Jump to content

Recommended Posts

Tools & Utilities Compilation List

Last Update:  January 14th, 2023

This is a compilation of all the tools and utilities created by BI, and the community for Arma3,

its goal and purpose is to consolidate, organize, and sort each tool & utility based on what they do

into one location, saving admins, developers, leaders, modders, and player's time.

=====================

Video Overview

Addons & Pbos

Spoiler
  • A3Epoch - Arma 3 Epoch Developer Tools.
  • Addon Builder - Addon Builder is a packing tool created by Bohemia Interactive. The purpose of this tool is to convert all data into formats readable by the Real Virtuality engine and pack them into a single archive.
  • Addonbuilder in Windows - a contextual menu shortcut.
  • Armake - A C implementation of Arma modding tools (PAA conversion, binarization/rapification, PBO packing).
  • Armake2 - Successor to armake written in Rust.
  • DokanPbo - Mount PBO files as drives or folders in the file system.
  • Intercept Intercept provides a full C/C++ binding system for calling the base C++ functions which are declared in RVEngine for SQF functions.
  • Open Source .NET - Standard library for BIS/ArmA file formats.
  • M3mory - is a tiny mod that will keep the size of your save files in check and ensure they remain usable for as long as you want.
  • Mikero's Tools
  • PBO Manager - A utility that allows you to open, extract, pack, and view pbos works for arma3 even though its listed under Arma2.
  • PBO Viewer - Cross-platform PBO tool -an open-source project to interact with PBO files. It is a substitute for the old Pbo Manager that everyone knows.

Ammoboxes & Loadouts, Composition Tools, Mission Tools, & Files

Spoiler

Ammo boxes & Loadouts

Spoiler
  • Weapon UI Tool - you simply save a weapon file and then each attachment file separately and pic a location to save and the name of the weapon, click generate and it will place the required attachment overlays onto the weapon and save it with the correct name.

Composition Tools

Spoiler
  • CUP Compositions - add the original ArmA II Object Compositions to ArmA III so that they can be used in connection with CUP Mod.
  • ZEC - Zeus and Eden Templates / Building Compositions

Mission Tools

Spoiler
  • A3_HideAssetsFromEditor - Hides all A3 assets from BI from the editor and arsenal (infantry, vehicles, objects, buildings, etc). This is useful if you want to do missions or check out assets from third party mods, and unclutter the editor/arsenal.
  • A3 Zeus Music Mod Generator v1.1.3aEasily port their favorite tracks and sound effects into the game for use in missions (i.e. with triggers) or Zeus.
  • Achilles - a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.
  • Ares - Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions.
  • Ar3play - web based mission replays.
  • Class Editor - Allows to you to edit the classes of units ingame.
  • CompoT - CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making.
  • CompoT_dev - CompoT is a toolset designed for mission/addon makers to place and manipulate objects.
  • Disable 3den Mission Preview Shortcut - In case you hit the enter keys too often and accidentally start the mission this mod is for you. It disables exactly that.
  • 3den Enhanced - This modification adds new functionalities to the Eden Editor, without creating any dependencies for players.
  • 3Den Stringtable Viewer - allows creators of missions or mods to use already localized text in their projects.
  • Easy Editor Tools - This is an accumulation of scripts available via the action menu to assist in mission creation.
  • Emitter 3Ditor - Add and use particle and light emitters in your scenarios without any scripting.
  • GCam Cinematic Camera Tool - Allows you to create cinematics for your missions or videos.
  • LRG Fundamentals - is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission.
  • MCC Sandbox 4 - Mission Making The Easy Way - You can create missions without any scripting knowledge and alter them in while in game. You can save your missions and share with friends.
  • Milsim Tools - Milsim Tools is a mod aimed at expanding the possibilities of scenarios for milsim units, as well as adding permanent features to missions.
  • Mission Quick Mover - Designed to help mission testers, quickly and efficiently test their mission without needing to re-download the mission every time you make changes.
  • MGI ADVANCED MODULES - Pack of modules for mission writers. SP/MP compatible.
  • MGI Tactical Pack V3 - This add-on is a pack of tools such as AUTO-REPACK, FATIGUE MANAGER, ENHANCED GPS, ENHANCED MAP TOOLS, TACTICAL ICONS, ARSENAL TEST, HALO JUMP,.. and much more!
  • MRHMilsimTools - Optionals - RHS_CBPS - adds the possibility to spawn compositions when the CBPS tent is deployed on RHSUSAF CBPS medical vehicle. Compositions can be assigned via CBA options menu.
  • Multiplayer Save and Load - Saves a multiplayer mission in progress to be reloaded later. Reloads units, gear, vehicles, weather/mission details, waypoints, tasks, buildings, markers, triggers, missionNamespace*, locations, etc...
  • Post Process Effect Editor - A mission for editing, viewing and exporting post process effects, and exporting them your mission or mod.
  • Show Object ID's Eden plugin - This mod allows you to toggle map ID markers in 3DEN editor.
  • Sysroot's Utility Scripts [SUS] - a collection of utility scripts created in hopes of assisting you in creating other, more complex mods/missions.
  • TacView Exporter [Alpha] - Logs infantry, planes, vehicle movement and track all weapons fired, except bullets that have a rate limit and are logged at most every third of a second per each unit.
  • TCS BattleTracker - arma 3 mod that allows capture and playback of missions.
  • The W teleporter - a tool, which allows you to teleport to any player in the mission with advanced options.
  • Werthles Headless Kit v2.3 - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players. 
  • Werthles' Headless Module - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players. 
  • 7erra's Editing Extensions - Makes creating missions easier. It massively extends the features of the debug console, the 3den Editor, and the Config Viewer while creating no dependency for the client.
  • Zeus Mission Generator 2.0 (AI Mission Generator) - A powerful AI-powered Discord Bot that produces totally unique mission ideas every time.

Mission File Tools

Spoiler

Benchmarking

Spoiler
  • Server FPS limit testing - It simply removes the 50 fps limit. Meaning if your server was running with <50 fps before it will still run exactly the same.
  • Yet Another Arma Benchmark - YAAB - About 2.5 minutes long scripted intro for measuring your average FPS. Emphasis on AI fighting performance, bullets, and explosions.

