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qevhytpl

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About qevhytpl

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  1. The wiki says that this command cannot be executed if only the driver is in the vehicle. So we need to increase the manpower and use setEffectiveCommander to set it as the commander. Pay special attention to the need to try members in different positions (such as tanks, the actual commander may be the gunner, only in this way can the order be executed).
  2. As we all know, AI drivers will avoid obstacles. How can I make AI drivers blind and ignore obstacles?
  3. qevhytpl

    dotarget a gamelogic?

    you are welcome!
  4. I mean some code can make AI zoom optic?
  5. qevhytpl

    dotarget a gamelogic?

    I found the problem, because I used the stop command in the front, which caused the dotarget command in the back to fail, and stop will also interfere with the execution of dosuppressFire.
  6. I'm editing a scene, I want to achieve AI aiming at a certain position, dosuppressFire can't meet my needs, AI refuses to execute the dosuppressFire command in the position covered by weeds, so I want to use dotarget and gamelogic to achieve AI aiming, but unsuccessful. Desperately need brother's help.
  7. qevhytpl

    Arma Reforger - Mission Editor

    me too! We need an easy-to-use editor similar to ARMA3.
  8. Hi everyone, today I am excited to share with you my edited single player mission. This single player mission is basically controlled by code, my philosophy is to achieve random and flexible combat with minimal code. The game mode is capture the flag. With an open ending, it is difficult for individuals to determine the battle situation, and it can only play a decisive role in local battles. There are teammates nearby that can be resurrected, otherwise the game is over. The game is still being optimized, and there are plans to add paratroopers and armored vehicles in the future. The list of modules is as follows: @VME_PLA_MOD; @RHSAFRF; @RHSUSAF; @RHSGREF; @RHSSAF; @CBA_A3; @JSRS SOUNDMOD. Game in play
  9. Hi, I've brought you a single player game today that is similar to battlefield 2 in EA 2005.There are many familiar details throughout the game.Such as capture flags, artillery, fixed weapons, interactive interface and so on.Randomness produces tactical suddenness, which can add a lot of fun to the game.You will play the role of a Russian soldier charging into battle.The editing process of this game is the pinnacle of my programming. I hope you enjoy it.Have a nice day! https://steamcommunity.com/sharedfiles/filedetails/?id=2214025716
  10. hello,everybody.i am qevhytpl .i come from china.i am trying my best to script battle feild 2018(just like bf2) and make use of some fsm script.just put a picture here. 通过我的 HWI-AL00 上的 Tapatalk发言
  11. qevhytpl

    LIFTER for ArmA 3

    Hi! I suggest that human player can fast rope without action(AUTO);you can set boole in init;somebody maybe like fastrope with action;somebody maybe fast rope without action(like me);thanks
  12. Well,in ARMA3,we know that when AI move close building door,they can open door .It is amazing!I want to konw that Mechanism,How did he do?how to check building doors and mark them with markers? THX!:confused:
  13. hi everyone:I want game count music playing time and return a value by script . like this: _pla = _this select 0; _sht = _this select 1; _tw = _this select 2; _time = sizeOf "_sht";//of crouse this isn't useful. I just place a case. _pla playmove"AmovPercMstpSrasWrflDnon_SaluteIn"; sleep 2; _pla say format ["%1", _sht]; _pla sidechat format ["%1:%2",name _pla,_tw]; sleep _time;// this is my problem _pla switchmove "ActsPercMstpSnonWrflDnon_interrogate02_forgoten"; //becase I will deal with thousands of tracks , so I want a more effective script . do you understand me?
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