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Aeon

Fia mod

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Actually I've almost finished a nice feature smile_o.gif let's me explain the idea :

FIA units have old and used weapons (wich they don't clean much because FIA are not professionnals soldiers) and poor ammo quality.

So, sometimes -not often- but sometimes...shit happens

jammed.jpg

When a weapon got jammed, it's unable to fire. You should hide until unjamming it (you'll have to wait few seconds).

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Actually I've almost finished a nice feature smile_o.gif let's me explain the idea :

FIA units have old and used weapons (wich they don't clean much because FIA are not professionnals soldiers) and poor ammo quality.

So, sometimes -not often- but sometimes...shit happens

jammed.jpg

When a weapon got jammed, it's unable to fire. You should hide until unjamming it (you'll have to wait few seconds).

Thats pretty cool! smile_o.gif Something more mods could do, i believe the m16a1 had a rather bad record for jamming. Could make the game more "interesting" though it might prove infuriating at times but a jamming weapon would be so too IRL wink_o.gif

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do you have to keep firing, or reloading the weapon for it to unjam?rock.gif

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Great Idea.

BTW of speaking of jam (or rather JAM), i guess i little compromise would be nice, i mean let the weapons use your magazines as default ones, but still remain JAM compatibile.

IMHO that woud make many people more happier  smile_o.gif

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Great Idea.

BTW of speaking of jam (or rather JAM), i guess i little compromise would be nice, i mean let the weapons use your magazines as default ones, but still remain JAM compatibile.

IMHO that woud make many people more happier  smile_o.gif

Not a bad idea...I can make it for AK-47 ammunition, understand that my default AK ammo (and the base rifle) is exactly the same as JAM. I even took their hit sound. The only difference is the tracer.

So ok, AK-47 will be compatible with JAM

For the RPD, it's uncertain. First JAM haven't yet RPD mag, and secondly I experimented JAM RPK : aiRateOfFire and aiRateOfFireDistance was not good for me.

Actually my RPD have really different behaviour (recoil,dispersion,dexterity) from BIS machine gun and other unofficial addons (I don't think JAM would follow my way)

And for the RPG-7, not a chance! lol

PS: few words about the tracer: the optional tracerColorR never worked! such a historic ofp bug, each shot spawn its "laser" effect. And you know what? I'm so fed up about that so FIA ammo haven't any tracer. Except for Night Officer and Machine Gunner, their tracer are yellow just like IRL and not green or red like a in a Star War movie

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I hate night battles in OFP simply because everyone is shooting tracers. Who carries 10 magazines with just tracers?

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i think it is better to put a fix jam command in the menu is better,

but i wonder if the AIs will know how to fix the jam if u do in that way........... ghostface.gif

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So, sometimes -not often- but sometimes...shit happens

cool idea...  rock.gif but plz don´t forget about your genius

Quote[/b] ]Morphine injection,Each unit class could pick/carry/use morphine, it's heal a very little once you used it (1/10), so Medic units are still necessary. But by re-setting global setdammage, you might stand up again if your legs were hit and keep fighting beyond your pain

i need it  crazy_o.gif

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Morphine in OFP nice..

Should make it blur your vision, and smile on his face, then we can have some OFP morphine addicts.

I recently had surgery on my head :| and after the surgery they gave me morphine, and to be honest, if i had the access, id die young, because that shit is crazy, i was bleeding from nose in major pain, then the morphine drip kicked in, and i was laughin thinkin bout hittin on the nurse.

It is truly great shit.

Good lookin mod tho keep it up!

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Blurry vision is probably not possible (except with the use of maybe a cutRSC object but it wouldn't exactly "blur" the scene)... the smile is though biggrin_o.gif

this setMimic "SMILE" or something else... there might be a better one.

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Maybe there is a way to use just the static layer of the NVgoggles to simulate blurryness? I've no idea how this would look, but it might be worth finding out.

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morphine...and there is also some...hmm...a...politically incorrect bad stuff

tubbies.jpg

But don't be afraid, no unit will have it as default equipement, access only by mission editing. For those who think I'm making an indecent junky pack, let's remind this picture :

tubbies.jpg

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biggrin_o.gif

Good work Aeon, please also supply some lsd and mescaline for the troops so that I can start working on my Fear and Loathing in Petrovice mission :P

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morphine...and there is also some...hmm...a...politically incorrect bad stuff

cc.jpg

biggrin_o.gif  biggrin_o.gif LOL!!!!! Will it come with a snorting animation? tounge_o.gif

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so what

make drugs...........

dope, crack, coke, heroin......soldiers do drugs all the time

remember - the game did come with an "M" rating

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1. Sniffing morphine not recommended.

2. Havent seen marijuana in this thread.

3. Thatd be a funny MOD, druggies mod, but not somethin like that on this, i mean look at the awesome work in the early pages, dont compromise a good MOD by makin it "the drug mod"

Just my 2 cents :P

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morphine...and there is also some...hmm...a...politically incorrect bad stuff

cc.jpg

biggrin_o.gif  biggrin_o.gif LOL!!!!! Will it come with a snorting animation? tounge_o.gif

ooh, it looked like doobies to me

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