dave_pilot 16 Posted May 17, 2022 So i am really missing an ingame mission editor, like eden was. The workbench, by all means, is way too complex just for mission creating. "Game Master" would be a start, but it's not possible to have multiple save games. If it WOULD have multiple save games, you could at least use it like a sort of editor, which would be a start or a quick fix. Without a mission editor, it's not arma for me and probably for a lot of other people. this was the pinnacle of sandbox and the reason why i spent so much hours in arma 1, arma 2 and arma 3. Please bohemia, add a a mission editor or make it at least possible to have multiple saves in the "Game Master" mode. 7 Share this post Link to post Share on other sites
XTankKiller 9 Posted May 18, 2022 This is also what i hope but i'm not sure that's gonna happen. Arma Reforger is not Arma 4 and Bohemia already said they are currently working on Arma 4. Bohemia is not Blizzard they don't have this many employees. Share this post Link to post Share on other sites
atcarter 1 Posted May 18, 2022 There is a full mission editor: an extremely powerful one. It's called Workbench. In Steam, select "Tools" in your Library instead of "Games" and you'll see the ArmA Reforger Workbench. Install it. It's very impressive, but if you don't have game development experience you're likely to be confused. I was able to figure out how to create an entity and run a script fairly easily, but it's packed with undocumented features we've only just begun exploring. We're hoping documentation will be released soon. The thing I'm having trouble with is finding out exactly where the engine saves my script files and content in a basic add-on I'm making for educational purposes. I can't seem to find the files anywhere in Windows Explorer. It's not in the ArmA Reforger folder in Documents, and also not in the Enfusion folder in AppData ... the script I've created, as well as all the others, are curiously nowhere to be found ... they work, of course, but it seems to be a complete mystery where they live and that's kind of upsetting 😕 1 Share this post Link to post Share on other sites
dalber24 165 Posted May 18, 2022 44 minutes ago, atcarter said: There is a full mission editor: an extremely powerful one. It's called Workbench. 😂that is not a mission editor, it is to edit/create mods, it is not to make missions Share this post Link to post Share on other sites
Frazzleman10 0 Posted May 18, 2022 2 hours ago, dalber24 said: 😂that is not a mission editor, it is to edit/create mods, it is not to make missions no, it most definitely is a mission editor, i asked on the discord and the modding tools and editing tools are all in workbench Share this post Link to post Share on other sites
dave_pilot 16 Posted May 18, 2022 36 minutes ago, Frazzleman10 said: no, it most definitely is a mission editor, i asked on the discord and the modding tools and editing tools are all in workbench yeah i also heard this is our new mission editor, but come on, they can's give us an engine dev tool as a mission editor lol i hope somebody can mod "game master" so it can have multiple save games. 1 Share this post Link to post Share on other sites
qevhytpl 18 Posted May 18, 2022 me too! We need an easy-to-use editor similar to ARMA3. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 18, 2022 I dont understand Game Master as i never messed with Zeus. I like things baked in -not materialized instantaneously as how can you possibly recon an area that will soon have fresh new teleported-in enemies? Anyways my question is -can you take the role of a soldier in Game Master? SO far i have no clue how to just be a soldier and move around where i wanna go...ya know, like basic S* Share this post Link to post Share on other sites
twisted 128 Posted May 18, 2022 11 minutes ago, froggyluv said: I dont understand Game Master as i never messed with Zeus. I like things baked in -not materialized instantaneously as how can you possibly recon an area that will soon have fresh new teleported-in enemies? Anyways my question is -can you take the role of a soldier in Game Master? SO far i have no clue how to just be a soldier and move around where i wanna go...ya know, like basic S* yes, if i remember correclty, when you place down the player object (by right clikcing on the ground where you want player to be) then it says hold y to play. Not ideal but doable right now. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 18, 2022 Ahh thanks -found another way to as well - if you click or right click on unit you get a PLAY option. Doesnt seem like you can lead or command your squaddies yet. Also dont see a way into using IronSights yet Share this post Link to post Share on other sites
nikiforos 450 Posted May 18, 2022 When do you guys believe we can expect Arma 4 to be released? Share this post Link to post Share on other sites
twisted 128 Posted May 18, 2022 13 minutes ago, nikiforos said: When do you guys believe we can expect Arma 4 to be released? 2025? 1 Share this post Link to post Share on other sites
oldbear 390 Posted May 18, 2022 Arma4 release date ? It will depend on the energy, time and patience you are going to put in Arma Reforger debugging. As there is a lot to do, not so ... soon ™. Share this post Link to post Share on other sites
