wsxcgy 1960 Posted March 26, 2017 who said you had to place trees for a european terrain? or maybe you could make extrememly low-quality trees with like 4 faces and a flat texture on there, just for the general idea when flying past Share this post Link to post Share on other sites
twisted 128 Posted March 26, 2017 this is really nice. enjoyed the bigger terrain in tkoh. Jets dlc certainly needs these huger sizes. 1 Share this post Link to post Share on other sites
Snake Man 407 Posted March 27, 2017 Three new PMC real world data terrains have been released! PMC Syria, Aleppo v0.1PMC Syria, Ar Raqqah v0.1PMC Syria, Damascus v0.1 First post updated. 4 Share this post Link to post Share on other sites
nikiforos 450 Posted March 27, 2017 Would be a great idea to add som distant lights in cities and some low texture buildings and airports. I understand that fully populating the maps is out of the question but some minor effort could actually upgrade all the maps to something great. 4 Share this post Link to post Share on other sites
venthorror 117 Posted March 27, 2017 I have just tried adding lights to make that distant city effect. But only 20 (closest) lights are being rendered at the same time. Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 27, 2017 I will try to make some compositions for community... any ideas? :) Best regards DonbassCZ 5 Share this post Link to post Share on other sites
ski2060 167 Posted March 27, 2017 Compositions for these maps? Forward Air Base. Easily the most needed. Something with a single runway, a couple of shelters/fabric hangars, and modular buildings for Radar/Control. That will give players the ability to set bases for their players very easily. After that? Couple simple villages, that can be copied to make larger areas. 2 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 28, 2017 8 hours ago, ski2060 said: Compositions for these maps? Forward Air Base. Easily the most needed. Something with a single runway, a couple of shelters/fabric hangars, and modular buildings for Radar/Control. That will give players the ability to set bases for their players very easily. After that? Couple simple villages, that can be copied to make larger areas. Ok i will start with airfields they are the most important. Next will be villages... PS:I will use Xcam objects pack. Best regards DonbassCZ 5 Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 28, 2017 Hey man, will you offer those on steam as well? I'm a lazy ass and like to simplify things. Cheers! 2 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 28, 2017 6 hours ago, Redphoenix said: Hey man, will you offer those on steam as well? I'm a lazy ass and like to simplify things. Cheers! Hi. I dont know. I really dont like steam. But i will think of it. Best regards DonbassCZ 1 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 28, 2017 Hey. I just look at those maps and i think it will be impossible to do airfield because the terrain is very hilly... :( Share this post Link to post Share on other sites
ski2060 167 Posted March 28, 2017 It depends on which maps you are looking at. I just played on Sulamaniyah an Aleppo an both had areas that could easily house small airbases. I was able to take off from rough ground with both F-16s and F-15s without any problems. 1 Share this post Link to post Share on other sites
venthorror 117 Posted March 28, 2017 Both Jalalabad and Kabul have airfields (texture) but the ground under them is not perfectly flat. Also i have an idea about making those distant city lights effect. It seems that airfield lights are being rendered in high numbers. I cant find those props in Eden editor. Perhaps it could be done easily in x-cam? 1 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 29, 2017 10 hours ago, ski2060 said: It depends on which maps you are looking at. I just played on Sulamaniyah an Aleppo an both had areas that could easily house small airbases. I was able to take off from rough ground with both F-16s and F-15s without any problems. I was looking at Jalalabad, Kirkuk and Ghazni... Share this post Link to post Share on other sites
Snake Man 407 Posted March 29, 2017 Quote I will try to make some compositions for community That would be great, if you send them to me I can then import them into the actual terrain (WRP) for next update. You can reach me from discord arma server where small files can be easily sent directly. Quote PS:I will use Xcam objects pack. Do you mean the compositions need some xcam addon then, or that you are just placing the objects using xcam? I would recommend only using arma3 default and CUP objects. Quote will you offer those on steam as well? Never. Quote i think it will be impossible to do airfield because the terrain is very hilly. It is my plan to have terrain elevations (heightmap) smoothed out for airfields and cities in future updates. 3 Share this post Link to post Share on other sites
