MontyVCB 0 Posted August 25, 2004 y did he quit thats what i would like to know. Share this post Link to post Share on other sites
Munk 0 Posted August 25, 2004 It has been fixed..It's not a pack update but a single "fixed medic" PBO file. Check the link in my sig.... I dont think the medic is intented for public release so could you please remove the link from your post. Edit: Link removed to stop people asking annoying questions Share this post Link to post Share on other sites
mr reality 0 Posted August 25, 2004 Check the link in my sig.... I dont think the medic is intented for public release so could you please remove the link from your post. I was unaware that it was not a public download as i've only just strarted using these marines.I assumed as it was on your website that it was a free download and publicly available.I do appologise... Share this post Link to post Share on other sites
blackdog~ 0 Posted August 25, 2004 The fact is, Suchey plays little, if at all Operation Flashpoint anymore - it's not even installed. But as requested here's a Russian tanker. It's beta. Refer to the Marine Assault Pack's main readme for all the stuff you need to know. It requires the Marine Assault Pack (duh). Find him under East>Russian Naval Infantry>Russian Armored Crew... http://www.tacticalblunder.com/SUCHtank.zip Don't be too sad though. One day there might be a marine corps tanker done too, but when, I do not know... PS: Please don't make a new thread about it... just continue using this one... Share this post Link to post Share on other sites
Heatseeker 0 Posted August 25, 2004 Woohoo . Now theres something i always wanted for the Vitapc pack, it sure was unexpected wooot!!! Suchey should definetly return to us to make the usmc pilots and crew and rni pilots, my favorite soldier pack just got one more unit . Thanks alot BD, its definetly most welcome unit to my addon folder, really apretiated . Share this post Link to post Share on other sites
JdB 151 Posted August 26, 2004 Very nice, thanks Suchey Share this post Link to post Share on other sites
sv5000 127 Posted August 26, 2004 Nice thanks Suchey Share this post Link to post Share on other sites
Gordy 0 Posted August 26, 2004 BTW, Have you seen photos of a Abrams tank commander shooting his M4 at the insurgents? Cools stuff. It shows not only the equipment they use but the the way they operate in tight places Share this post Link to post Share on other sites
pandalefou 0 Posted August 26, 2004 very nice good job man Share this post Link to post Share on other sites
aj_addons 0 Posted August 26, 2004 blackdog this wouldnt happen to be the suchey tank crew that was sitting on the rhs ftp would if its not are there any improvements? Share this post Link to post Share on other sites
Tomislav 0 Posted August 26, 2004 @ Munk hows progress with the huey and the klr going on? Share this post Link to post Share on other sites
Munk 0 Posted August 26, 2004 They are private squad addons that will never be used by the public. I have nothing to do with except for using them with the squad. Please, stop asking about addons on that page, they are for the squad only. If you want them, join. Simple really aint it Share this post Link to post Share on other sites
Tomislav 0 Posted August 26, 2004 and what would i have to do if i join, or are any skills expected? Share this post Link to post Share on other sites
Munk 0 Posted August 26, 2004 You'd have to PM or add me to msn so you can ask questions and avoid making this thread go off topic Edit: Grammer - The Spawn Of Satan! Share this post Link to post Share on other sites
blackdog~ 0 Posted August 26, 2004 blackdog this wouldnt happen to be the suchey tank crew that was sitting on the rhs ftp would if its not are there any improvements? Yup =) I gave him a default weapon of Earl's AKSU, since it looks like RHS is not doing anything at the moment (or ever). Share this post Link to post Share on other sites
Heatseeker 0 Posted August 26, 2004 It fits very nicely with RHS naval versions of the T64 and also vitapc pack, this small unit makes a huge diference for me, thanks again for releasing it BD . Share this post Link to post Share on other sites
sanctuary 19 Posted August 27, 2004 I have a question about the east units of this great pack. Actually i am testing several east units to replace BIS models by some of those user created units. While testing the MAP itself (i tested it with no other addons) , i ran into a problem, and as i read no mention of it maybe i am doing something wrong. When a MAP russian unit is shot in the face , the BIS "horror movie" face texture wound is not appearing, the face of the units stay "clean" whatever number of bullets i can shot (i even detonated 3 satchel charges near a naval spetznaz face and always nothing). Is this normal (for whatever design reason) or is this related to the tacevents effects (or in a possible mistake in the config.cpp) ? All the other wounds of those east units are showing perfectly, but the all the dead east units always having a "clean face" after some heavy gunshot or massive explosion when my west Hyk infantry'80 units faces are totally ravaged lead to an out of place situation on the field. So judging by the quality of those East units i would really like to use them in my BIS replacements, i hope someone can help me to figure out where is located the problem. EDIT : i finally sorted out the problem myself, i put this here if someone run into this problem In the MAP units config.cpp the wounds are defined by <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"wounds[]={\SUCHrus\armorflora.paa", "\SUCHrus\damarmorflora.paa", "\SUCHrus\tigerarmL.paa", "\SUCHrus\damtigerarm.paa", "\SUCHrus\tigerarmR.paa", "\SUCHrus\damtigerarm.paa", "\SUCHrus\tigerlegR.paa", "\SUCHrus\damtigerlegR.paa", }; as an example for the spetzanz unit. I changed this to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa& quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zranen"," ;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zran en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa",&quo t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o. paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e _zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa" ,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xich t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen&qu ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xic ht_a_zranen","xicht_2z.paa","xicht_a_zranen","\SUCHrus\armorflora.paa","\SUCHrus\damarmorflora.paa","\SUCHrus\tigerarmL.paa","\SUCHrus\damtigerarm.paa","\SUCHrus\tigerarmR.paa","\SUCHrus\damtigerarm.paa","\SUCHrus\tigerlegR.paa","\SUCHrus\damtigerlegR.paa"}; following the example of other units i inserted in my modified config and it fixed the problem , MAP russian units faces are totally ravaged with the "horror movie" BIS face wound like the others units. EDIT2 : i don't understand why the forum is killing the codes up there, making things like if i went to the line several time when in fact everything is on the same line. Share this post Link to post Share on other sites
blackdog~ 0 Posted August 27, 2004 I believe that it was an intentional design decision.... but I'll have to check. Share this post Link to post Share on other sites
OFPMako 0 Posted August 27, 2004 Well I actually went out and did it. Â With Suchey's permission I upgraded the Marine Pack. Â No major changes or anything (sorry no new weapons), just tweaked out all the bugs that I could. Â Here is a list of version 1.1 changes. 1. Â Fixed the Desert USMC Medic so he can heal 2. Â Fixed the BS1 grenade launcher so it can use the BS1vests 3. Â Improvement of the AI's aim with the SMAW/RPG (so they don't miss all the time). 4. Â Fixed the Javelin Launcher so the AI can use it without blowing self up. 5. Â Allowed the Javelin to target Air targets 6. Â Added USMC and Russian Snipers (using the BIS M21 and SVD) 7. Â Added USMC soldiers equipped with the c8xM16A2 8. Â Added Grenade Launcher Vests, RPGs, SMAWs, Javelins, and Javelin Rockets to the Ammocrates 9. Added many New USMC and Russian Naval Infantry units 11. Allowed weapons to use BIS mags, grenades, and mortars 12. Added new groups for editor This version won't cause any conflicts with missions made using the original. Â Just replace all your old files with the new ones. Â Let me know what you think... http://icm.klan-host.com/SUCHmarines.rar Cheers, Mako PS. this link won't be around for long as my clan is no longer active. Â So if someone could host it that would be much appreciated. Share this post Link to post Share on other sites
miles teg 1 Posted August 27, 2004 Is there any chance you could add the M40A1 sniper rifle I made for the pack? Â I can send you the URL for it...its just for the desert Marines however as the rifle is in desert cammo. Also, you might want to ask King Homer for permission to include his SR-25 and M82A1 sniper rifles in the pack. Here at LoBo we made new ammo for them if you want RUFUS .50 cal HE/API rounds. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Munk 0 Posted August 27, 2004 PS. this link won't be around for long as my clan is no longer active. Â So if someone could host it that would be much appreciated. Im downloading it now but because im on 56k it'll take a few hours to get it and upload it. If people could be kind enough to wait for the mirror so I can actually get the file it will be helpful Have you made the SMAWs/RPGs more powerful? IMO they are very under powered. Edit: Mirror isnt going to happen anytime soon, my ISP's playing up Edit2: Another bloke from OFPCentral with DSL is uploading it, eta 40 mins Share this post Link to post Share on other sites
sanctuary 19 Posted August 27, 2004 What are the models you selected to create the west and east snipers ? And can you explain a bit more what are those new units you added for each side ? Sounds like a good job to update this good pack. Share this post Link to post Share on other sites
Munk 0 Posted August 27, 2004 Mirror courtesy of OFPCentral Should be posted at OFPEC aswell, if Pathy pulls his finger out Share this post Link to post Share on other sites
Heatseeker 0 Posted August 27, 2004 9. Added many New USMC and Russian Naval Infantry units What would the new units be may i ask . Quote[/b] ]Have you made the SMAWs/RPGs more powerful? IMO they are very under powered. Er... no, this pack was aimed at more realistic gameplay, so i really liked to see APC's disabled with one hit instead of exploding, really makes the APC's more usefull in combat, for armored units just use the Jav or call in air support . BIS should have used the same values in their units, the rpg/law is the ubber/lame anti air and armor of OPF . Share this post Link to post Share on other sites
sanctuary 19 Posted August 27, 2004 Fortunately, BIS already toned down the LAW/RPG When i remember that before 1.30 , the LAW/RPG could destroy a squad in a huge array, it was even more usefull than using HEAT from a tank, it made things really too much easy. But i agree, they are always actually too much powerfull that they left without purpose the need of the one shot-only "i can't destroy t80/M1A1 so i am dead" AT4/Carl Gustav Share this post Link to post Share on other sites