dyrmoon 22 Posted May 18, 2022 I also miss the classic Eden, it was the pinnacle and best feature of all Arma games. I've never used Zeus and the gamemaster looks too poor for options. And Workbench, on the other hand, seems too complicated for non-game developers. 3 Share this post Link to post Share on other sites
Guest Posted May 18, 2022 I'm also quite confused. I'm now trying to extract information on how to set up scenarios from this guide. It's indeed complicated for someone with no dev experience. https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup Share this post Link to post Share on other sites
xbladecz 48 Posted May 18, 2022 I have very good feeling about the workbench editor and how it works. I was discovering it's abilities for a few minutes and found out how AI soldiers can be added from resources and prefabs. Then I have simply run the game directly in the editor by using F5. USSR AI killed the US soldiers instantly. Now it will be time to find out how to control them, i.e. place waypoints, make them enter vehicles, etc. Good job Bohemia Interactive, the Reforger was a good investment and I look forward to it's evolvement. 1 Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 18, 2022 on my end the Reforger Tools are crashing to desktop instantly after double clicking on CAH_BaseWorld.ent 😞 Share this post Link to post Share on other sites
Hazardrar 2 Posted May 18, 2022 Eden was less powerfull than this full editor thing we get here, sure, but it was so much easier to get into and create cool missions and scenarios. Classic Eden or at least multiple savegames for Game Master would be very cool. 2 Share this post Link to post Share on other sites
dave_pilot 16 Posted May 18, 2022 50 minutes ago, Hazardrar said: Eden was less powerfull than this full editor thing we get here, sure, but it was so much easier to get into and create cool missions and scenarios. Classic Eden or at least multiple savegames for Game Master would be very cool. we should alltogether report our feedback to the devs so they are aware how important the mission editor really is. this should imo be the first thing they should add in one of the next updates. i mean how hard can it be to make it use multiple save files for the game master at least. 2 Share this post Link to post Share on other sites
dave_pilot 16 Posted May 18, 2022 3 hours ago, xbladecz said: I have very good feeling about the workbench editor and how it works. I was discovering it's abilities for a few minutes and found out how AI soldiers can be added from resources and prefabs. Then I have simply run the game directly in the editor by using F5. USSR AI killed the US soldiers instantly. Now it will be time to find out how to control them, i.e. place waypoints, make them enter vehicles, etc. Good job Bohemia Interactive, the Reforger was a good investment and I look forward to it's evolvement. yeah i mean i am a software dev myself, but i am honestly not in the mood to mess with another IDE after 8 hours of work. i want a simple editor, like EDEN was. 3 Share this post Link to post Share on other sites
stburr91 1009 Posted May 18, 2022 7 hours ago, nikiforos said: When do you guys believe we can expect Arma 4 to be released? A very well known leaker on Twitter (who was right about everything he's leaked so far) says Arma 4 is expected in 2024-2025. 40 minutes ago, dave_pilot said: we should alltogether report our feedback to the devs so they are aware how important the mission editor really is. this should imo be the first thing they should add in one of the next updates. i mean how hard can it be to make it use multiple save files for the game master at least. I would love to have an Eden like editor, but wouldn't expect one until Arma 4, and maybe not at launch, but as some point later. I'm sure someone out there will do tutorial videos for the workbench tools at some point, so I'll just wait. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 18, 2022 Can some kind dev named Maruk or Ivan scrap up us a simple repro on how to build "Steal the Car" with the Workbench? Its all i need to get going but as it is now its purely convoluted 2 Share this post Link to post Share on other sites
dave_pilot 16 Posted May 18, 2022 13 minutes ago, froggyluv said: Can some kind dev named Maruk or Ivan scrap up us a simple repro on how to build "Steal the Car" with the Workbench? Its all i need to get going but as it is now its purely convoluted i'd do one, but i am also still learning lol i'd be happy if i got AI to patroul an area for now Share this post Link to post Share on other sites
[CORP] Sacha 3 Posted May 18, 2022 4 hours ago, xbladecz said: I have very good feeling about the workbench editor and how it works. I was discovering it's abilities for a few minutes and found out how AI soldiers can be added from resources and prefabs. Then I have simply run the game directly in the editor by using F5. USSR AI killed the US soldiers instantly. Now it will be time to find out how to control them, i.e. place waypoints, make them enter vehicles, etc. Good job Bohemia Interactive, the Reforger was a good investment and I look forward to it's evolvement. Care to share your findings here? That would be great. Thanks. 1 Share this post Link to post Share on other sites
dave_pilot 16 Posted May 18, 2022 9 minutes ago, [CORP] Sacha said: Care to share your findings here? That would be great. Thanks. +1 Share this post Link to post Share on other sites