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Sus and Sus
Service and Supply


For you bunch of hippies to chew on. utilisable pieces of wearables from the Cold War, primarily 60s-era US military. (and some bonus like the Nederlanders and possibly more to come!)
This addon is composed of 20% cotton, 40% synthetic polymer, 40% Spastic nylon Blend, OG-107
 

Ranked Uniforms

S&S includes a modified version of KP Ranks, which (currently) only works for S&S Uniforms. in an MP game, the host can assign ranks to players via the KP ranks menu which is accessible through the in-game context menu. All credits to Wyqer for the original KP ranks code

Source code : github

 

Download:

Steam Workshop

 

Units/Groups

S&S includes no units/groups by default as these and only has arsenal items. groups/units that are insertible via eden/zeus however can be found here:
S & S: Units (Armed with CUP weapons, therefore requires it)

Additionally, Radios in S&S are compatible to TFAR. For ACRE2 compatibility, please use this workshop entity:
S & S: ACRE Compatibility

 

Files

This pack has been configured to be rather modular so that you can remove certain files if you wish to not play with certain things.

- simc_uaf_67: US army assets
- simc_uaf_68: more US army assets
- simc_uaf_67_preview: icons for arsenal and editor etc (do not remove)
- simc_mc_67: USMC assets
- simc_nv_67: North Vietnam assets
- simc_svn_67: South Vietnamese assets
- GR_Medium_Utility_Helicopters: modified version of Medium Utility Helicopters by Grumpy Rhino which includes a set of UH1Ds and Hs
- sns_dutch: Cold war era Dutch Army
- sns_vehicles: M38A1/Nekaf Jeep

simc_uaf_67_cfg: config files for US army gear, requires simc_uaf_67
simc_uaf_68_cfg: config files for additional US army gear, requires simc_uaf_67, simc_svn_67, and simc_uaf_68
simc_mc_67_cfg: config files for USMC gear, requires simc_mc_67 and simc_uaf_67
- simc_nv_67_cfg: config files for North Vietnamese gear, requires simc_nv_67
- simc_svn_67_cfg: config files for South Vietnamese gear, requires simc_svn_67
- simc_uaf_67_gruppe: config files for all the groups. requires CUP Weapons

 

Known Issues

- M38A1 Jeep is currently missing proper backlight

- Dutch Faction is still WIP and does not have its own webgear, however, we recommend using SPEARPOINT's british webgear for now 🙂
 

Included contents:

Spoiler

- NL M58 Veldjas
- NL M58 HBT
- NL M78
- haar (NVO)
- OG-107 Fatigues, 1952 (mk1)
- OG-107 Fatigues, 1964 (mk3)
- Tropical Combat Uniform (mk1)
- Tropical Combat Uniform (mk2)
- Tropical Combat Uniform (mk3)
- Tropical Combat Uniform (ERDL-Lowland)
- Tropical Combat Uniform (ERDL-Highland)
- Tropical Combat Uniform (Blackened)
- Tropical Combat Uniform w/ Tiger stripe panties
- T-Shirt w/ TCU trousers
- Tiger Stripe Uniform (US cut)
- ARVN Uniform (OG107)
- ARVN Uniform (BDQ ERDL)
- ARVN Uniform (ERDL)
- ARVN Uniform (ERDL-Invis)
- ARVN Uniform (Tiger Stripe)
- Local Pyjamas (sandals)
- Local Pyjamas (Barefoot)
- PAVN Uniform (shoes)
- PAVN Uniform (Sandals)
- Jungle Hat (OG107)
- Jungle Hat (Tiger stripe)
- Jungle Hat (ERDL)
- Asian Conical hat.
- M1/C Helmet (Mitchell Cover)
- M1/C Helmet (reverse Mitchell Cover)
- M1/C Helmet (ERDL Cover)
- M1/C Helmet (Uncovered)
- M1/C Helmet (netted)
- M1 Helmet (NL burlap)
- M1 Helmet (NL DPM)
- M1952A Flak Vest
- M1969 Flak Vest
- M1956 LCE web gear
- M1961 Buttpack
- Mk56 Chestrig (AK)
- Mk56 Chestrig (SKS)
- Lightweight Rucksack 1964 w/ frame
- Tropical Rucksack 1968
- Tropical Rucksack 1968 w/ frame
- 2QT canteen (decorative)

- PRC25/77 on ST138 harness and/or frame
- 5.56 bandoleers
- 6 x 4cm bandoleer

- 100 x 7.62 NATO bandoleer
- M1961 Gear
- M1961 w/ LCE mix gear
- M1955 Flak Vest
- M1955 Mk2. (d/1967) Flak Vest
- 782 - M1941 (1944 pattern) Haversacks
- 782 - M1941 (1968 nylon pattern) Haversacks

