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[CooP, TvT, CTI] Dissension

Objective

Kill the opposing team's commander. That's it. That's the primary objective. There are hundreds of secondary objectives, but this is the primary one.

 

 

Features

 

 

Downloads:

 

Update Time! Several bug fixes -

 

Removed all nonsteerable parachutes to fix game from freezing.

1st Attempt at preventing AI units from getting stuck

All players can construct items off the same crate to assist in building bases (will still require own purchased HQ)

Fix for towns that have only 1 person left to cap. (Towns that report only 1 remaining WITH A FULL BAR have simply not been initialized yet).

Several other small bug fixes

 

Dissension Altis V1.2

Dissension Tanoa V1.2

Dissension Source Files

 

The steam version will be updated once I can figure out this issue here

 

AI Commanders

These AI commanders are more than your "capture closest territory" formulas. They come with randomized personalities and army traits.

Personalities:  These will dictate how the AI choose to engage enemies. Some commanders will like all-out blitzkrieg strategies while others prefer more subtle approaches.

Army Traits: These will determine what the commander prefers to create their army with. Every commander will have the basics, but some will prefer more infantry while others will prefer more tanks.

These traits interact with many variables to create a unique experience each game. Each of these traits can drastically change the approach the commanders take to the battlefield. Perhaps one commander prefers settings traps and ambushing enemies, while another prefers a Blitzkrieg approach, while yet another prefers to sit back and let the artillery do the talking.

 

AI Hate Humans

AI commanders always have something in store for players. They like to adapt to what players are doing. If they notice you using a little too much air, they will just order (which takes resources) a lot of anti-air vehicles, planes, or whatever they'd like. They will match your force with equal force, if they have the resources. Simply steam rolling over the AI with numbers will not be enough - you will need strategy. You will need to attack the AI from multiple sides. 

Have fun trying to simply "drop" onto the commander to kill him. He doesn't like that. WORK AS A TEAM!

Dissension offers an actual difficult Players vs AI challenge. You have to work together.

 

AI Base Construction

The AI commander will dynamically utilize squads to defend, patrol, and assault areas. The AI commander will deploy structures and respawn points in new locations to keep the travel time to a minimum for troops while also generously giving out vehicles to select AI squads to traverse the distance before and after combat. Even bodies of water are not a problem as AI will automatically use aircraft  to transport units AND vehicles across great expanses of land or sea.

Each spawned unit takes 1 ticket and costs resources. It is vital that the AI commanders can quickly expand and spend resources effectively to produce a steady stream of units.

 

Player Base Construction

Players can construct their own bases where they can respawn, sell vehicles, sell gear, purchase gear, and purchase vehicles. Be warned, AI will actively seek out player bases if they are  too close.

 

Base Destruction

Base objects must be destroyed by placing "explosives" on them. If the explosive is not disarmed, it will...explode... and destroy the structure. Players must protect their structures against enemy players and AI alike, lest your base be removed from the face of the planet.

 

Randomized Map Resources

Dissension can run on almost any map that has multiple  towns and is properly configured, with a simple copy and paste setup. In Dissension, you don't just fight over the towns, you fight over everything.

See that interesting point on the map? Yeah, you have to capture that. See that random little island that most people forget about? Yeah, that needs to be captured, prepare for an island invasion. 

Each map grid, and each town, produce resources for the AI commander's war machine. The more towns/grids you capture, the more cash you get as well.

Every town produces a randomize amount of all four resources (Oil,Power,Cash, and Materials). Every grid produces 1 random resource, based off what map objects are around that grid.

 

Advanced UI Design

Navigate every feature the game has to offer right from the convenience of a single screen. This UI was lovely crafted by Soolie,  a master of ArmA UI design.

 

Supply Lines 

As the battlefield expands, so does the commander's need for supplies. Supplies must be ferried by players to local structures. Delivering these supplies gives the commander a nice boost of resources and you get a nice cut of the cash as well.

 

Recruit AI

Recruit AI into your squad to help man vehicles or to take with you into a town! Every 10 levels gives you one additional AI that you can recruit.

 

Custom Medical/Engineer/Sniper System

This comes with a custom medical system. It's simple, but effective. Engineers get rewarded for doing their job, and medics get rewarded for doing their job. 

You just revived someone? Well here you go pal, here's some nice cash and a little bit of XP.

You just got revived by a player without a medikit? Well you're up, but pretty bruised and slow. Well, a FAK will get you up to a decent speed...but without a medic you won't be healed completely.

Are you a sniper? Well don't worry if you don't get a lot of kills - the further you can shoot that enemy standing stupidly in the open, the more money you can get!

