TopCover 0 Posted September 24, 2003 Yup, same here Share this post Link to post Share on other sites
victorious 0 Posted September 24, 2003 yeah it was either that are reload at every vehicle,take your pick? Share this post Link to post Share on other sites
triumph 0 Posted September 24, 2003 Hi, I have got this mod working together with the blood, Inquisitor, and hi-res sky mods and am very impressed at how much these all these advancements add to the enjoyment of the game. I have a question though: Is there any way to get kegetys' rpg-7 addon to work alongside the inquisitor-realistic explosion mods in campaign/single mission mode? Would this require changes to the config.bin, and if so would a config.cpp version be needed? Thanks in advance. Share this post Link to post Share on other sites
goldmember 0 Posted September 24, 2003 I don´t know if it was discussed bevor.When using "Real Exposions Mod", I can refuel at every vehicle. Yes we talked about it. We must choose beetwen REARM or REFUEL - to make truck and car vehicle class explodable . REFUEL less disturbing. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 24, 2003 Ah, thx for answering. MfG Lee Share this post Link to post Share on other sites
killagee 0 Posted September 25, 2003 Sorry, but what does the FDF Middle Config available at your briefcase thingy do? am I able to use Blood, INQ and FDF with 4.3? P.S. You are a legend goldmember! Share this post Link to post Share on other sites
goldmember 0 Posted September 25, 2003 FDF mod team denied my request to make support file to their mod. So officially I will not release it. If anybody has question or request related to this problem write to me (not in this forum of course) Share this post Link to post Share on other sites
mr burns 132 Posted September 25, 2003 Outstanding work, again. I have to repeat myself: You are the greatest ! Share this post Link to post Share on other sites
victorious 0 Posted September 25, 2003 now that suck i have sent the following measage to fdf mod considering, i am a fan of theirs. Hello everyone first off I’d like to say, the FDF mod is a really awesome mod, and I like the way they changed many things. But lets face it, even if something is great their should always be room for improvement, (as advancements are always taking place) any how, I just got news that FDF mod did not release permission to allow the realistic explosion mod (REM) to improve it’s explosion effects. This comes as a shock and real disappointment to the majority of FDF fans, I myself included. The explosion mod has offered to combine forces  (to sort of speak) At the overwhelming request of FDF fans. If you guys have not yet taken notice, the realistic explosion mod has revolutionized the exploding special effect to the point of awe, so much so that many will not play without it. We do not want to have to choose between the two for this obvious reason. So in the interest of keeping operation flashpoint the number one war simulation game, and mods willingness to see that this stays true, I am asking with all do respect to please reconsider the offer given by the REM leader. Or at the very least accept a demo to decide over, so the OFP community will know you guys are making a well-informed decision in the interest of your fans.  Included already in REM is support for the latest improvement on weapons, weapons sound and blood scripts, these are the most accurate depiction to date for the default solders. I thank you in advance for any effort you may make to reconcile this dilemma. Yours truly, FDF fan letters like this help clear my credit  i hope it helps Share this post Link to post Share on other sites
bonko the sane 2 Posted September 25, 2003 The "not to be mentioned" issue works like a charm Share this post Link to post Share on other sites
victorious 0 Posted September 25, 2003 update hey everyone i just got the following response from FDF mod but i think it was more gear tward Gold member they quote "I have not personally received any emails from your team, but anyway we are working on version 1.1. of FDF mod. I haven't tested your realistic explosions mod yet but will soon do that as I'm told it has very good pyroeffects. If your team wants to contribute to FDF mod by giving permission (with your credits of course) to incorporate Realistic Explosions mod into next version of FDF Mod, we are more than pleased about this news. However we must first evaluate your mod first and make sure it is compatible with our settings etc. We will naturally contact your team when we've reached a decision about it, so please stay tuned..." cool huh Share this post Link to post Share on other sites
victorious 0 Posted September 25, 2003 this reply is from: Blake FDFMOD Dev Team Share this post Link to post Share on other sites
goldmember 0 Posted September 26, 2003 this reply is from: Blake FDFMOD Dev Team Maybe I asked the wrong person? Lets hope the best. BUt I have a little bad feeling about that, Pitviper gave a similar promise and since then he disappeared. Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted September 26, 2003 i would love to see some compatabilty between FDF and GM_exploMOD. i stopped using fdfmod once i noticed it countered the explomod AND INQ weapons Share this post Link to post Share on other sites
mr burns 132 Posted September 26, 2003 this reply is from: Blake FDFMOD Dev Team Maybe I asked the wrong person? Lets hope the best. BUt I have a little bad feeling about that, Pitviper gave a similar promise and since then he disappeared. I cannot see any reply ?? (is this the reply ? if so my sarcasm detector need to be fixed  ) And Goldmember: PitViper didn´t just disappear, imo he is banned    I have no idea why. oops...found the reply above the quoted post silly me. Share this post Link to post Share on other sites
waffendennis 0 Posted September 26, 2003 Req: I like to have REM ( Realistic Explosion Mod ) binded with the: Dynamic Range Sound pack 1.91 because: REM+DR 1.91= An awesom OFP game. Share this post Link to post Share on other sites
Blake 0 Posted September 26, 2003 One thing that people must realize is that with all these total conversion/reworked main config mods coming out you cannot expect all of them to work with each other at the same time. Think of it as running CS and DoD Half-life mods simultaneously: not possible. Each mod team has it's own preferences on configurations and settings. Share this post Link to post Share on other sites
goldmember 0 Posted September 26, 2003 One thing that people must realize is that with all these total conversion/reworked main config mods coming out you cannot expect all of them to work with each other at the same time. Think of it as running CS and DoD Half-life mods simultaneously: not possible.Each mod team has it's own preferences on configurations and settings. But these two - FDF and GMR - mods can be easily bind together, no conflict at all. I know because I done it. All thing depends on your willingness Share this post Link to post Share on other sites
Gollum1 0 Posted September 26, 2003 Yes, it works fine for me, no conflicts at all Share this post Link to post Share on other sites
andersson 285 Posted September 26, 2003 @goldmember What program do you use to make a .bin from a .cpp? btw excellent addon! Share this post Link to post Share on other sites
Blake 0 Posted September 26, 2003 I was talking about about Mod compatibility in general, not pointing particulary on your explosions mod. It's only good news if it works with the command line switch. Share this post Link to post Share on other sites
goldmember 0 Posted September 26, 2003 It's only good news if it works with the command line switch. Forget those command line switch, that not work, my mod has a diferent config.bin. But essential commands of my mod - eventhandlers - can be easily implement to your config.bin. Share this post Link to post Share on other sites
Dutch soldier 0 Posted September 26, 2003 i cant egt it to work could u give me a couple of ss what u have to type and how the folders look like? Share this post Link to post Share on other sites
waffendennis 0 Posted September 26, 2003 Goldemember can you awnser my Request? thnxs Share this post Link to post Share on other sites
munger 25 Posted September 26, 2003 Req: I like to have REM ( Realistic Explosion Mod ) binded with the: Dynamic Range Sound pack 1.91 because: REM+DR 1.91= An awesom OFP game. Yeah me too, but as Goldmember had been saying, unless he gets hold of a properly converted (i.e. with none of the bugs you get from using currently available bin to cpp converters) config.cpp file for Dynamic Range, he can't combine his explosion mod with it. The only person we know of who has such a file is (or was) Pitviper, and he was banned from the forum months ago. So unless anyone else has the skill and the time to convert the Dynamic Range bin to a cpp, it's unlikely to happen. Share this post Link to post Share on other sites