- Towels
- UH1D
- UH1H

 

Full Changelog:

Spoiler

Update: 7 Janvier 2021

- added uncovered M1s

- added M1923 Cartris belt

- added M1937 BAR belt

- added chicom mk56 rigs

- added PAVN uniforma

- added namcom pyjamas

- added M67 gear

- added M56 LCE w/ frags and M43 e-tool

- added M56 LCE w/ sidearm and M43 e-tool

- added Tropical Caledonia Rucksack

- added illegal canteen (decorative)

- added M56 LCE w/ chicom rigs

- added mk3 TCU w/ straight nametapes

- added TCUs w/ leGGings

- added blackened TCUs

- added t-shirts w/ highland ERDL trousers

- added ARVN tiger stripes

- added Amerikanski tigre stripes

- added TCUs w/ tiger stripe panties

- added BDQ uniforma

- added ARVN ERDLs

- added ARVN OG107s

- added Boonie hats (OG107)

- added Boonie hats (El tigre)

- added Boonie hats (ERDL)

- added Asian conical hat

- adjusted helmet cover colours

- adjusted postion on some helmets for variative sake

- added winston cigs on helmets

- added lucky strike cig on helmets

- separated KP ranks PBO so that they are removable

 

Update: 5 Desember 2020
- tweaked load capacity for most vests

- Updated M1 helmet covers

- Added M1C helmets

- Added PRC on Frame (withoutt rucksack)
- Added additional LW rucksacks
- Added LW rucksaks w/ M1 helmets
- Updated TCU model and textures

 

Update: 15 August 2020

- added highland ERDL TCUs - added towels (model by Lakarak)

- added 11ACR patch, SF, MACV, 196 and 199LIB patches (patch textures by Lackrica)

- improved several patch textures (patch textures by Lackrica)

- improved TCU textures

- several config fixes

- groups are now separated to different workshop item ( therefore no more CUP dependency)

- Radios are now TFAR compatible (thanks a lot to Joe and ashton324)

- added ACRE radio racks to vehicles (thanks to Carrick)

- ACRE compatibility patch 

 

Update: 09 August 2020

- Added PRC25/77 Radios

- Added Flakvest-fitting versions of LW rucksacks

- tweaked armour values, weights, and load capacity for vests and rearpacks

- added M60 Ammo box bandoleer

- adjusted subdued rank patch colours

 

Hotfix: 06 August 2020

- Fixed broken shadows on some marine vests

- fixed groups not appearing

(Possible) Upcoming content

Disclaimer: No designated ETA
- Dutch Web gear
- US Field Jackets
- ARVN rucksack
- ANZAC

If you do enjoy the content i made, please consider supporting me vie patreon
or make a donation to my paypal (address: arkan_ebi@hotmail.com )
 

Credits

- Justin N. : Lead-dev; assets such as Machete, 3D scanned compass pouch and mitchell pattern covers, Dutch uniforms and helmets, VC and NVA uniforms, importing vehicles
- Grumpy Rhino: Hueys that are included, originally from Medium Utility Helicopters
- Wyqer: original KP Ranks script
- Bohemia Interactive: arma sample models
- Motta: providing M1 helmet shell and chinstrap, M61 grenade model, and Leather combat boots
- Ethridge: M1 Helmet shell texture
- Lakarak: M1 Helmet cover, Towels
- Jujurat: M56 pouch, 100rnd box bandoleer, and ALICE pack model (converted to an LW rucksack)

- Petr Švenda: PRC-77 model
- Olmo Potmus: M1974 SWDG model; part of the CVC helmet model
- Pandemic: making eden/zeus group configurations
- Frenchy56: collar rank textures, screenshots

- adriaNsteam: Tiger stripe pattern texture

- TeTeT: Fixing NEKAF rearlight

- Lackrica: Unit patch textures

- Bigstone: Unit patch textures
- Schwienyy: helmet accesories texture, screenshots
- Toney: USMC advisor
- Шоиветс: references and death threats
- Carrick: ACRE racks config for vehicles
- ashton324 and Joe: TFAR compatibility for radios
- did I miss anyone?

S&S: Service and Supply title was coined by Motta and Ethridge
Brought to thee by Justin N. along with the Simcardo Association:
- Simcardo (himself)
- Brainfag
- TheGrass
- Vagineer089
- Casper_TFG
- did I miss someone?