Coding, Configs, & Scripting

Spoiler

Converters

Spoiler

Classes & Configs

Spoiler
  • Class Editor - This tool allows you to edit any arma3 class defined in the config files.
  • Config Extractor - Extracts a whole config class to the Windows clipboard. It includes every entry in that class plus every subclass (and sub-sub-etc-class) all the way back to the root.
  • [VS CODE] Tutorial: how to config VS Code - Visual Studio Code (VS Code), a simple and feasible coding tool for Arma 3.

Dialog

Spoiler
  • Extended Chat - Adds new functionality to the Arma 3 chat system with emojis, history viewer, message filters and commands!

Extensions

Spoiler

Functions

Spoiler
  • Extended Function Viewer - An advanced Arma 3 function viewer with list filtering, popular themes, multiple file loading methods and syntax highlighting!

Generators

Spoiler
  • Drongo's Config Generator - a simple addon designed to allow the quick and easy creation of new factions (using existing assets). It is editor/loadout based and mostly WYSIWYG. It generates complete config.cpp files ready to be built into .pbo files.
  • DocForge - a class documentation tool for Arma series of game configuration files. It parses config.cpp files and documents class containment, inheritance and selected properties.
  • Loot Table Generator - The class name system of Arma is often confusing and hard to use if you search for a specific item. The Virtual Arsenal improved that situation but if you need to configure large amounts of items it’s the wrong tool. This Mission spawns all weapons and usable items and allows a fast selection of items.

Indents & Parsers

Spoiler

Misc Tools

Spoiler
  • Arma 3 Official Tools
  • Arma 3 Tools on Steam
  • Arma 3 Samples on Steam
  • AttachTo Finder - a dialog with which you can attach any object to another and return the offset.
  • Flummi's ArmaUtils - various little snippets in a little package; scripts that take the mind-numbing chore out of stuff like creating the hiding animations for 30 bullets in a transparent magazine.
  • Lucipher - Cipher / Uncipher SQF files
  • MdhClassReplacea simple javaprogram to replace classes in all ext, sqs, sqf, sqm files in the folder and subfolders of the tool location.
  • P Drive Manager - a code you can insert into a .bat file and edit accordingly to the instructions in the code  to help keep organized and not have alot of bat files for each P Drive.
  • User Input Menus - This mod allows developers to display information to the player and then execute code with their input as argument. 

Text Editors

Spoiler
  • Notepad++ - Notepad++ is a free (as in “free speech” and also as in “free beer”) source code editor and Notepad replacement that supports several languages.

Stringtables

Spoiler
  • Tabler - Arma 3 Translation Helper.

Syntax

Spoiler

 

Colors & Images

Spoiler
  • AnimatePAA - Transform your vehicle skins and marker icons from static images to GIF-like animations.
  • Color Picker - ingame right on the debug console & tools dropdown in 3den.
  • GIMP - Free & Open Source Image Editor GNU Image Manipulation Program.
  • Online PAA Converter - paa.gruppe-adler.de is a free image to PAA / PAA to PNG converter that works 100% in the browser.
  • ReColor - post process effects mod - ReColor mod adds a color correction and film grain post process effects to any mission.
  • Real Light 8 - Reshade comes with 17 different Looks created for Arma 3.

Database

Spoiler
  • ExtDB2/3 - extDB3 is an Arma3 Addon for connecting to Databases (currently only MariaDB/MySQL). The main purpose for extDB3 is for persistent missions in Arma.
  • Intercept-database - A database library for Intercept.
  • Java Extension for Arma 3 (jni.dll) - C extension that could invoke Java code. From the Java side, it would then persist the player's data points to xml files. Later we switched the storage from plain files, to a relational database.

Debugging & Error Checkers

Spoiler
  • Arma Debug Engine - Automatically prints callstack of script errors to RPT and can also do much more things.
  • Arma-ofstream - This Intercept-based addon lets you output debug text to multiple files.
  • NSS Admin Console - This is an Administrating / Debugging / Mission development tool.
  • Object Dumper - Spawns all units/vehicles/weapons/objects associated with a given list of mods. Purpose is to help identify errors generated by mods (by reviewing RPT logs), without having to manually place down all objects in the editor one by one.
  • SVDEBUG - A simple mod tool to debug mission on Arma 3
  • SQFLint - Syntax error checker CLI - SQFLint is command line tool, that checks specified files for syntax errors. It can output those errors in human readable format, or JSON for some further processing.

Discord & Voice

Spoiler

Discord

Spoiler
  • [API] BEC RCon API for Python and Discord - The API is just a straight forward standalone implementation of accessing BEC RCon without having to worry about anything else. Discord is not needed for it!
  • BEC RCon API for Python and Discord - BEC RCon API for Python and Discord is an API for Battleyes Extended Control - Rcon.
  • [Discord] Sentinel - Features: Display and subscribe to Arma News (Launcher), Query Gameserver , Outputs Wiki commands or post the link based on page size, Display your ArmA Unit from the Units page, Steam workshop addons posting via ID
  • [Discord] Viper 0.0.2 - list all pbos, delete a pbo, drag/drop a pbo in a Discord channel to upload it.
  • Stan's Server Monitor Discord Bot - This is a discord bot that can monitor your servers and display some information about them. 

Voice

Spoiler
  • Speakeasy VoiceAttack profile - With Voice Attack and Speakeasy you can use your voice as an extra controller beside your keyboard, mouse, joystick etc.

 

FOV

Spoiler

GUI & UI

Spoiler
  • Adobe XD to Arma 3 - Convert your Adobe XD GUIs to Arma 3
  • Enhanced Video Settings - EVS expands the graphics options with simple config changes.
  • GUI_GRID Fix - The current GUI_GRID variable used by the GUI Editor is broken. This mod fixes it by adjusting some values. The GUI_GRID variable is also used by every ArmA3 dialog/display as it has some advantages over the safeZone-only variable.
  • Unlock View Distance - Allows changing the overall and object view distances in missions which override your personal video options.

