hcpookie 3770 Posted April 14, 2017 Shadows look wrong there... :P Share this post Link to post Share on other sites
MrBohannon_ 403 Posted April 14, 2017 This mod would be perfect with my wild west mod OMG! I'm messaging you right now Share this post Link to post Share on other sites
in005 241 Posted April 14, 2017 I added different color variants to the covered wagons 4 Share this post Link to post Share on other sites
duda123 1341 Posted April 15, 2017 Got only a few trains coming soon :) 17 Share this post Link to post Share on other sites
viper2511 28 Posted April 15, 2017 Pure madness, can't wait! Share this post Link to post Share on other sites
duda123 1341 Posted April 15, 2017 New version has been published to steam. Adds 22 new train cars, including a cable car! Thanks to hcpookie, IN005, badbenson, Aussie, eagledude4 and Flame for their help making this happen! http://steamcommunity.com/sharedfiles/filedetails/?id=891938535 Credits for this release: ats/tracks/cable created by hcpookie ats/trains/AE created by Arunas B., imported by IN005 ats/trains/cable created by Turgut G, imported by hcpookie ats/trains/SD60 created by PolySquid, imported by IN005 ats/trains/steam created by Profi Developers, imported by badbenson ats/trains/vl created by Citizenship, imported by hcpookie and duda If you want to help out, or have questions, please stop by the ATS discord channel: https://discord.gg/RHkGYCt 3 Share this post Link to post Share on other sites
Polyus 139 Posted April 16, 2017 I still can't figure out how to work this. Share this post Link to post Share on other sites
nikiforos 450 Posted April 16, 2017 Any plans for 1st person view inside from a driver position? Great work with all the new trains. Love it! Share this post Link to post Share on other sites
Guest Posted April 16, 2017 The Armaholic mirror has been updated with the new version: Advanced Train Simulator (ATS) v1.2 Share this post Link to post Share on other sites
Polyus 139 Posted April 16, 2017 Do you think there is some way ro get it working on Chernarus? Share this post Link to post Share on other sites
nappel4life 1 Posted April 17, 2017 Working Perfect. Thanks for your work. We love it. I placed some a little track with Terrainbuilder on our Jackson_County-Map for testing. Looks ultra nice :-) Share this post Link to post Share on other sites
nappel4life 1 Posted April 17, 2017 How Cable-Car work? I have played at booth ends cable_wire_stop.. but Cablecar won´t drive Share this post Link to post Share on other sites
duda123 1341 Posted April 17, 2017 4 minutes ago, nappel4life said: How Cable-Car work? I have played at booth ends cable_wire_stop.. but Cablecar won´t drive Join the discord channel and post a screenshot of the setup. 1 Share this post Link to post Share on other sites
nappel4life 1 Posted April 17, 2017 WoW now it works... was my fault. Share this post Link to post Share on other sites
DieselJC 196 Posted April 17, 2017 Now that there are optional trains to use in the editor I assume this should be both server and client now? Great mod by the way..another thing BI should have put in the game..lol Diesel Share this post Link to post Share on other sites
duda123 1341 Posted April 17, 2017 4 minutes ago, DieselJC said: Now that there are optional trains to use in the editor I assume this should be both server and client now? Great mod by the way..another thing BI should have put in the game..lol Diesel Yes, if you place any of the custom trains in the editor, clients will need the mod installed. 1 Share this post Link to post Share on other sites
DieselJC 196 Posted April 18, 2017 Ok next question..lol..has anyone had any issues with doing the attachTo command on any of the Train cars? I want to attach a hemmt tractor to a flatbed but when i move the train the hemmt stays in place.. I named the flatbed "wagon1" (without quotes) and used this in the init of the hemmt this attachTo [wagon1,[0,0,2.2]]; Wasnt sure if this was because the train is moving or what..I use this same command with a small ammobox on the front of a quad bike and it works fine. Any ideas would be great. Diesel Share this post Link to post Share on other sites
DieselJC 196 Posted April 18, 2017 So I set up this ramp system and tried driving the Hemmt onto the flatbed..same issue..train moves but the truck stays in place. Share this post Link to post Share on other sites
duda123 1341 Posted April 18, 2017 2 hours ago, DieselJC said: So I set up this ramp system and tried driving the Hemmt onto the flatbed..same issue..train moves but the truck stays in place. Cool ramp. Unfortunately attachments dont work right now. However, I'm working on it. 4 Share this post Link to post Share on other sites
DieselJC 196 Posted April 19, 2017 Thanks for the reply Duda..whew..good to know it wasnt just me being an idiot as usual..lol I just used the concrete blocks and ramps and made that quick dock area..easy to drive the vehicles on the cars..look forward to a fix for that..great work with the mod by the way..really adds to the immersion and options for missions. Diesel Share this post Link to post Share on other sites
duda123 1341 Posted April 19, 2017 This is hilarious! Posted by Zebra on Discord: 8 Share this post Link to post Share on other sites
cyclone83 6 Posted April 19, 2017 U'r da man! This mod adds so much to our beloved "game". Keep it goin' mate ;) Share this post Link to post Share on other sites
Tankbuster 1746 Posted April 19, 2017 11 hours ago, duda123 said: Cool ramp. Unfortunately attachments dont work right now. However, I'm working on it. Would some vehicle in vehicle load system be in order here? Like the vehicle transport Blackfish? 2 Share this post Link to post Share on other sites
duda123 1341 Posted April 19, 2017 12 hours ago, Tankbuster said: Would some vehicle in vehicle load system be in order here? Like the vehicle transport Blackfish? Here's the plan: If you move an object/vehicle next to any train car that can hold cargo (e.g. the flatbeds), you will be able to look at the object/vehicle and select an action "load onto train". It will then automatically attach to the train car it's next to. Unloading works the same way, by looking at an object attached to the train car. You'll get an action to unload. 3 Share this post Link to post Share on other sites