haleks 8212 Posted January 8, 2019 Mod version : 0.1 (2019.01.08) Derelict : Derelict modifies structures and vegetation of Arma 3 terrains to give Stratis and Altis an abandoned atmosphere. It retextures most buildings to look neglected, damaged or rusty - these changes apply to any terrain using those structures, so this mod should only be used when playing on vanilla islands. Features * Retextured buildings. * Vegetation modifications (WIP). * Disabled artificial light sources. * No performance impact. * No dependencies. License Derelict Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Permissions beyond the scope of this license may be available on request. Using Derelict Mod on monetized servers is strictly forbidden. Download link Mod development support : 21 6 Share this post Link to post Share on other sites
CrazyCorky 463 Posted January 8, 2019 Can't wait to check this out!! 1 Share this post Link to post Share on other sites
Gill93 342 Posted January 8, 2019 (edited) 18 hours ago, haleks said: -snip- Awesome work man thank you. Edited January 9, 2019 by R0adki11 no need to quote images and the whole thread. 1 Share this post Link to post Share on other sites
EO 11277 Posted January 8, 2019 Old school Ravage feels... 5 Share this post Link to post Share on other sites
wetnreckless 17 Posted January 8, 2019 This will definitely bring some new life to some of the vanilla maps 1 Share this post Link to post Share on other sites
miasdad 94 Posted January 8, 2019 3 hours ago, haleks said: * Vegetation modifications (WIP). I recall a query I posted here on this subject awhile back about dead trees and vegetation.Is that what this feature does? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 8, 2019 Well done Haleks and congratulation for the release ! 2 Share this post Link to post Share on other sites
LSValmont 789 Posted January 8, 2019 This is amazing Haleks! Downloading Assap! I love that it is performance friendly while giving lots of immersion! God we needed something like this! Thanks 2 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 9, 2019 Ohhh I thought it was a fashion collection by world´s finest designer Jacobim Mugatu, staring Derek Zoolander... nvm Seriously thou, any plans for Malden? Kudos for the release (and waiting anxiously for the mirrors) Cheers! 1 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted January 9, 2019 niice, thank you! 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted January 9, 2019 Great job, I look forward to using this with Ravage. 1 Share this post Link to post Share on other sites
redarmy 422 Posted January 9, 2019 Why do i get the feeling that by checking this out, im gona get pulled back into the apocalypse realm of Arma3. 5 2 Share this post Link to post Share on other sites
EO 11277 Posted January 13, 2019 After a few days with Derelict loaded, Altis is looking beautifully grim, it feels like i'm revisiting a once known place after a couple of bad decades have passed. If there is any movement going forward with Derelict... Spoiler "Land_BellTower_02_V1_F" > "Land_BellTower_02_V1_ruins_F" "Land_BellTower_02_V2_F" > "Land_BellTower_02_V2_ruins_F" "Land_cmp_Tower_F" > "Land_cmp_Tower_ruins_F" "Land_dp_bigTank_F" > "Land_dp_bigTank_ruins_F" "Land_dp_smallTank_F" > "Land_dp_smallTank_ruins_F" "Land_spp_Mirror_F" > "Land_spp_Mirror_ruins_F" "Land_TTowerBig_1_F" > "Land_TTowerBig_1_ruins_F" "Land_TTowerBig_2_F" > "Land_TTowerBig_2_ruins_F" "Land_Radar_F" > "Land_Radar_ruins_F" "Land_TentHangar_V1_F" > "Land_TentHangar_V1_ruins_F" "Land_Chapel_V1_F" > "Land_Chapel_V1_ruins_F" "Land_Chapel_V2_F" > "Land_Chapel_V2_ruins_F" "Land_Chapel_Small_V1_F" > "Land_Chapel_Small_V1_ruins_F" "Land_Castle_01_tower_F" > "Land_Castle_01_tower_ruins_F" "Land_Lighthouse_small_F" > "Land_Lighthouse_small_ruins_F" "Land_ReservoirTank_V1_F" > "Land_ReservoirTank_Rust_F" ...church ruins, industrial ruins, solar power farm ruins, bombed out radar stations. I ran a rough building replacement script with the above classnames + Derelict, man Altis looked really f***ed up! PS, I'm glad we have the sanctuary of this forum, Steam comments bring out the worst in humanity. 1 2 1 Share this post Link to post Share on other sites
vafana 110 Posted January 13, 2019 Any mirror please..? I hate Steam .... Share this post Link to post Share on other sites
haleks 8212 Posted January 13, 2019 5 hours ago, EO said: After a few days with Derelict loaded, Altis is looking beautifully grim, it feels like i'm revisiting a once known place after a couple of bad decades have passed. If there is any movement going forward with Derelict... Reveal hidden contents "Land_BellTower_02_V1_F" > "Land_BellTower_02_V1_ruins_F" "Land_BellTower_02_V2_F" > "Land_BellTower_02_V2_ruins_F" "Land_cmp_Tower_F" > "Land_cmp_Tower_ruins_F" "Land_dp_bigTank_F" > "Land_dp_bigTank_ruins_F" "Land_dp_smallTank_F" > "Land_dp_smallTank_ruins_F" "Land_spp_Mirror_F" > "Land_spp_Mirror_ruins_F" "Land_TTowerBig_1_F" > "Land_TTowerBig_1_ruins_F" "Land_TTowerBig_2_F" > "Land_TTowerBig_2_ruins_F" "Land_Radar_F" > "Land_Radar_ruins_F" "Land_TentHangar_V1_F" > "Land_TentHangar_V1_ruins_F" "Land_Chapel_V1_F" > "Land_Chapel_V1_ruins_F" "Land_Chapel_V2_F" > "Land_Chapel_V2_ruins_F" "Land_Chapel_Small_V1_F" > "Land_Chapel_Small_V1_ruins_F" "Land_Castle_01_tower_F" > "Land_Castle_01_tower_ruins_F" "Land_Lighthouse_small_F" > "Land_Lighthouse_small_ruins_F" "Land_ReservoirTank_V1_F" > "Land_ReservoirTank_Rust_F" ...church ruins, industrial ruins, solar power farm ruins, bombed out radar stations. I ran a rough building replacement script with the above classnames + Derelict, man Altis looked really f***ed up! PS, I'm glad we have the sanctuary of this forum, Steam comments bring out the worst in humanity. Yeah, the "That escalated quickly" syndrom is very strong on Steam. ^^' Thanks for the suggestions EO, I'll try those and see how it looks. Right now, Derelict is mostly about texture swaps, rather than 3d models replacements (I explored that road in the earlier versions of Ravage, with mixed results), but these buildings aren't too common so that could work nicely. @corporal_lib[br]: The mod might well be extended to Malden, yes - I just need to make some time for it (the process is rather tedious and boring - scripting is definitely more fun than config fidling, haha). No plans for Tanoa though - too many of them structures are unfinished (they don't have damaged textures or models). Regarding mirrors : I will only host on Steam for practical reasons, but anyone is free to mirror it - I will update the OP with links if needs be. 3 2 Share this post Link to post Share on other sites
gaverio 100 Posted January 14, 2019 14 hours ago, vafana said: Any mirror please..? 11 hours ago, haleks said: Regarding mirrors The mod is already on Armaholic 4 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 19, 2019 On 14/1/2019 at 5:45 AM, gaverio said: The mod is already on Armaholic Spoiler Share this post Link to post Share on other sites
wetnreckless 17 Posted January 28, 2019 @haleks I was wondering for the retextures for the vanilla builings, did you do a config override? Share this post Link to post Share on other sites