Logs, Rpt, & Reports

Spoiler
  • Arma Debug Window (ADW) - This sof just loads RPT file, parse it line by line and reformat to more user friendly form.
  • Arma Error Viewer - small program that reads the .rpt file and displays the errors in nice clean GUI.
  • Baretail RPT viewer - a Windows tail program, it's used for monitoring log file. I use it for watching RPT files in real time especially on my servers.
  • RPT shortener - The first one is the very basic tool the second one is a more advanced tool.  Both are intended to be integrated into a server restarter script/program. Both are command line tools (jars) that take arguments to process the file.

Maps & Terrain

Spoiler
  • A3_ApplyEnochWorldSetupToVanillaA3Terrains - Applies Enoch world configuration (mainly terrain lighting, water surfaces, environment sounds) to vanilla terrains (Stratis, Altis, Malden, Tanoa) and all community terrains inheriting from those (and not customizing the following parameters).
  • Arma 3 Non Editor Objects - a small mod that aims to add "hidden" objects to the 3DEN Editor for mission makers and terrain builders to make use of them.
  • A3_ShowEnochObjects - Makes all street signs from Enoch available in the Editor. This also enables the street signs for X-Cam, MapBuilder and ObjectPlacement TBH.
  • A3_ShowEnochVegetation - Makes all vegetation (clutter, bushes, trees) from Enoch available in the Editor.
  • Bludclot's Buldozer Cursors - high precision cursor models that will let you place and manipulate the smallest of objects, Runway lights and similar.
  • BLandscapeTools
  • Enoch vegetation/street signs for Eden/X-Cam/MapBuilder/ObjectPlacementTBH - Makes all vegetation (clutter, bushes, trees)/street signs and furniture from the upcoming Enoch update available in the Editor.
  • Edaly Tools Template - Tools for '' Terrain Makers '' allow the addition of inaccessible object in 3DenEditor to diversify the mapping and facilitate the export in TerrainBuilder.
  • Heightfield Copy Paste Tool - Allowing easier versioning of HF data by enabling section transfers between versions. Allowing people to work on terrain changes simultaneously.
  • ObjectPlacementTBH - It's a mod you place objects with for terrains. It uses TerrainBuilder template files, to keep problems with importing objects in TB to a minimum and have a solid reliable dataset. It also allows to do surface mask painting
  • Plopper - This is a mod used to place objects on A3 Terrains.
  • XNormal™ - a free app to bake texture maps.

Modeling & Texturing

Spoiler

Mod, Tool Updater, & Steam Workshop

Spoiler

Mod Updater

Spoiler
  • Arma 3 Preset Generator (arma3pregen) - an open source web app that allows you to create, share, customize and download launcher presets based on a list of steam workshop IDs provided via URL.
  • Arma Preset Creator - Generate Arma presets based on the following, Workshop Collections, Workshop Missions with mod dependencies, Mods with dependencies.
  • How to use the Game Updater - allowing Stable and Dev at the same time.

Steam Workshop

Spoiler

 

Server Tools

Spoiler

Administration & Server creation

Spoiler

Administration

Server Creation

Banning

Spoiler

Battleye

Server Database

Spoiler

Server Logs

Spoiler

Server Scripts

Spoiler

Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network

applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and

efficient, perfect for data-intensive real-time applications that run across distributed devices.

 

Credits

To all those BI and contributors to the communities interest in Arma 3

who took the time to create tools and utilities for the betterment and enjoyment of this great game

i hope that my list here would help shine more light on the work and time they spent.

Edited by Gunter Severloh
Added new tool
  • Like 9
  • Thanks 6

Share this post


Link to post
Share on other sites

Update - WIP

Hey guys, my Current position and Sitrep:

  • Currently at Editor, Files, Missions, & Mods category, from there and down all need descriptions, color, and to be linked.
  • Above Editor, Files, Missions, & Mods - all tools linked, descriptions added with font size and color.
  • All categories now have spoilers, along with their subcategories and bulleted as well.

Notes on layout and structure

Looking at the number of sub/categories and the listings contained, i may consider doing the following with my reasons after:

  • Increase the size of each tool name, description for them remains the same.
  • Increase the size by 1-2 font sizes for each category.

Reasons

      Increasing the font size of each listing (tool) would allow that tool/s to standout more, easier to see, idea here is to lower the

time it takes to read and acquire the information being viewed.

 

      Increasing category font size, this im debating on as if i increase the size then it may add to the time it takes to scroll the page

overall what i want to accomplish is for a would be searcher/reviewer to be able to glance at the category and know and have an idea

of what their looking at, then being able to make a decision based on what they need or want to see.

 

Notes Everything is about saving time - my compiling method

Consolidation of all tools into one place

Saves ALOT of time, as you and i know searching can take from hours, to weeks for something you need/want

and may allow you to find something you never seen before and may be useful for you.

 

Sorting & Categorizing based on subject

Saves alot of time because its specific to what a tool is for, so if your looking for a particular tool then its alot

easier to locate it if its within an are with the same type of tools.

 

Alphabetical ordering

Saves alot of time because it not only flows in one direction, its intuitive to how we've think - feet forward, looking ahead,

unalphabetized order is like reading a book thats written from right to left for people that learn to read/write from left to right its counter intuitive to us,

it would be same for those of you who learned the other way, so for the sake of how we been taught its functional.

 

Listings in spoilers

Saves alot of time as it condenses the listings and their information, thereby shrinking the entire compilation and reducing the time it takes to scroll the page.

Unless you like sitting there and spending all your free time scrolling a mile long page, as a matter of priority to be efficient.

 

Accurate, and specific but in general common knowledge

The real challenge and the hardest part of compiling is with tools when bookmarking them is

trying to determine what they were, and where to put them as you want to be accurate when creating a category.

      A category is the container of listings, so it's important to use a common general use of words that everyone is familiar with but also to be accurate as to

what a specific category is for and the audience that its based for.

