Tankbuster 1744 Posted April 20, 2017 Yes, that what I thought you'd do. I imagine you had envisaged the same problems I did. Using ViVmight make the loaded vehicle invisible to external viewers. Not a problem in the Blackfish - big problem on a flatbed rail wagon. Share this post Link to post Share on other sites
ShaunTheSheep 0 Posted May 1, 2017 On 28/03/2017 at 7:39 PM, kiroshin said: I Have the Exact same problem on my side , Runing Exile. No problems loading in , Addaction on trains work ,I can get in ,But when i try to speed up the speedometer moves but the train stands still. Iam also running infistar, Infistar has the Del button set for Deleting objects on the map and i accidently deleted a train while exiting,But i noticed the wagons can not be deleted at all, As if they are still (static)? Not sure if it has anything to do with it just pointing it out. Just wondering if this problem was solved? I had a flick through but all mention of this problem seemed to stop at page 3? EDIT: Also tried a train I found on the Tanoa map with no attached carriages and it does the same thing. Share this post Link to post Share on other sites
kiroshin 10 Posted May 1, 2017 11 hours ago, ShaunTheSheep said: Just wondering if this problem was solved? I had a flick through but all mention of this problem seemed to stop at page 3? EDIT: Also tried a train I found on the Tanoa map with no attached carriages and it does the same thing. Yes this got solved , There is a second version on Github for Exile https://github.com/sethduda/AdvancedTrainSimulator/releases this version works like a charm , You do need to edit your Infistar and delete a column that handles the Invisible player object . Share this post Link to post Share on other sites
DieselJC 196 Posted May 9, 2017 So I ported BMR Insurgency to Everon and wanted to add in a Train system..so the issue I found was there isnt any actual rail bedding for the tracks so its tough to keep them level..my thought was..and I dont know if this is possible but adding in rail bedding that is say 2meters thick you could lay the bedding down and the track on top of it to get over those small elevation issues on maps. That would also allow you to run the train around a large hill/mountain by laying the bedding down first. Maybe even have the bedding as deep as say an H-Barrier is. If using the Tanoa track just have the bedding be the same configuration as the track lengths and radius. Anyway..just a thought for the future. Diesel 2 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted May 12, 2017 No... words... should have sent a poet! Share this post Link to post Share on other sites
Tankbuster 1744 Posted May 12, 2017 Few more questions:) Is this still available as a serverside mod? I want to keep it vanilla for clients. Do the sounds work in MP if it is serverside? Share this post Link to post Share on other sites
Tankbuster 1744 Posted May 12, 2017 And another.. I've reccied the island's railway network and I see that there aren't any large circular loops. I hope to have the trains running around, unmanned and autonomous, as background immersion features. Is it going to be possible to create an train with loco and waggons and have it run around endlessly? As there's no large circular network, I guess we'll need to have the train sense when it's at a end and start reversing until it meets another dead end. Rinse and repeat. Share this post Link to post Share on other sites
Vojtechsonik 34 Posted May 14, 2017 Amazing! Good job Share this post Link to post Share on other sites
2rgt oberst 14 Posted May 14, 2017 Your mod in my mission. ;) "Narcos". Thanks for this mod 2 Share this post Link to post Share on other sites
duda123 1341 Posted May 14, 2017 ATS v1.3 Released. Find the latest release on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=891938535 - Added train sounds (plus steam engine sounds!) New Controls: - Horn: H (Hold H for longer horn) - Bells: G (Hold G for longer bells) - Turn off engine: E (Turns off engine idle sounds while train is not moving) - Added first person views to all trains (press numpad-enter or zoom in with mouse wheel) - Updates player position to follow train - Improved train attachment simulation (so they don't clip into each other while attaching) Note about sounds: If clients don't have the addon installed, they won't be able to hear the sounds. 7 Share this post Link to post Share on other sites
zafjr 50 Posted May 15, 2017 Are there non-APEX tracks available? i want the non-apex owners to be able to enjoy it too (i wanna lay out tracks in takistan). Share this post Link to post Share on other sites
Guest Posted May 15, 2017 The Armaholic mirror has been updated with the new version: Advanced Train Simulator (ATS) v1.3 Share this post Link to post Share on other sites
anfo 118 Posted May 17, 2017 On 15/05/2017 at 7:02 PM, zafjr said: Are there non-APEX tracks available? i want the non-apex owners to be able to enjoy it too (i wanna lay out tracks in takistan). I'm also don't own Apex, but I easily understood the first page post: Create custom tracks by placing APEX track objects in the editor. Supports APEX tracks (CUPS tracks still in the works!). So Duda will probably say no. But he might be kind enough to consider adapting his trains to BWI Rail Objects in the future? Unless of course they are the same as the CUP tracks that will be implemented later. Share this post Link to post Share on other sites
zafjr 50 Posted May 17, 2017 From what i understand, for the CUP tracks to work properly, they need to be updated by CUP team themselves correct? Share this post Link to post Share on other sites
hcpookie 3770 Posted May 17, 2017 Just buy the fucking Apex update! Cost < 2 cases of beer. Think about it. ;) 4 Share this post Link to post Share on other sites
in005 241 Posted May 18, 2017 2 hours ago, hcpookie said: Just buy the fucking Apex update! Cost < 2 cases of beer. Think about it. ;) I would take the beer, cheers ;P Share this post Link to post Share on other sites
anfo 118 Posted May 18, 2017 4 hours ago, hcpookie said: Just buy the fucking Apex update! Cost < 2 cases of beer. Think about it. ;) Nope Share this post Link to post Share on other sites
pingopete 26 Posted May 19, 2017 1 hour ago, duda123 said: Nope. nothin' to see here.. 1 Share this post Link to post Share on other sites
Auss 208 Posted May 19, 2017 maybe we can put invisible geo lods just under the surface of the water then the AC could sail around maps :) 4 Share this post Link to post Share on other sites
Jnr4817 215 Posted May 19, 2017 41 minutes ago, Auss said: maybe we can put invisible geo lods just under the surface of the water then the AC could sail around maps :) THis FTW Share this post Link to post Share on other sites