Snake Man 407 Posted March 29, 2017 Three new PMC real world data terrains have been released! PMC Syria, Homs v0.1PMC Somalia, Baidoa v0.1PMC Somalia, Kismaayo v0.1 First post updated. 3 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 29, 2017 4 hours ago, Snake Man said: That would be great, if you send them to me I can then import them into the actual terrain (WRP) for next update. You can reach me from discord arma server where small files can be easily sent directly. Do you mean the compositions need some xcam addon then, or that you are just placing the objects using xcam? I would recommend only using arma3 default, CUP and RSO objects (RSO still under work, contact me on discord for details). Never. It is my plan to have terrain elevations (heightmap) smoothed out for airfields and cities in future updates. Nice to read. :) . About Xcam i was wondering that i will use addons from Xcam because there are both like CUP and all Vanilla. RSO is mainly for making towns. Users were talking about villages so i would use for it those huts from Takistan... Best regards DonbassCZ Share this post Link to post Share on other sites
nikiforos 450 Posted March 29, 2017 Flying over Aleppo Syria 2 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 29, 2017 And i have something anohter with Aleppo. Started doing runway with lights... btw now it looks terrible but i hope it will looks better :) Best regards DonbassCZ 3 Share this post Link to post Share on other sites
Foxone 1044 Posted March 29, 2017 6 hours ago, DonbassCZ said: Nice to read. :) . About Xcam i was wondering that i will use addons from Xcam because there are both like CUP and all Vanilla. RSO is mainly for making towns. Users were talking about villages so i would use for it those huts from Takistan... Best regards DonbassCZ Don't use Xcam, its quite shitty, suggest you use MapBuilder or Eden (3d editor), also because Xcam has all the stupid Xcam object depencies 1 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 29, 2017 My experience woth Xcam is only the best. I never have any other dependecies. And i only use included addons. Everybody have his own view on Xcam but as i said i dont have any problem with it. Best regards DonbassCZ Share this post Link to post Share on other sites
Snake Man 407 Posted March 30, 2017 Vietnam PMC real world data terrains have been released! Please note that these terrains are currently not Vietnam: The Experience terrains but just a standalone ones. PMC Vietnam, Da Nang v0.1PMC Vietnam, Dong Hoi v0.1PMC Vietnam, Hanoi v0.1PMC Vietnam, Pleiku v0.1 First post updated. 2 Share this post Link to post Share on other sites
eh chaser 286 Posted March 30, 2017 17 hours ago, Foxone said: Don't use Xcam, its quite shitty, suggest you use MapBuilder or Eden (3d editor), also because Xcam has all the stupid Xcam object depencies only depends on your libraries...if u only use vanilla objects u don´t need the xcam objects...it´s all up to yourself and Eden btw is not good in terms of handling if u want to build larger object compositions like all fence or a wall eden is good for mission making but not for terrain population in my opinion Best Regards Chaser 4 Share this post Link to post Share on other sites
Foxone 1044 Posted March 30, 2017 3 minutes ago, eh chaser said: only depends on your libraries...if u only use vanilla objects u don´t need the xcam objects...it´s all up to yourself and Eden btw is not good in terms of handling if u want to build larger object compositions like all fence or a wall eden is good for mission making but not for terrain population in my opinion Best Regards Chaser My bad then, i have always had the issue of it not working without the xCam objects. And i agree on the Eden thing. 2 Share this post Link to post Share on other sites
eh chaser 286 Posted March 31, 2017 On 29.3.2017 at 10:10 AM, Snake Man said: That would be great, if you send them to me I can then import them into the actual terrain (WRP) for next update. You can reach me from discord arma server where small files can be easily sent directly. Do you mean the compositions need some xcam addon then, or that you are just placing the objects using xcam? I would recommend only using arma3 default, CUP and RSO objects (RSO still under work, contact me on discord for details). Never. It is my plan to have terrain elevations (heightmap) smoothed out for airfields and cities in future updates. you could write idown a sort of "allowed modpack" and then everyone could do maybe some trees or something? and send it to you but it has to be clear what kind of mod or addon (cup, xcam, A3default,etc) and what version should be used. just an idea 1 Share this post Link to post Share on other sites