=============

All for this report currently.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Update - WIP

The following has been completed today:

  • Added descriptions and links to the following categories:    FOV, GUI, Launchers    Logs, Rpts & reports    Models & Object
  • Renamed and relocated the missions and files category to Ammoboxes & Loadouts, Composition Tools, Missions Tools, & Files

Still remaining categories to do, im out of time today as i have to head out to work soon. More to come! Cheers!

  • Like 2

Share this post


Link to post
Share on other sites

Once again Gunter, some very nice and often unappreciated work, these lists are very useful. :rthumb:

ReColor and ReShade could be nice additions for Colors@Images.   

  • Thanks 1

Share this post


Link to post
Share on other sites

thanks for your work as always Gunter!

 

one question though: why not making part of the BIKI, so others can assist too?

  • Thanks 1

Share this post


Link to post
Share on other sites

Mod updater is missing Arma3Sync, you have Swifty in there which is also a launcher/updater. I consider a3s more like a updater than a launcher.

for modeling/texturing https://github.com/ianbanks/arma_3_substance_shader

script debugging https://steamcommunity.com/sharedfiles/filedetails/?id=1585582292

script profiling https://steamcommunity.com/sharedfiles/filedetails/?id=1652506957

stringtables https://github.com/bux/tabler

database extDB2/3 and Intercept_DB

armake is not on armaholic but here https://github.com/KoffeinFlummi/armake

also thats old armake which isn't developed anymore, here is the new one https://github.com/KoffeinFlummi/armake2

classes&configs should link AIO config, and the AIO export script stuff.

Also for addon making tools DokanPbo should make a appearance somewhere, way too few people know that it exists.

 

 

Why do you redirect everything via tinyurl? I don't see any sense in that, people just click links here, no reason for a seperate redirect making the site load slower.

Also people don't know where a link will go to before they click.

Also you put

https://tinyurl.com/pubvk27

instead of

https://www.blender.org/

? I don't understand, the tinyURL link is LONGER, and harder to remember/note down.

  • Thanks 1

Share this post


Link to post
Share on other sites
19 hours ago, EO said:

Once again Gunter, some very nice and often unappreciated work, these lists are very useful. :rthumb:

ReColor and ReShade could be nice additions for Colors@Images.   

Thanks EO and your welcome, doing my part to support and help the community.

I will add those two to the list, i do recognize those, and idk how i missed them because i dont recall seeing them

on armaholic as i would have bookmarked them but thanks for letting me know.

 

8 hours ago, .kju said:

one question though: why not making part of the BIKI, so others can assist too?

I'm not to fond of the biki's coding tbh, and i prefer that the list be on the forum itself and not on another site, if new

and regulars/veterans are already here, then in my mind its more efficient to have the list where everyone is already at.

Also its alot faster for me to list the amount of items on a post which is simpler then mess with code, i've done it so much that

i have a certain system for doing it that allows me to get alot done in less time.

 

    Lastly i prefer to have the feedback and interaction, just like EO mentioned and Dedman's suggestions and points, plus its my work

I have certain principles i abide by when it comes to compiling that i have been evolving over the past 10yrs, so based on the forum limitation and setup

by design i have created what i wanted based on those principles, i also dont like people messing with my work, i do things a certain way for a reason.

7 hours ago, Dedmen said:

Mod updater is missing Arma3Sync

Its under launchers, as i use armasync myself only to start arma3, it can be both a launcher and updater, so i could also add it to the mod updater category.

7 hours ago, Dedmen said:

for modeling/texturing https://github.com/ianbanks/arma_3_substance_shader

script debugging https://steamcommunity.com/sharedfiles/filedetails/?id=1585582292

script profiling https://steamcommunity.com/sharedfiles/filedetails/?id=1652506957

stringtables https://github.com/bux/tabler

database extDB2/3 and Intercept_DB

armake is not on armaholic but here https://github.com/KoffeinFlummi/armake

also thats old armake which isn't developed anymore, here is the new one https://github.com/KoffeinFlummi/armake2

classes&configs should link AIO config, and the AIO export script stuff.

Also for addon making tools DokanPbo should make a appearance somewhere, way too few people know that it exists.

Thanks for those, i will add them to the list, and make some more adjustments.

     You guys are always welcome to point some things out about some of the code, script tools as alot of those were a bit confusing

as i was at first trying to determine what they do, and from there what name for a category would best fit to put them in.

7 hours ago, Dedmen said:

Why do you redirect everything via tinyurl?

Character limitation within a post, i ran into it with my AI compilation list a couple yrs ago, the limit is a 100,000 characters, and i had exactly as you

were saying just put the links of where the items are, well when i did that, i had to redo, and rearrange alot of stuff just to make it work.

 

    Because of that, i ended up with 2 pages worth of lists, when i swapped all the links out for tinyurl i was able to reduce the

character limit quite a bit, and it works as since i had implemented that i still have been able to keep on adding alot of new listings to the thread to this day.

On a sidenote, i actually got that idea from Kju 😄

i know it would probably seem more relevant to that list for the AI as people are always asking about AI this or that, and tools are a whole nother thing.

 

     Im sure at some point i wont ever reach that character limit because theres only so many tools, but i prefer to maintain that, its just preventative maintainance.

7 hours ago, Dedmen said:

Also people don't know where a link will go to before they click.

So your saying i cant be trusted?

i get what your saying for the sake of information, but about 80% of all the tools in the list are on armaholic,

the other amount of tools are on the forums here in this section, and then theres some misc sites that were created from the community, if you want certain links to

point to their respective sites i can change them, but im not going to change the whole list, just right click and open the link in a new tab.

7 hours ago, Dedmen said:

Also you put

https://tinyurl.com/pubvk27

instead of

https://www.blender.org/

? I don't understand, the tinyURL link is LONGER, and harder to remember/note down. 

It's a simple mistake, when i was doing that section i had only so much time before i had to go

i wanted to get 2-3 categories completed, however i see what your saying i didn't really look at it as i was flying through the links as

fast as i could. I can fix it.

 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Gunter Severloh said:

Character limitation within a post, i ran into it with my AI compilation list a couple yrs ago, the limit is a 100,000 characters

How do people manage to post several MB of RPT into here with that limit 🤔

I don't think splitting across two posts is a problem.

