, 2004 Quote[/b] ]Here is the title for my zombie campaign which should be released in around a month if everything goes well. Email me if you want screenshots or a demo mission. <img src="C:\Documents and Settings\J L Wade\My Documents\Anthony\DayOfDeadtitle.gif" border="0"> lol, remember to upload pics to a site, you cant have pics on the net of your comp, go to imageshack.us and you can upload them there, then link to them. Share this post Link to post Share on other sites
Munk 0 Posted September 11, 2004 Sound Pack Mirror from OFPCentral Share this post Link to post Share on other sites
TonyDaMan 0 Posted September 11, 2004 Sound Pack Mirror from OFPCentral Thankyou so much for the sound pack!!! I'm the first one downloading it now, this will actually be the first time I've listened to them. Share this post Link to post Share on other sites