bonko the sane 2 Posted June 25, 2004 the rumored upcoming savegame bug fix will be most welcome Share this post Link to post Share on other sites
C4P741N 0 Posted June 25, 2004 This was from a private conversation so I hope I don't offend the author or supply false information by quoting it here, but... Quote[/b] ]Unfortunately, however, the ECP team seems to be slowly dissolving, moving to other projects, etc. However, I personally have tons and tons of ideas that I would like to incorporate into it still, so perhaps it will stick around for the long haul. I also look forward to any possible release from the ECP team. With permission (ofcourse), I'd like to see several FDF features implemented into ECP, such as portable fuelcans, attaching satchels to vehicles and the parachutes that show in the gear menu. Aswell as the features of Geneal Barons test config (weapon wobble, group spacing, etc) to be released in a new official version. Cap. Share this post Link to post Share on other sites
zayfod 1 Posted June 26, 2004 Hi guys, the ECP team has had a reshuffle but work has been constantly on going. A new ECP version should be released in the not too distant future. You may ask why we haven't had an update before now? Basically its because we have completely rewritten the ECP--yes that also means the architecture--and the results are   well you will see the results when we release it, and I will be surprised if some folks don't fall over. You can expect true performance gains that will hopefully knock your socks off and a very high chance that the save game bug has been "killed" or if not then fatally wounded.  The next ECP has also been delayed simply because it will be THE largest update that we have ever attempted. The code that will be in the next release has been in development for the ECP since well before our first release. LOL it has taken this long to develop it. I am tempted to let u all in on the other goodies that will be included in the next version but the time is not right--sorry . I don't mean to tease I am simply letting you all know that we have not "dissolved" nor are we likely to. The new revelations and code that we have discovered is further laying the foundations for even more ground breaking improvements that we are striving toward. But it takes time and perseverance and bloody hard work. Many of you may not realise that it was only two individuals within the team that had the staying power and final push to release the very first ECP version one--so believe me when I say that we know what hard times are....we have been there. And hey--if you are that worried about our status, then you can always join us and work on the next release Zay ECP Team Share this post Link to post Share on other sites
Nathanz 0 Posted June 26, 2004 I really can't wait !! Â Â and what do you need help at when you say: Quote[/b] ]And hey--if you are that worried about our status, then you can always join us and work on the next release ? ? Share this post Link to post Share on other sites
jagernutt 0 Posted June 26, 2004 So if new version is totally different,must i uninstall the old ecp version before installing new one? 1.071 currently in use. Yes yes i'm a bit ahead on this question.... Share this post Link to post Share on other sites
Scrub 0 Posted June 27, 2004 Please list some general areas that you need help in.. If I can do any of it, you will have my help at the drop of a hat. Â Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 27, 2004 Good to hear Zay !!! Looking forward to the teams work ! Share this post Link to post Share on other sites
benreeper 0 Posted June 29, 2004 Can't play without ECP. --Ben Share this post Link to post Share on other sites
Penfolde 1 Posted June 29, 2004 Hello people I'm having trouble tryint to figure out what to do with some of the files for this mod. I've installed the CTI44ecp and setup the string in the EXE file, I've copyed all my files from the CTImission-all file in to my main MPmission folder but what i'm having trouble with is the @cti44-all files; where do they go?....in my main addon etc folders or in to it own? Help would me much welcomed Share this post Link to post Share on other sites
ruff 102 Posted June 30, 2004 very exciting stuff its like u just cant play ofp without ecp anymore its stuck in the mod directory its has to be there Share this post Link to post Share on other sites
tak 0 Posted June 30, 2004 Quote[/b] ]Can't play without ECP.--Ben Yeah, I completely agree with you. hope to next release would be soon! We're always waiting. Cheer up ECP guys Share this post Link to post Share on other sites
cornhelium 0 Posted June 30, 2004 Great news Zayfod Share this post Link to post Share on other sites
pitpines 1 Posted July 4, 2004 Need a mirror for the latest ecp version.Ofpec does not work. Share this post Link to post Share on other sites
zayfod 1 Posted July 6, 2004 Thanks Para, Toady also has his mirror running http://ofp.toadlife.net/downloa....ler.exe Also Hubba has just upgraded ofpec to 100Mbps--so download speeds at ofpec should be better now. Zay Share this post Link to post Share on other sites
CopyrightPhilly 0 Posted July 16, 2004 got a little problem, when i start using OFP it shows a black screen for about 5 seconds then gos bk to desktop... any ideas whats going wrong??? cheers, Philly Share this post Link to post Share on other sites
RED 0 Posted July 19, 2004 Have you tried using the -nomap command in your shortcut? RED Share this post Link to post Share on other sites
jagernutt 0 Posted July 21, 2004 What does -nomap do? Removes something or ads something that usually helps resolving problems in Flashpoint. Share this post Link to post Share on other sites
mcpxxl 2 Posted July 21, 2004 -nomap   =  do not load maps into memory on startup -nosplash =  do not show intro while loading -mod =     additional MOD Folder EXAMPLE: "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nosplash -nomap -mod=wgl MCPXXL Share this post Link to post Share on other sites
Placebo 29 Posted July 21, 2004 You're still using the beta? I know it's the same but makes sense to use the final version no? Examples of shortcut........ Share this post Link to post Share on other sites
Rishon 0 Posted July 21, 2004 Right but with the Beta you don't need the CD in your drive! Share this post Link to post Share on other sites
Placebo 29 Posted July 21, 2004 it's the same ? No? Share this post Link to post Share on other sites
Commando84 0 Posted July 22, 2004 way cool! Are you going to add the buildings special one of your team spoke about in ofpec? I asked if you guys could do it and he said that it was already being done and much cooler with more fx around it i don't want to nag but you know any possible release date like july or august? or later? Share this post Link to post Share on other sites
Radnik 18 Posted July 22, 2004 ; AI Join/release Settings; ================ ; ECP_AI_release_enable  ; enable the player to release members from his/her squad? (true/false)  ; defined by server in MP ? [ECP_AI_release_enable] call ECP_is_null : ECP_AI_release_enable = true ; ECP_AI_join_enable  ; enable the player to join "Man" type units to his/her squad? (true/false)  ; defined by server in MP ? [ECP_AI_join_enable] call ECP_is_null : ECP_AI_join_enable = true ... ... Edit that part and make it ... ... ; AI Join/release Settings ; ================ ; ECP_AI_release_enable  ; enable the player to release members from his/her squad? (true/false)  ; defined by server in MP ? [ECP_AI_release_enable] call ECP_is_null : ECP_AI_release_enable = false ; ECP_AI_join_enable  ; enable the player to join "Man" type units to his/her squad? (true/false)  ; defined by server in MP ? [ECP_AI_join_enable] call ECP_is_null : ECP_AI_join_enable = false ... ... ...@ void_falseif i understand your problem correctly, just set every "= true" with "= false"... its in ecp_setings.sqs...                        Share this post Link to post Share on other sites