 

1 hour ago, Gunter Severloh said:

So your saying i cant be trusted?

trust noone. Everyones account could get hacked at any point.

Share this post


Link to post
Share on other sites
4 hours ago, Dedmen said:

How do people manage to post several MB of RPT into here with that limit

Idk, its possible in the forum upgrades in 2018 expanded that limit, as i ran into that limit just before 2018 started.

 

   I tell you what i slept on the idea as i had to get to bed right after i made my previous post, and you made a good point aside my own reason

of that theres only so many tools, and i have i would think almost all of them including the ones you and EO pointed out, and unlike my AI compilation list thread

this list wont have constant updates with alot of new content, so i will go back and update the links and

reestablish the original links.

 

Heres what i will doing before i do that:

  1. Add to the thread the tools you and EO posted about.
  2. Fix the couple of tools you had mentioned.
  3. Finish the remaining list only linking the tools to their original links/sites.
5 hours ago, Dedmen said:

I don't think splitting across two posts is a problem.

Depends on how you do it, i had split my AI compilation list into posts and pages and then linked them, they

currently are based on two subjects in the compilation which works, but the thread section itself, imo but taking an existing subject

and forcing the reader to go to another page when they are searching for something wastes time.

         Its already hard enough that with such a massive community creating information of whatever throughout the forums and sites, that

all the information be it whatever subject is all over the place, it takes alot of time to locate something based on what your looking for,

for what your trying to do, depending on what it is.

 

The purpose of my lists are to consolidate this information into one location,  currently i have 5 lists, actually alot more then that, but major lists

none the less, and they are split among the forum here which in my next project sssh cant reveal til its ready will compile everything into one place, one central location.

 

         idk about you and anyone else but i hate chasing after stuff, in this day and age in how we want things instantly or quickly, imo it only

fits the reasoning of that overall its just more efficient, time is precious, would you rather spend hours to days, to weeks looking for something, or would you

rather spend several minutes and find what your looking for and do what your looking to do and enjoy the game, thats the idea.

5 hours ago, Dedmen said:

trust noone. Everyones account could get hacked at any point.

Sounds like your paranoid, i think my record what i've done and for the community here proves im trustworthy enough,

regardless antivirus is your friend, but i get what your pointing at, so like i said i will update all the links when i get to it

to provide the info for the links of each tool.

 

Question

What are yours or anyone's thoughts on the tools listed with Alpha and beta as they were created during those early phases of the game

would any of those tools be actually functional based on the current games state of code and architecture, and if so would they still be useful or

are there better tools now that do a more efficient job with more features that could be used instead?

Share this post


Link to post
Share on other sites
9 hours ago, Gunter Severloh said:

Depends on how you do it, i had split my AI compilation list into posts and pages and then linked them

I meant instead of just using your first post here, edit your second post to contain the second part of the list. Such that everything is still one continous list, but across two posts.

 

9 hours ago, Gunter Severloh said:

Question

What are yours or anyone's thoughts on the tools listed with Alpha and beta as they were created during those early phases of the game

would any of those tools be actually functional based on the current games state of code and architecture, and if so would they still be useful or

are there better tools now that do a more efficient job with more features that could be used instead?


"Forward-porting Arma 2 content to Arma 3 [ALPHA]" for example isn't useful anymore really.. People just install the CUP mods and already get everything, instead of copying A2 files over manually.

"Arma 3 Launcher [ALPHA]" well it exists, but I don't think it (same as other very simple launchers) serves any purpose anymore, we now have the Launcher included in Arma 3, and this one has way less features so noone would use that anymore.

"In-game debugging tools [ALPHA]" Arma has a integrated debug console which can already do that, no purpose for some old mod for 2013 to do what the game already does for you.

"SPUNs Color Picker" is a desktop tool to pick colors. https://forums.bohemia.net/forums/topic/222104-color-picker/ here is a in-game color picker.

"Hex to A3 calculator" A very old desktop executable, in an age where that could also be done on a portable tiny website tool. And also its bugged "[0,0,01]" instead of "[0,0,0,1]" Don't see why anyone would ever want to use that.

As a matter of fact.. Here.. 10 minutes of work https://color.arma3.io

"Multi-Image2PAA" is useless now, we have a tool that does exactly that in the Arma 3 Tools package.

"CallExtension v2.0 - Extension Callback." we already have callbacks in the vanilla game, no need for that.

"Grimes' Random Array Function" I don't see any use for that, we have selectRandom and deleteAt script commands, this whole stuff can be replaced by two lines of vanilla SQF script, might ahve been useful in 2014, but almost 6 years later.. not really.

"Python SQF NewLine/Indenter Script" not sure what this is really useful for.. But there is a online tool for that. https://sqfvm.arma3.io

"Tabler - Arma 3 Translation Helper" why is that under "Indents&Parsers"? Thats a stringtable tool, and the github link on armaholic is wrong.

On 10/27/2019 at 3:28 AM, Gunter Severloh said:

A fully working, open-source Virtual Machine for the scripting language of the ArmA Games.

Actually its currently only for Arma 3 really. And the games name is "Arma" not "ArmA".

 

Why are there 4 notepad++ things, out of which 3 are about 5 years out of date? New commands being added means that outdated highlighters are basically useless, don't see any reason to mention them here.

 

"ArmA3Mark [BETA]" YAAB is the de-facto standard for benchmarking. The author of Arma3Mark has been gone for 3 years and the BIF thread is dead for 4 years.

 

On 10/27/2019 at 3:28 AM, Gunter Severloh said:

[BETA] Arma2Net - Import/Export SQM Mission files.

Thats not Arma3Net, Arma2Net is a library to run .net extensions. What you linked there is just a extension which uses Arma2Net.

 

On 10/27/2019 at 3:28 AM, Gunter Severloh said:

FSF FreeDee CSV To SQM - ARMA3 tool to export CSV File from Free dee Addons to mission.sqm

That is from 2014, so at most it uses the pre-3DEN mission.sqm format and is thus kinda outdated. Also that seems to be something specifically for that guys addons and not really useful for the general public.