 

Additional screenshots :

(Disclaimer: S&S only includes uniforms, gear, and M38A1 Jeep and the hueys, every other thing u see in the screenshots (such as guns) are from other mods such as CUP Weapons or UNSUNG.

Spoiler

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Edited by simcardo
Updatum
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This is some fantastic stuff! Congratulations on release, and keep up the good work 🙂

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Until now, in the subject of the Vietnam War in Arma 3 was like this... on the one hand, Unsung. Lots of stuff, the devs did the great job, I really appreciate it, but... when I look at their jungle boots my eyes hurt (guys, please don't be offended, because I really appreciate your work) 😘. On the other hand... nothing, absolutely nothing. And now comes S&S. This mod filled a great void. Well, I think I'll take a week off and I'll go to jungle to fight with Viet Cong. My dreams came true. This is what I missed in Arma 3. The quality of the models, attention to details, compliance with the realities are at the highest level. Glory to the creators! Many thanks to everyone who participated in the mod release, but special thanks to Simcardo.

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I love these assets. they feel very lived in and look great, a long due addition to the lineup of cold war gear addons. thanks guys.

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unknown.png

Garry, Garry, and Garry assembling for a garry prank call session

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Regarding floating jeep, did you set these classes in the jeep's config?

waterLeakiness = 0;
canFloat = 1;

Remove them, if you did and see if it helps. Also, there might be a Buoyancy LOD problem (too big for the mass applied on Geometry LOD, or not properly made, especially intersecting components are "no-go" -> https://community.bistudio.com/wiki/LOD).
Nice stuff you've got there, by the way!

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oh the jeep float was fixed in a hotfix, forgot to change it in the frontpage but thanks! and indeed the issue was geometry buoyancy in the model

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unknown.png

 

Update: 09 August 2020:

- Added PRC25/77 Radios

- Added Flakvest-fitting versions of LW rucksacks

- tweaked armour values, weights, and load capacity for vests and rearpacks

- added M60 Ammo box bandoleer

- adjusted subdued rank patch colours

 

Credits:

- Jujurat for original m60 ammo bandoleer

- Petr Švenda for PRC-77 model all thanks to him for making his model available to download. (model is slightly modified for game use, and recoloured to be more appropriate for the era)

 

Download:

Steam Workshop

Edited by simcardo
credits omg
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Curious as to what gives the uniform models to have a much softer shadow compared to vanilla models...

ztbcczI.jpg 

Just to be clear I don't see this as a bug, I think it looks much better when compared with the sharp shadow cast by the vanilla model.

This soft shadow is present on virtually all S&S gear with the exception of the radio backpacks and a few vests. 

 

While i'm here I'll take this opportunity to give a great big thumbs up to S&S. :rthumb: 

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Ah so the soft shadows are, basically arma has 2 types of shadows, one being soft and stencil shadows. They are defined in a property in the geometry LOD; "prefershadowvolume = 0"

 

IMO it looks better on characters tho i understand why ppl might not like it bcs it might look inconsistent with other items like guns or headgear

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Fantastic update, Simcardo & Co. - I'm really loving the new backpacks, the AN/PRC-25s are gorgeous. Really looking forward to see what you have in store for us in the future 🙂

Also really digging the NL gear, fantastic to have some more European content in Arma!

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Will the Radios be made compatible with TFAR? When picking the radio backpack and trying to use TFAR no interface comes up..

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I was silently working on a compatibility mod for TFAR, however I haven't pushed it to the workshop as of yet - I'd rather wait until I can perform some final testing and run everything past simcardo to see if it's kosher or not.

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that'll be great! i haven't actually played arma in about a year so i dont have anything like tfar or acre or ace anymore, hence i've no idea how they work. if you guys want to release a compatibility patch it is more than welcome!

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I have just created a cfg patch for TFAR, all the radio backpacks are now working.. want the source config.cpp? Or shall I just release as a compatibility patch for you?

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does it require tfar dependency? if it doesnt require it then i can integrate it to the base mod

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TFAR is required, afaik.

 

I'll push my compatibility mod shortly. \o

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6 minutes ago, ashton324 said:

I can make it so it looks for TFAR before and then if TFAR is there it enables the patch

this sounds awesome 🙂

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So just tested and with my config.cpp patch if you load without TFAR it causes no issues or errors with the backpacks, and thats without it checking for TFAR. If you enable TFAR then it converts the backpacks into usable radios, so it all seems to be working as intended. 

 

How do you want me to get the config.cpp source file to you?

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eh can u upload it somewhere and DM me the link? that'll be very helpful

 

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