Nillers 438 Posted September 13, 2022 It's useful to discuss updates to the Steam Experimental build in one centralized place. The changelog thread can be found here. This thread mainly serves for our team to rapidly see if a daily update is very broken or very epic. Quote The experimental build is not final software; content, and technology are subject to change and may still contain errors/ lack certain features. There is the real possibility that any new feature/fix temporarily affects performance in an unintended manner. Actual issue reporting should still happen via the Feedback Tracker. Thank you! Share this post Link to post Share on other sites
Drongo 2 Posted September 29, 2022 Hello, Bohemia, unfortunately I don't speak English very well, so the translation will be via Google.Translate. The hull of one of the main lines for the map of the USSR Armed Forces was the MPL-50, At one time I was preparing this file for Arma 3, but I didn't have enough time. Please add the appropriate ruler to the map for the USSR faction. In addition, if possible, please make a separate inventory so that such a tool cannot be provided to all units, since it is an officer's tool. upd: AK-3 (Артиллерийский круг 3) Attach filesScan Vector image in Figma 2 Share this post Link to post Share on other sites
TepacheLoco 17 Posted October 3, 2022 If I work on a mod using the experimental tools, will it work with the regular prod version of the tools when the next major version drops? Share this post Link to post Share on other sites
mr_centipede 31 Posted October 24, 2022 In recent 0.9.6.60: M203 and GP25 sights is fixed, but in return the sights for RPG is now broken Share this post Link to post Share on other sites
Ukraine soliders 0 Posted December 5, 2022 Good evening / night, Bohemia, I ask you to add caterpillar vehicles to the game, vehicles with the installation of rocket launchers, and good basements on the maps to hide from artillery shelling or air raids. Share this post Link to post Share on other sites
Shuriken.8612 0 Posted May 5, 2023 Quisiera saber cuál es la solución para la descarga de mods en consolas Xbox serie S ya que al ir a la mitad de descarga se cancela y solo deja completar la descarga cuando el mods pesa alrededor de 4MB Share this post Link to post Share on other sites
Janez 531 Posted May 5, 2023 2 hours ago, Shuriken.8612 said: I would like to know what is the solution for downloading mods on Xbox series S consoles since going to the middle of download is canceled and only lets complete the download when the mods weighs around 4MB Hi, this is an English speaking forum, please use it. https://forums.bohemia.net/guidelines/ Share this post Link to post Share on other sites
nomisum 129 Posted June 14, 2023 No update since more than a month 😕 I feel like the experimental branch is more a stable branch. Share this post Link to post Share on other sites
razor6014 35 Posted June 15, 2023 Probably have dev, test ,stage and main branches. Guess which ones we see 😉 Also guys at BI, dont be lazy , write changelogs for us before mergeing branches 😜 (Context , 240 MB update of experimental today , not even a peep anywhere) Share this post Link to post Share on other sites
Hud Dorph 22 Posted June 30, 2023 See the changelog avail now and call them lazy again 1 Share this post Link to post Share on other sites
reaper lok 82 Posted July 7, 2023 Can anyone help, I'm attempting to get a dedicated server to run the Experimental Build but I keep getting a server config error: 07:05:02.589 Loading dedicated server config. 07:05:02.589 BACKEND : JSON Schema Validation: 07:05:02.589 BACKEND : additionalProperties error: 07:05:02.589 BACKEND (E): Param "#/game/autoJoinable" is not allowed and must be removed. 07:05:02.589 BACKEND (E): Reference in schema: "#/properties/game" 07:05:02.589 BACKEND (E): JSON is invalid! 07:05:02.589 BACKEND (E): There are errors in server config! 07:05:02.589 BACKEND (E): Unable to continue with a broken DS config! Shutdown! 07:05:02.589 ENGINE (E): Error while initializing game. 07:05:02.615 ENGINE (E): Unable to initialize the game 07:05:03.493 RESOURCES (E): ==== Resource leaks ==== 07:05:03.493 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1 Does the Experimental Build have a different scenario iD from the Stable Build? Share this post Link to post Share on other sites
ozzbik 71 Posted July 7, 2023 Please check if your server.json is without errors. Probably typo or something. You can use notepad++ or visual studio code to check for errors Share this post Link to post Share on other sites