The author is also gone for about 4 years, and the BIF thread has been dead for 5 years with the last messages stating that the thing is broken and doesn't work.

 

Why are there png files under "Mission File Tools"?

 

"Online Squad.xml Editor - WebApp" That is really just a online squad-xml hoster. And squads are a unit thing, not a "Mission Tool", and totally not a "Mission File Tool" at all.

"MdhClassReplace" Notepad++ and every major text editor has a "replace text in files" feature, which essentially replaces this.

"Arma 3 Alpha to Beta Mission Converter [BETA]" Who still has Arma Alpha mission files that he wants to convert? And who would want to convert to Beta, we have the new 3DEN mission format now which is different again.

"Ar3play" Thats a server side AAR tool, not a mission tool.

"Guillotine tool" Nowadays people just install a headless mod, or copy-paste a headless script into their missions.

"ExecuteEverything" this is essentially just a very spartan debug console, while we already have a much better one in Arma 3 vanilla.

"Particle Editor [ALPHA]" no reason for someone to use a 6+ year old particle editor tool, while we have a current, and actively developed tool available https://forums.bohemia.net/forums/topic/221163-emitter-3ditor/

"LEA" definitely a nice tool, but its missing all the items/weapons that were added since in the last... 4 years. And it has been made completely obsolete by the integration of Arsenal into the game.

Fun fact, I made my own loadout editor back in the time, which could automatically parse Arma files and all loaded mods and thus always have all latest items available, but I scrapped it because Arsenal came to be.

"Addons & Pbos" I find it weird that none of mikeros tools, which literally every non-amateur mod maker uses, are mentioned anywhere.

 

"Launcher and Addons Synchronization" no mention of Arma3Sync?

"Server Creation" and "Administration" are basically the same.

 

"ExtDB-Plus" huh? never heard of it.
"This is based off of work done by the original author, Torndeco; who unfortunately has decided to pull his work down. We aim to continue providing support, bug fixes and binary releases of the original work."

Ah, its just a copy of extDB, that hasn't been updated since early 2015 (the author also hasn't been online since then), while Torndecos extDB has been continously updated/maintained since then and is now at extDB3.

Don't think that makes much sense on this list.

 

"IniDB [ ALPHA]" that has been replaced by INIDBI2, which is actively maintained and not abandoned for 6+ years like IniDB.

 

 

 

 

 

 

 

  • Thanks 1

Share this post


Link to post
Share on other sites

Squint is long gone. I wish it wasn't, but it is.

  • Thanks 1

Share this post


Link to post
Share on other sites
3 hours ago, Dedmen said:

I meant instead of just using your first post here, edit your second post to contain the second part of the list. Such that everything is still one continous list, but across two posts.

i See what your saying but that wasn't possible as there were other replies to the thread after the initial post, also i didn't run into the issue til late 2017 and the thread was posted in 2014.

3 hours ago, Dedmen said:

Actually its currently only for Arma 3 really. And the games name is "Arma" not "ArmA".

Where are you reading that ? ---> A fully working, open-source Virtual Machine for the scripting language of the ArmA Games.

I never said that anywhere and idk even know what your referring too, the descriptions after each tool is what i copied from

the page or thread that described the tool.

3 hours ago, Dedmen said:

Why are there 4 notepad++ things, out of which 3 are about 5 years out of date?

Why are you asking me, i didn't post them on armaholic, their under tools there, so i bookmarked them, and put them in the list.

Like i said in my first update, there are a number of tools/utilities i had a hard time trying to understand what they were, and where to put them

as in create a category for them, and im not referring to notepad++ specifically.

3 hours ago, Dedmen said:

Thats not Arma3Net, Arma2Net is a library to run .net extensions. What you linked there is just a extension which uses Arma2Net.

Tell the guy that posted it on armaholic, i only put down what was there, wtf do i know, im compiling the tools remember, all im doing is copying and pasting,

sorting, condensing and putting all the tools in one place, im not naming the tools, or the titles for them, or writing any descriptions, its copy and paste

and moving them to certain categories based on what they do, all i did.

   If the person posting the tool on armaholic gives a description on what its for and what it does, then i post it, whether hes right or wrong about his labeling, or description of the tool is on him

like i said im a compiler, i dont code, i dont script, ect,. i compile, thats all i've done, since i joined the forum, aside some missions, and other misc things, if something is wrong just point it out

and explain it so i have it correct in my compilation.

3 hours ago, Dedmen said:

Why are there png files under "Mission File Tools"?

Its under utilities on armaholic, thats where the guy posted it, its supposed to be an interactive map for something, so i listed it, idk

if anyone would find it useful and today where we are i dont see the point of it, but maybe look at the page its on and see, as the same

guy posted 3 of the maps.

3 hours ago, Dedmen said:

"Addons & Pbos" I find it weird that none of mikeros tools, which literally every non-amateur mod maker uses, are mentioned anywhere.

     Thanks for pointing that out, i do have it bookmarked among other tools that arent listed but apparently the name never copied

to the post for some reason, idk why.

See my bookmarks  that didn't copy over ---> screenshot

    The name of the tool is on the left and thats what gets posted on the forum, then once i put them where they go into a

category then i have to add the link which you can see on the right to the name of the tool, i wish the name would be embedded

with the link as soon as i place it, it would save me alot of time.

3 hours ago, Dedmen said:

"Launcher and Addons Synchronization" no mention of Arma3Sync?

Armasync is under the Launchers category, but i can add it there too.

3 hours ago, Dedmen said:

"ExtDB-Plus" huh? never heard of it.

Me neither, but thats whats on armaholic ---> http://www.armaholic.com/page.php?id=28204

2 hours ago, Tankbuster said:

Squint is long gone. I wish it wasn't, but it is.

Its on Armaholic http://www.armaholic.com/page.php?id=11817

The links for the installation and setup on Sbmac's page dont work.

 

Overall thanks for the feedback and notes on the tools Dedmen, and Tankbuster, i will go over my list and make adjustments accordingly, and any question's i'll be sure to ask.

