Gollum1 0 Posted September 18, 2003 Oh, I almost forgot: Can you try to make ALL destroyed vehicles light sources (for night)? It´s no big deal if you can´t, but.... Share this post Link to post Share on other sites
Lupus-WD- 0 Posted September 18, 2003 Great mod, i have a lot of fun hiding during the battles, only to enjoy the fireworks ;) Thanx for the added eyecandy GM Now, is this me or is the missing green smoke grenade icon bug back ? Share this post Link to post Share on other sites
bonko the sane 2 Posted September 18, 2003 When i had 1.42 installed i stopped having the "rearm at vehicle" bug...isnt it back in 1.43? or is it only me? Share this post Link to post Share on other sites
goldmember 0 Posted September 18, 2003 Oh, I almost forgot: Can you try to make ALL destroyed vehicles light sources (for night)? It´s no big deal if you can´t, but.... I am on it. ----------- If those bugs - rearm and smokegrenade - disappeared in v1.42 can not came back in v1.43 because I did not modified config.bin. But I have to admit that support file's config.bin - Blood and INQ weapon - not fixed. SO if you use them bug still alive. Share this post Link to post Share on other sites
charlis 2 Posted September 18, 2003 Splendid work goldmember!!! To add more realism i think that one thing is missing, The explosion smoke curtain get modified by the rotor of choppers eheheheh but i don´t think it´s possible!!!! but it would be amazing!!! PS.: Pls notify us as soon as Dynamic Range support is available Share this post Link to post Share on other sites
Jinef 2 Posted September 18, 2003 I always expect to see that, smoke being swirled by the air movement, it's one of the things that is a must for OFP2. Share this post Link to post Share on other sites
bonko the sane 2 Posted September 18, 2003 If those bugs - rearm and smokegrenade - disappeared in v1.42 can not came back in v1.43 because I did not modified config.bin. But I have to admit that support file's config.bin - Blood and INQ weapon - not fixed. SO if you use them bug still alive. Wouldnt u by any chance be interested in releasing or posting the rearm\smoke grenade fix for the alternative (blood\blood+inq)config.bin files? Share this post Link to post Share on other sites
victorious 0 Posted September 18, 2003 Hey gold member, have you listened to the sound I was telling you about yet? Did you understand what I meant? I just downloaded the "inq weapon's pack" and noticed the sound may have originated from there (the sound of debris falling after a grenade explodes) if you add this but make it a bit louder, I know it is sure to raise the realistic levels, as this sound is always heard after an explosion. You may have to keep it's duration short so it dos'nt blend into the flame crackling. I’m starting to wonder just how talented are you and if there is anything you can't simulate. I thank you in advance, keep up the excellent work:D Share this post Link to post Share on other sites
victorious 0 Posted September 18, 2003 opps I forgot to mention that timing is everything, you can get this right or you can get it prefect. For reference sake, it is usually heard about 1.5 seconds after the explosion has took place, not during the explosion for obvious reasons. Share this post Link to post Share on other sites
goldmember 0 Posted September 19, 2003 Oh, I almost forgot: Can you try to make ALL destroyed vehicles light sources (for night)? It´s no big deal if you can´t, but.... OFP ligh source not suited to simulates that effect you want. So If there is no fire or flame these light looks extreamly unreal. For consolation burning debris will give light off in dark too. I can settle this for you. Share this post Link to post Share on other sites
Gollum1 0 Posted September 20, 2003 So If there is no fire or flame these light looks extreamly unreal. Hmm, I suppose so. Share this post Link to post Share on other sites
goldmember 0 Posted September 20, 2003 Realistic explosion MOD v1.43 Modified explosion effect (shell,rocket and other) in config.bin and much more! changes to version 1.42 ----------------------- - dustwave effect - dead body effect (soldiers fall out of vehicles - car, truck and air vehicle class only - during explosion, and they smoke and burn) - burning debris give off light in dark These new effects can be turn on/off in exp_init.sqs file. New Blood and INQ mod support config.bin files also available on my briefcase. link to: GMR_exploMODv1.43.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap GMR_exploMOD directory Share this post Link to post Share on other sites
