honkitonk 0 Posted February 15, 2012 Please make detailed unit skills to be configurable in editor something like this but in editor! Not only in Editor. In the settings you should be able to set the skills of the ai in detail. At least for aiming speed, aiming precission and some kind of situational awareness - like hearing shots in different distances ... Share this post Link to post Share on other sites
verde13 0 Posted February 15, 2012 - More and far better animations, especially when unarmed units are concerned. - Much improved AI such as not standing in a firefight, ability to CQB indoors and most importantly AI driving/ pathfinding. - Realistic penetration system for armored vehicles. - Better, more immersive sounds. Share this post Link to post Share on other sites
spooky lynx 73 Posted February 16, 2012 - Better warheads simulation (KE, HEAT, FRAG). - Realistic penetration system. - Realistic story but not some megamix. Share this post Link to post Share on other sites
f27sharps 1 Posted February 16, 2012 UH 72 MEV Lakota (EC145) for MEDEVAC and AAS 72 X (EC645) for recon Helicopter AAS72X http://media.marketwire.com/attachments/201110/MOD-29820_aas72x_army_1.jpg http://sitelife.aviationweek.com/ver1.0/Content/images/store/6/10/06c7dcde-d3db-4ec5-9a93-99950a29380c.Full.jpg UH 72 Lakota http://www.militaryfactory.com/aircraft/imgs/eurocopter-uh72-lakota.jpg Share this post Link to post Share on other sites
Choki 10 Posted February 16, 2012 - More and far better animations, especially when unarmed units are concerned.- Much improved AI such as not standing in a firefight, ability to CQB indoors and most importantly AI driving/ pathfinding. - Realistic penetration system for armored vehicles. - Better, more immersive sounds. Same here, like I think the 80% of the Arma players Share this post Link to post Share on other sites
Gerwazy 10 Posted February 17, 2012 A first aid system without any modules. Also is it possible to make a whole house out of destroyable bricks or something in physx? Just imagine community made buildings. Share this post Link to post Share on other sites
K115 10 Posted February 17, 2012 - 3D Aiming with ACOG and also Scope such as BF3, but be a realistic - CQB indoor fight - Limnos island with Snow - Better animations Share this post Link to post Share on other sites
f27sharps 1 Posted February 17, 2012 _ More animations on vehicle (doors/ramp/Flaps...) _ Cargo player will can close/open door when ennemy firing on vehicle _ Player can place where they want with interface like VBS2 Share this post Link to post Share on other sites
gamers2000 10 Posted February 17, 2012 - Actual duplex inter-process communication. Share this post Link to post Share on other sites
purepassion 22 Posted February 18, 2012 I'd like to see Jetski's in Arma 3. Especially a military version would be really nice :) Share this post Link to post Share on other sites
Maio 293 Posted February 18, 2012 I'd like to see Jetski's in Arma 3.Especially a military version would be really nice :) To that, I add the Quadski- Pure amphibious recon :D Share this post Link to post Share on other sites
Angle 10 Posted February 18, 2012 There is one thing i want above all else. Vehicle control option: Free-look on by default. Share this post Link to post Share on other sites
f27sharps 1 Posted February 18, 2012 (edited) Kel-TEC KSG 12 http://4.bp.blogspot.com/-J-C9QvGteFo/ThYQlAAHjDI/AAAAAAAACNM/COR_RPhYJAc/s1600/ksg.jpg >100kb! Kriss Vector SMG SRSS BullDog M14 Bullpup http://www.defensereview.com/wp-content/uploads/2009/11/srss_bulldog762_bullpup_m14_m1a_762mm_rifle_combat_5.jpg >100kb! MK13 Remington MSR Remington ACR Edited February 18, 2012 by Foxhound removed 2 images over 100kb!! Share this post Link to post Share on other sites
martyc 10 Posted February 20, 2012 It should be possible with a few minor config tweaks to increase the realism when using / fighting against Tanks / AFVs 1) Reduce the chances of total destruction (fire balling) Modern Tanks and AFVs are easy to disable, but very difficult to destroy outright (particularly the M1) And if they are hit and disabled, it is much safer to stay in the vehicle than to bail out (at least in tanks). It is extremely unlikely that an RPG hit would cause the total destruction of a vehicle like a Stryker or a BMP (like we see in Arma2) however it would be likely that the vehicle would be disabled and/or some (but not all) of the passengers and crew would be killed / wounded. 