 

Custom rearm/repair/refuel system

Ha! You thought you could just hop into an artillery piece and saturate the map with arty without paying for it, didn't you? Well not only do you have to pay  for the artillery. You have to PAY FOR EACH ROUND. Yep. When you go to rearm, you get charged for every round. Ouch. Better make sure those rounds count. This holds true for repairing and refueling, it will cost you.

 

Non-Restrictive Leveling System

What's this? A leveling system in an ArmA mission that doesn't simply let you unlock weapons? Weapons that you already paid to have? So, what. Your fancy leveling system must unlock the right to access vehicles? No? Hm. What does it do?

 

The leveling system simply allows you to gain access to unique abilities that do not offer a severe advantage over the battle field. The heavier abilities take time to level to and are costly. While the most frequently used lesser abilities take a few hundred $ and allow you to resupply your team more effectively. You get the idea. It's a fun way to watch yourself progress without it overriding what you do.

The idea is simple: Give the player more things to play with, not return what they lost.

 

Freedom of Movement

Just like many other CTI missions, the players are free to do just about anything. Perhaps you enjoy helping the AI take towns. Or maybe you enjoy setting up ambushes on convoys or supply lines. The sky is the limit and Dissension aims to create a fun experience no matter where you go in the world.

 

Squad Radar

What? Another scripted squad radar? Big deal. 

Wait! This one is fancy, I promise. See? Hit backspace there. You see? You can filter through all sorts of different modes. You can see names, primary weapon, secondary weapons, unit roles, or even disable it!

 

Vcom AI

Vcom AI is baked right into the mission, SO DON'T RUN THE MOD WITH THIS. This means that the AI are vicious in attacking the players AND don't break the mission. Because it was designed around it by the guy who made the mod! Would you just look at that. I hope you like being mortared.

 

Vehicle Customization

Feel free to deck out your vehicles with whatever gear you want! Take advantage of ArmA's customizable vehicles. Would you like to have 12 GBU's on that plane? Well you can do that! If you can pay...

 

Parameters, Parameters, Parameters

Almost everything about Dissension is customizable. Just look at the size of these parameters! 

 

I'm sure there is more...but that is all I will put down for now. Come play! Join in on the fun! Help test!

 

 

Have questions? Want to play with a group? Have suggestions? Want to pick a fight? Come to our Discord!

 

https://discord.gg/gxc2Wzy

 

I spent many, many, many hours on this project. Feel free to warm your cold heart by donating to a poor ArmA 3 coder:

DONATE TO WARM MY COLD HEART

 

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Hi,

I got an error : Script scripts\ServerCompleteInit.sqf not found

And I end in the sea.

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2 hours ago, Erendil said:

Hi,

I got an error : Script scripts\ServerCompleteInit.sqf not found

And I end in the sea.

Double check the post. You can't host your own server at the moment

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1 hour ago, kremator said:

Fantastic news @genesis92x !  Got excited today when I saw the old thread getting locked !  Many, many thanks !

Thanks Kremator :) I look forward to having a chance to play with everyone and do some real high numbers testing. Perhaps this weekend sometime. If anyone would like to join in for a game, or check it out, please feel free to join the server or discord.

 

I typically hang-out on the discord whenever I have free time. Feel free to leave a message as well!

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Are you planning to release the mission to all, following the massive debug so that we can host on our own dedi servers ?  I ask cos I tend to play alone (awwwww) with AI only, and have been very impressed with the AI capability in the earlier Dissension versions.

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17 minutes ago, kremator said:

Are you planning to release the mission to all, following the massive debug so that we can host on our own dedi servers ?  I ask cos I tend to play alone (awwwww) with AI only, and have been very impressed with the AI capability in the earlier Dissension versions.

 

I do intend to release it to everyone after some more thorough debug testing if possible. This means hopefully a game of at least 30 people for an extended period of time. I know these things take a little bit of time to build up to that, but I am confident in the mission's replayablility to keep pulling people back for the initial testing phases.

 

Hopefully this weekend I can get a good game of ArmA going 

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I really love this. I use GOMs aircraft loadout on our server, your vehicle in game editor is pretty snazzy also. Love for that to be released as a separate script.

Ill be hoping on more to play.

 

Thanks for the hard work.

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Congrats on the release. Server's running great. Who made that ui doe? <3

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On 20/06/2018 at 11:47 PM, genesis92x said:

 

I do intend to release it to everyone after some more thorough debug testing if possible.

 

That's great to hear, as i once released i would like to make an Unsung Vietnam Mod Version.

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Thanks to everyone who had a chance to play on the RHS server :) Worked well and found many fixes.

 

Let's expect a bug fix + full release in the near future.

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Dissension has a bright future :D Great work Genesis <3

 

If you haven't yet tried Dissension you should, server details first post 

 

 

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Hi.Long time lurker, first post.