Spy17 1 Posted September 20, 2003 I did not like the first versions of your mod But now after manny versions I gave it a look again and... hell it is good now!!! You should put some screenes in here to make people interrested! Only problem: It does not work with FDFMOD right? If not could you implement it because I always use the FDFMOD?! Thanks for the effort! Share this post Link to post Share on other sites
Gollum1 0 Posted September 20, 2003 Only problem: It does not work with FDFMOD right?If not could you implement it because I always use the FDFMOD?! Thanks for the effort! You have that problem too? I would also like to use FDF mod all the time for the hi-res GUI and spaciuous editor, but right now I have to choose between explosions and FDF. And once again...the explosions...are...beautiful. Share this post Link to post Share on other sites
bonko the sane 2 Posted September 20, 2003 I get back from work and theres this wonderful addon\Mod available (again )...sniff...Im truly happy Thanks Goldmember Share this post Link to post Share on other sites
victorious 0 Posted September 20, 2003 hey GOLD MEMBER, I downloaded the inq+blood config it all works great, but im sad that you did not include the sound i was hoping to here. the C4 in the inq pack sounds good but the sound of debris falling cuts out to fast instead of the sound fading away. ps. i like both explosion sounds (C4 explosion vs GMO explosion sound) but both has it's pros and cons, the GMO exploxsion sound has a better start but the C4 explosion sound has a better ending. if you can combine the to, it will make everyone very happy please reply thanks Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 20, 2003 Very good work. Thank you very much for this. A question: Is it possible to change(for example) only the LGB´s explosions to somethink like this: Or think about that HUGE explosions on "A-Day" in bagdad(shock and awe). Is it possible to code it for a special weapon like the LGB´s? MfG Lee Share this post Link to post Share on other sites
victorious 0 Posted September 21, 2003 IS THERE A REASON WHY THE BLAST FROM AN EXPLODING AIR PLANE DONT HARM ANYONE? Share this post Link to post Share on other sites
TopCover 0 Posted September 21, 2003 Is there a reason for shouting? And oh, great mod, love the explosions! Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted September 21, 2003 this new version is great, love the shockwave and glowing debris. well done again goldmember Share this post Link to post Share on other sites
drewb99 0 Posted September 21, 2003 Very good work.Thank you very much for this. A question: Is it possible to change(for example) only the LGB´s explosions to somethink like this: ttp://www.airforce.forces.ca/grfx/athome_e/abbtsfrd/wallpaper/098.jpg Or think about that HUGE explosions on "A-Day" in bagdad(shock and awe). Is it possible to code it for a special weapon like the LGB´s? MfG Lee It's a shame those explosions are fake Those are gas bombs they set out at airshows so when the A10s fly over they look a little better. I should know, I've seen the display myself Share this post Link to post Share on other sites
goldmember 0 Posted September 21, 2003 hey GOLD MEMBER, im sad that you did not include the sound i was hoping to here. please reply thanks I do not forget your sound suggestion, but need more time gather proper source sound to make it. Exploding airplane must be harm, as other vehicle's explosion. In which version you noticed that? Thanks god those picture is fake, so I don't have to find reason why couldn't I make it. The LGB´s explosion can not be changed in config.bin, but "possible" to write a script that simulates something like that. First need a REAL picture Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 21, 2003 Sorry, I don´t wanted to say that those explosions are real LGB´s. I wanted to ask if it is possible to make those huge explosions. LGB´s could be used for, or maybe scripting a new bomb/tomahawk. *wants HUGE explosions* MfG Lee You are doing a fantastic job goldmember! Share this post Link to post Share on other sites
KeyCat 131 Posted September 21, 2003 Just tried the latest version, great work as usual GM /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 24, 2003 I don´t know if it was discussed bevor. When using "Real Exposions Mod", I can refuel at every vehicle. Sorry if this was dicussed bevor. MfG Lee Share this post Link to post Share on other sites