reaper lok 82 Posted July 8, 2023 5 hours ago, ozzbik said: Please check if your server.json is without errors. Probably typo or something. You can use notepad++ or visual studio code to check for errors Thanx for taking the time to reply. I use JSON Online Validator and it says my JSON server config is good to go???? Share this post Link to post Share on other sites
ozzbik 71 Posted July 8, 2023 So the file structure itself isn't the problem. 👍 Can you verify that the following parameter line exist in your file; "autoJoinable": true, (or false) As the error message states that something about that parameter is not allowed. Perhaps this setting is commented out or something like that? If it not there at all, set it in the {game} section of the .json file "autoJoinable": true, or "autoJoinable": false, Share this post Link to post Share on other sites
reaper lok 82 Posted July 8, 2023 2 hours ago, ozzbik said: So the file structure itself isn't the problem. 👍 Can you verify that the following parameter line exist in your file; "autoJoinable": true, (or false) As the error message states that something about that parameter is not allowed. Perhaps this setting is commented out or something like that? If it not there at all, set it in the {game} section of the .json file "autoJoinable": true, or "autoJoinable": false, Here is my server config (i did remove sensitive ip address etc) { "dedicatedServerId": "", "region": "US", "bindAddress": "", "bindPort": 2001, "publicAddress": "", "publicPort": 2001, "game": { "name": "Tac-Ops Gaming", "scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf", "maxPlayers": 128, "autoJoinable": true, "visible": true, "supportedPlatforms": [ "PLATFORM_PC", "PLATFORM_XBL" ], "gameProperties": { "serverMaxViewDistance": 5000, "battleEye": false, "fastValidation": true }, "mods": [] } } Share this post Link to post Share on other sites
ozzbik 71 Posted July 8, 2023 (edited) I've reproduced the issue Tip: Use a password for connection if you want to control who accesses your server (if only used with friends). 😉 Edited July 8, 2023 by ozzbik Issue reproduced instead of solution Share this post Link to post Share on other sites
ozzbik 71 Posted July 9, 2023 (edited) I guess multiple parameters are missing or otherwise unavailable in the latest Experimental Server iteration. Removing these parameters result in a startup without DS fault but, for me, does not start the server as far as to be able to connect. I will check if changing different settings has any effect. Parameters that seem effected: autoJoinable a2sQueryEnabled steamQueryPort Edited July 9, 2023 by ozzbik added effected parameters Share this post Link to post Share on other sites
reaper lok 82 Posted July 9, 2023 1 hour ago, ozzbik said: I guess multiple parameters are missing or otherwise unavailable in the latest Experimental Server iteration. Removing these parameters result in a startup without DS fault but, for me, does not start the server as far as to be able to connect. I will check if changing different settings has any effect. Parameters that seem effected: autoJoinable a2sQueryEnabled steamQueryPort My server hosting company were finally able to fix the issue after communicating with a Reforger Dev. I will post the working server config tomorrow on this thread in case it is helpful for others in the future. Thanx again for looking into this and taking the time to help - most appreciated! 1 Share this post Link to post Share on other sites
reaper lok 82 Posted July 9, 2023 9 hours ago, reaper lok said: My server hosting company were finally able to fix the issue after communicating with a Reforger Dev. I will post the working server config tomorrow on this thread in case it is helpful for others in the future. Thanx again for looking into this and taking the time to help - most appreciated! Here is the current server config that is working! { "dedicatedServerId": "", "region": "US", "bindAddress": "", "bindPort": 2001, "publicAddress": "", "publicPort": 2001, "game": { "name": "Tac-Ops Gaming", "scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf", "maxPlayers": 128, "visible": true, "supportedPlatforms": [ "PLATFORM_PC", "PLATFORM_XBL" ], "gameProperties": { "serverMaxViewDistance": 5000, "fastValidation": true }, "mods": [] } } 1 1 Share this post Link to post Share on other sites
kev2go 9 Posted July 18, 2023 So on the experimental build the older M69 Flak vest is added for variety for the US faction? But why is it offered in Woodland painscheme? I havent been able to find images of M69 issued to US army using that camo scheme. Instead M69 was issued in Olive green. Here is a image of US national guard units being deployed during 1992 LA riots. They have M69's. all are olive green. comapre to texture and camo of m69 in reforger at the moment Share this post Link to post Share on other sites