I've been using Vcom A.I forever.I had to try Dissension.Played for a bit this week on the server with 2 guys.Its really good,very easy to use,great U.I.

Love the feeling of being behind enemy lines,the friendly A.I create a great immersion feel as well.

Congratulations on this milestone and i hope you can release soon.;Very well done.

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Just jumped onto the server there .... middle of night, but put on my NV :)  Next thing I noticed was that nearly all areas have just ONE person left to kill.  I took a tank to a far off area and still everything was at 1 person left.  Couldn't figure out why, as other areas should have been lit up like a christmas tree !

 

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20 minutes ago, kremator said:

Just jumped onto the server there .... middle of night, but put on my NV :)  Next thing I noticed was that nearly all areas have just ONE person left to kill.  I took a tank to a far off area and still everything was at 1 person left.  Couldn't figure out why, as other areas should have been lit up like a christmas tree !

 

 

When you see just 1 person left in a grid and the colored bar at the top is full, then that means that grid hasn't been activated yet.

 

I'm a little unclear on what activates sectors and cities, but if you open the map and press the key J, you can see which cities are active. They have a filled blue circle around them. For now the servers are set up to have a max of 2 active cities at a time. If less than two cities are active, you might be able to active an other city of your choice by going into that town, but do it before an other city activates.

 

As for grids, I'm more unclear on that as it seems more random, but I guess I just haven't figured out the rules yet. But again basically you just drive into a grid, and it should active.

If a grid doesn't activate, I think it means too many other things/grids/units are active other places, but I'm unsure about this.

 

But there could also just be the issue of the server glitching and needs a restart. It should restart every 4 hours. Especially the RHS server has a tendency to glitch because of RHS problems.

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Restarting every four hours isn't that cool .... as there is no way to capture a whole island in that ime :(

 

An idea of the active grid would indeed help.

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5 hours ago, kremator said:

Restarting every four hours isn't that cool .... as there is no way to capture a whole island in that ime :(

 

An idea of the active grid would indeed help.

 

The conquered grids and towns, base installations, etc. are persistent between restarts.

 

Meanwhile, standby on the RHS version -- I was trying to do Dom a favor by fixing his simple param for the player stamina, but for whatever reason only vanilla units are spawning now....

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14 hours ago, kremator said:

Restarting every four hours isn't that cool .... as there is no way to capture a whole island in that ime :(

 

An idea of the active grid would indeed help.

 

Also press "J" in the game :) It will show you the active grids.

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Hi, Genesis. thank you for your hard work on Dissention - it is great mission. i've been connected twice and played a while on server.

may I put all my impressions, questions and suggestions in one pile here? :)

UI is very nice. will it work with units and vehicles from addons as well as with vanilla assets?

is it possible to customize, what factions to use as OP, BLU, RES?

several times urgently missed the button "unflip vehicle". "towing" feature works very well, but sometimes it is not enough to beat the consequences of A3 physics. :)

as mentioned a few posts earlier, the friendly AI creates a great sense of immersion. with the same success an enemy AI, appearing in front of you one by one from nowhere, breaks this feeling. :)

of course, I have ideas, how the capturing areas should look like, but I know that spouting ideas with no understanding about how the scripts and the whole mission works is pointless. :)

thanks again for release! definitely, will play it.

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You need more power to the server mate :D ping is 150+ at all time....

 

and plz update so we can play :D

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On 8/1/2018 at 11:25 AM, loopdk said:

You need more power to the server mate :D ping is 150+ at all time....

 

and plz update so we can play :D

I am working on an update now :D! Making some changes to the game play to slow it down a tad. The game is just too quick. I want to encourage more player made bases, because defending those is a lot of fun, and foster a more slow march/front line combat feel.

 

Also...I'm giving it all she's got captain!

The server is a 32 GB DDR4, 4.0GHZ, AMD Ryzen 7 16 core, SSD setup.

 

I think there may be too much going on...

 

Tomorrow evening I plan on updating a new version and playing Vanilla. I am going to be recording a little mini-series of it. The more people the merrier.

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4 hours ago, Da Capin said:

I was wondering, is the vanilla server running TFAR & CBA as optional?

 

The vanilla server is NOT running TFAR as optional. Although I have no problem throwing the key on there to allow it. I think TFAR requires the server to be running the mod as well though...

 

CBA is allowed on the vanilla server

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I believe you can add TFAR as an optional so it's not a requirement but yes it would be needed server side, would this be possible? We're really liking this over at 3Para-GU and TFAR makes comms a lot easier :) and we were wanting to try this out with a few of us on.

Absolutely loving the work behind the mission tho, CTI done right :D

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