2) Variable Formation Spacing The ability to increase or decrease the space between vehicles when moving in formation. Currently vehicles travel much too close together for tactical movement. However for "admin" or safe moves then the current formation spacing is ok. 3) Reduce AI situational awareness In my experience the AI in vehicles have too much situational awareness, particularly when turned in. Being a tank crewman is like looking a the world through a straw, your field of view is very narrow and if you were taking small arms fire you would still have no idea where it was coming from except for a rough 90 degree approximation, unless you were looking at the source of the fire when it began. The AI seems to know exactly where small arms fire is coming from, even if the turret is scanning in the opposite direction. 4) AI will fire HE at infantry in buildings and/or cover If an AI spots a target hiding in a building he should engage with MG, if after a few rounds the target is not destroyed then switch to HE and take the building apart, same for vegetation / natural cover. Increasing the survivability of tanks but reducing their situational awareness should maintain a good balance in the overall gameplay and make armored fighting slower and more dependent on AFV / infantry cooperation; resulting in an overall more realistic experience. Keep up the good work! -MC Share this post Link to post Share on other sites
-=Grunt=- 10 Posted February 20, 2012 (edited) Don't know if this has been suggested before but... Seeing as Limnos is bigger than Takistan... AC-130 pwease BIS? EDIT: Never mind, saw it in the OP. I just hope it gets implemented... Another one of my wishes is being able to load light vehicles and crates into the C-130 and dropping them with parachutes since A3 has PhysX now. Edited February 20, 2012 by -=Grunt=- Share this post Link to post Share on other sites
f27sharps 1 Posted February 20, 2012 _ Put/remove action ghillie suit on player and his weapon Share this post Link to post Share on other sites
f27sharps 1 Posted February 20, 2012 _ menu to change weapon on Plane and Chopper _ light RAH-66 Commanche and heavy RAH-66E Super Commanche (with EFAMS, External Fuel And Missile System) Share this post Link to post Share on other sites
Valclorion 1 Posted February 20, 2012 how about making the commands easier like a commarose? like a main rose with the main commands and every command opens new commarose with more commands. its easier to get around it instead of pressing 1-2-3-4-5-6-7-8-9-0-Backspace Share this post Link to post Share on other sites
CarlGustaffa 4 Posted February 20, 2012 Odd request, but I'd like the "night" parameter used in simple expressions for ambient sound mods to go beyond 1, to allow measuring "deeper nights", as current night reaches 1 long before dark sets in. Use night min 1 if we need to clamp it. Or some sort of sun angle measurement, negative for dawn and positive for dusk, flipping at midnight. Reason: I'd like to have intense birdsing in forests a couple of hours before dawn. Also, I'd like the parameter "forest" to be split up into different kinds of forests, like in Skyrim. :p If there are to be different forests in the game, or forests at all. Share this post Link to post Share on other sites
-=Grunt=- 10 Posted February 20, 2012 I also almost forgot about this... But if anyone here has played Jagged Alliance 2 with the 1.13 patch, you know the Load Bearing Equipment system it's got. It would be awesome in ArmA 3 if LBE has different magazine capacities, grenade, utility slots etc. Share this post Link to post Share on other sites
lukio 18 Posted February 21, 2012 Integrated Modmanagement (like in CIV V from Firaxis would come to mind) Base difficulty setting for multiplayer and let players decide if they want to remove standard UI elements Share this post Link to post Share on other sites
dekster 1 Posted February 21, 2012 Change the "radar", it spots everything, wheter's it's really well hidden or not, wheter it's a bike or a large tank... I often find it annoying while playing that the radar picks up too much vehicles, don't know what it picks up in real life, but sure, a mountainbike wouldn't be possible to get a radar lock on? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted February 21, 2012 Not the bike itself, and although not "radar", there have been friendly fire incidents using Javelin where the missile actually locked on to human IR targets beyond what was being targeted. Just came to think about something about sound and vehicles. Would be nice if sound occlusion could be defined on a per seat basis. Share this post Link to post Share on other sites
bbq bob 0 Posted February 22, 2012 Player movement and use of cover like that in Rainbow Six Vegas, but without the automatic switch to third person, I suppose. Anyway, it feels great, much more natural than leaning. Share this post Link to post Share on other sites
Shelestov 270 Posted February 22, 2012 Since we now have underwater dimension how about some fishing mod? Share this post Link to post Share on other sites