  • Like 1

Share this post


Link to post
Share on other sites

Update - WIP

New additions, and changes

  • Renamed  Launcher, & Addons Synchronization to Addons Synchronization, & Launcher
  • Added ArmA3Sync to the category  Addons Synchronization, & Launcher
  • Moved the server creation section to and under Administration
  • Added ReColor & Real Light 8 to Colors and images category thanks Evil Organ for the suggestion!
  • Models & Objects category renamed to Modeling & Texturing
  • Added Arma_3_substance_shader  to the Modeling & Texturing category
  • Added Arma Debug Engine to Debugging & Error Checkers category
  • Added ExtDB2/3 to Databases category
  • Added Intercept-database to Database category.
  • Added DokanPbo to addons and Pbo's category
  • Added Armake2
  • Added Color Picker to Colors and images Category
  • Updated Armake - swapped the link out for github, and changed the description.
  • Updated the link to original link to homepage for Blender.org in the modeling and Texturing category
  • Removed Stratis map pics
  • Removed Forward-porting Arma 2 content to Arma 3 [ALPHA]
  • Removed Arma 3 Launcher [ALPHA]
  • Removed In-game debugging tools [ALPHA]
  • Removed Hex to A3 calculator
  • Removed Multi-Image2PAA
  • Removed CallExtension v2.0
  • Removed Grimes' Random Array Function
  • Removed Tabler - from Indents & Parsers category
  • Replaced Python SQF NewLine/Indenter Script with Indenter Script
  • Removed notepad++
  • Removed ArmA3Mark [BETA]
  • Removed [BETA] Arma2Net
  • Removed FSF FreeDee CSV To SQM

Still more to do based on Dedmen's feedback, as well as add links, descriptions, and update the links overall.

 

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Gunter Severloh said:

Its on Armaholic

Lots of garbage is on armaholic. Even stuff that gets uploaded there by armaholic stuff without any permission whatsoever. There is some of my stuff on there, I never gave permission of it to be reuploaded anywhere.

Armaholic staff doesn't care.

Armaholic also has TFAR 0.9.13, even though that version never did, and never will exist.

In short, don't trust anything on Armaholic.

 

2 hours ago, Gunter Severloh said:

all im doing is copying and pasting

I don't see much worth in such a list if it is not properly curated.

  • Like 2

Share this post


Link to post
Share on other sites
58 minutes ago, Dedmen said:

I don't see much worth in such a list if it is not properly curated.

   I agree, but copying and pasting isn't exactly what im doing even though thats what i said, thats just part one large part of the process to create a list

which took alot of time to collect all the tools, and more a challenge to look at every tool and description to understand what they were for and determine

how and in what to categorize them.

          With your feedback i think the thread has improved quite a bit already, much appreciated, still more to do obviously so if theres any

other tools, or even category names that could be adjusted let me know and reason for it. I'll get back to this in my next freetime.    

Share this post


Link to post
Share on other sites

Update - WIP

The following has been completed:

  • Finished adding descriptions and linking remaining tools
  • Updated Addons & Pbo's category replacing links of tools with original links instead of tinyurl

Remaining Tools in each category give or take some tools already listed need to have their urls replaced yet.

 

Anything i missed that needs to be adjusted or added please let me know.

  • Like 2

Share this post


Link to post
Share on other sites
[E2TB] Export To Terrain Builder - a small module for Arma 3 that allows you to export data to Terrain Builder in .lbt file format.

That's wrong, it exports to clipboard so you can paste into a .txt file not .lbt. And its used for replacing the built in exporters for eden and x-cam which don't work correct for some rotations.

 

You are also missing ObjectPlacementTBH from Terrain & Maps, https://steamcommunity.com/workshop/filedetails/?id=1242712395

Share this post


Link to post
Share on other sites
4 hours ago, RoF said:

That's wrong, it exports to clipboard so you can paste into a .txt file not .lbt. And its used for replacing the built in exporters for eden and x-cam which don't work correct for some rotations.

Tell that to the author then

 http://www.armaholic.com/page.php?id=33393

as i only put down his brief description from the page there, tell him on his release thread

https://forums.bohemia.net/forums/topic/211278-e2tb-export-to-terrain-builder/

he was last on October 17th.

 

I'm only compiling the tools here not making up the descriptions, or the names of the tools, please understand that,

make up your minds what the tools do and give me the correct functional description for the tool if i should list them.

4 hours ago, RoF said:

You are also missing ObjectPlacementTBH from Terrain & Maps, https://steamcommunity.com/workshop/filedetails/?id=1242712395

Will add it thanks, but there will be alot more then just that as i never did a search on steam workshop, that will be i will be doing next anyways along with the urls.

Update

  • Added ObjectPlacementTBH Terrain & Maps category
  • Renamed and moved the category  Terrain & Maps to Maps & Terrain as it wasn't in alphabetical order
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Gunter Severloh said:

Tell that to the author then

 http://www.armaholic.com/page.php?id=33393

as i only put down his brief description from the page there, tell him on his release thread

https://forums.bohemia.net/forums/topic/211278-e2tb-export-to-terrain-builder/

he was last on October 17th.

 

 

It says it on his thread and workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=1174073713

Under "how does it work"

Share this post


Link to post
Share on other sites

Like i said i grabbed the brief description at the top of the page on armaholic, and added it to the list for the tool

you said its wrong, and now he's correct, or what?

    The point of the description for the tool is to describe briefly what it does, on his SW page you linked, the how does it work is a process of using the tool

which is not what i need as it dont tell me anything about the overall concept and function of the tool.

 

As he has on the top of the page

"E2TB is a small module for Arma 3 that allows you to export data to Terrain Builder."

I could use that if you deem that to be correct.

Share this post


Link to post
Share on other sites

Update

The WIP aspect of the list is completed, all urls that were previously linked as tinyurls have been reverted to their original links.

I still need to do a search on steam workshop but i will add anything i find to the list as an update.

     This took me a bit longer to finish as my real life rather my full time job currently has me doing 12-16hr nights, along with Saturdays

and some Sundays which is against the labor laws here, wtf :h:

     Anyways hope this list will help those looking for tools better find what their looking for, all for now. Cheers!