Blackheart_Six 283 Posted October 17, 2023 FEEDBACK: Logistics System It seems to be coming overly complicated. Sometimes the simpler the better. 1. Arsenals don't work as current version. 2. Required to have arsenal inside a cache entity. I don't know if this is intentional or not. Here is reality... 1. Small arms weapons are issued with magazines that are empty, not full. 2. Ammunition comes in crates that are full, not empty. Normally with some kind of Bandoleer of ammunition with speed loader. And individual bullets are on strip clips that can be loaded 10 at a time. 3. Medical supplies are not in a metal box, the squad combat life saver was issued what was called a "Combat Life Saver bag" from the medical company. 4. I shouldn't have to load crates with supplies, the are issued full. BI should make... 1. Supply points issue full crates. 2. Players can pick up crates and move them. 3. Players can place crates on ground or load them into vehicles. Just look at R3F Logistics for ARMA III. They had the go to system. Share this post Link to post Share on other sites
zukov 490 Posted May 19 Bayonet: is possible use it to break the windows glasses? ( and if is a service weapon have to stay already in the inventory) There is a chance to use it by hand? Binocular: is broken almost impossible to use Btr70: impossible to drive FPS: seems that the AI gives some serious drop on framerate AI recruit : a bit clunky to achieve this. comm rose menù/animation : would be good to merge both (in the command rose menù you have voices) something like in bf2142 (2006) edit 25/05 there is a chance to see the watch on the wrist instead on the hand? Share this post Link to post Share on other sites
Judostefke1 0 Posted September 9 Yesterday I played on the experimental servers. In the new update you can remove enemy buildings while capturing. I think its very overpowerd because you can remove spawnpoint and make the base lose connection. Furthermore removing enemy buildings makes capturing an objectives faster. In the official conflict servers there are only 24 players in a team so its impossible to defend everywhere. So I played solo and removed every radio relay behind enemy lines so they lost connection with the frontline. I think the devs need to change this feature. Maybe increase the time it takes to remove a building. Now you can do it within 30 seconds. Share this post Link to post Share on other sites
rz22g 11 Posted October 24 New Experimental Build 1.2.1.127 Changelog lists TrackIR Official Support however TrackIR now does not work at all. TrackIR does not recognize the game as being a TrackIR Enhanced Title. This apparent by noting the TrackIR Enhanced Title (Game Enabled) LED in the TrackIR software is not lit. Register Game at https://www.trackir/developers/ using Register Your Game at the bottom of the page. 1 Share this post Link to post Share on other sites
LeVeLs088 0 Posted Saturday at 07:00 PM hi people of the forum, following a short list of problems ive encountered during testing out the last experimental update 1.3.0.18: - it is not possible to reload the hind gunship variants HE or HEDP via the helipad nor the repair truck, the huey works just fine but the soviet chopper is not working properly - repairing the new vehicles, so the recon vehicle for the soviets and the LAV is not working properly right now, damages at the fuel tank are repairable but the rest are not implemented correctly - tutorial mission, special weapons training runs into a bug where it is not possible to move on, in the second half with the underbarrel grenade launcher the UI moves the target away to a position on the other side of the map, so you cant proceed from there on - soviet front gunner position, it is still not possible to switch seats once youre in the front gunner position, only way to switch is getting out of the vehicle and getting back in. bit tricky during flying imo performance issues: - buildings are still on the map, so a destructed map will still use more processing power, not very well in games that go on for hours in my opinion, so that should be reworked, just moving the buildings after they are destroyed under the map is not an elegant solution right now just a few points im certain of ive tested out long and intense enough to write on here in that forum, thanks for you time yall and have a good one Share this post Link to post Share on other sites