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Update

Added new tools from Steam Workshop

Ammoboxes & Loadouts, Composition Tools, Missions Tools, & Files

Mission Tools

  • A3_HideAssetsFromEditor - Hides all A3 assets from BI from the editor and arsenal (infantry, vehicles, objects, buildings, etc). This is useful if you want to do missions or check out assets from third party mods, and unclutter the editor/arsenal.
  • Achilles - a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.
  • Ares - Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
  • Class Editor - Allows to you to edit the classes of units ingame.
  • CompoT - CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making.

  • CompoT_dev - CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making.

  • Disable 3den Mission Preview Shortcut - In case you hit the enter keys too often and accidentally start the mission this mod is for you. It disables exactly that.
  • Easy Editor Tools - This is an accumulation of scripts available via the action menu to assist in mission creation.
  • Emitter 3Ditor - Add and use particle and light emitters in your scenarios without any scripting.
  • GCam Cinematic Camera Tool - Allows you to create cinematics for your missions or videos.
  • LRG Fundamentals - is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission.
  • MCC Sandbox 4 - Mission Making The Easy Way - You can create missions without any scripting knowladge and alter them in while in game. You can save your missions and share with friends.
  • MGI ADVANCED MODULES - Pack of modules for mission writters. SP/MP compatible.
  • MGI Tactical Pack V3 - This add-on is a pack of tools such as AUTO-REPACK, FATIGUE MANAGER, ENHANCED GPS, ENHANCED MAP TOOLS, TACTICAL ICONS, ARSENAL TEST, HALO JUMP,.. and much more!
  • MRHMilsimTools - Optionals - RHS_CBPS - adds the possibility to spawn compositions when the CBPS tent is deployed on RHSUSAF CBPS medical vehicle. Compositions can be assigned via CBA options menu.
  • Post Process Effect Editor - A mission for editing, viewing and exporting post process effects, and exporting them your mission or mod.

  • Show Object ID's Eden plugin - This mod allows you to toggle map ID markers in 3DEN editor.
  • TCS BattleTracker - arma 3 mod that allows capture and playback of missions.
  • Werthles Headless Kit v2.3 - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players.

  • Werthles' Headless Module - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players. 

  • 7erra's Editing Extensions - Makes creating missions easier. It massively extends the features of the debug console, the 3den Editor, and the Config Viewer while creating no dependency for the client.

Composition Tools

  • CUP Compositions - add the original ArmA II ObjectCompositions to ArmA III so that they can be used in connection with CUP Mod.

Coding, Configs, & Scripting

Generators

  • Drongo's Config Generator - a simple addon designed to allow the quick and easy creation of new factions (using existing assets). It is editor/loadout based and mostly WYSIWYG. It generates complete config.cpp files ready to be built into .pbo files.
  • Loot Table Generator - The class name system of Arma is often confusing and hard to use if you search for a specific item. The Virtual Arsenal improved that situation but if you need to configure large amounts of items it’s the wrong tool. This Mission spawns all weapons and usable items and allows a fast selection of items.

Debugging & Error Checkers

  • Arma-ofstream - This Intercept-based addon lets you output debug text to multiple files.
  • NSS Admin Console - This is an Administrating / Debugging / Mission development tool.
  • SVDEBUG - A simple mod tool to debug mission on Arma 3

GUI & UI

  • Enhanced Video Settings - EVS expands the graphics options with simple config changes.
  • GUI_GRID Fix - The current GUI_GRID variable used by the GUI Editor is broken. This mod fixes it by adjusting some values. The GUI_GRID variable is also used by every ArmA3 dialog/display as it has some advantages over the safeZone-only variable.
  • Unlock View Distance - Allows changing the overall and object view distances in missions which override your personal video options.

Maps & Terrain

  • Arma 3 Non Editor Objects - a small mod that aims to add "hidden" objects to the 3DEN Editor for mission makers and terrain builders to make use of them.
  • A3_ApplyEnochWorldSetupToVanillaA3Terrains - Applies Enoch world configuration (mainly terrain lighting, water surfaces, environment sounds) to vanilla terrains (Stratis, Altis, Malden, Tanoa) and all community terrains inheriting from those (and not customizing the following parameters).
  • A3_ShowEnochObjects - Makes all street signs from Enoch available in the Editor. This also enables the street signs for X-Cam, MapBuilder and ObjectPlacement TBH.
  • A3_ShowEnochVegetation - Makes all vegetation (clutter, bushes, trees) from Enoch available in the Editor.
  • Edaly Tools Template - Tools for '' Terrain Makers '' allow the addition of inaccessible object in 3DenEditor to diversify the mapping and facilitate the export in TerrainBuilder.

Server Tools

Administration & Server creation

  • A3_HidePlayableContent - Hides all A3 SP and MP missions and campaigns from BI. This is useful if you want to unclutter the mission selection.
  • AZM Admin Gui - Allows you to execute various commands ingame during mp as an admin.
  • VTS 4.0 - Live Multiplayer Mission Creating Tool for A3 - VTS allow the Game master(s) to create multiplayers cooperatives missions in real time (players connected). with a lot of short cuts to make it quickly.

=============

 

Misc addition

  • Added overview video to top of the list

 

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Update

added the following tools to the list:

 

Coding, Configs, & Scripting

Dialog

  • Extended Chat - Adds new functionality to the Arma 3 chat system with emojis, history viewer, message filters and commands!

Extensions

  • Http requests extension - Extension to make http requests, currently only supports basic GET requests and POST requests.

Functions

  • Extended Function Viewer - An advanced Arma 3 function viewer with list filtering, popular themes, multiple file loading methods and syntax highlighting!

Misc Tools

  • User Input Menus - This mod allows developers to display information to the player and then execute code with their input as argument. 

 

Colors & Images

  • AnimatePAA - Transform your vehicle skins and marker icons from static images to GIF-like animations.

 

Server Tools

Administration & Server creation

  • Password Keychain - Plug-n-play mod that remembers passwords for servers you've joined. Password management UI included.

==================

Misc update

  • Fixed a few misspelled words in tool descriptions.
  • Made bold all tool titles to make them stand out more from the description.
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×