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[MP][CTI-COOP] Liberation (continued)

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Hi guys, on the release notes of 0.96.5 there is a remark about statistics  

Quote

Added: Statistics will be posted additionally in the server log after winning the campaign.

 

Where can I find the server log and those statistics? ARMA 3 has a very wide folder structure and I cannot find anything called server log. Any help is appreciated! Thanks

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KP Liberation v0.96.7 Released
Planned as hotfix, it now evolved to one of the biggest updates since the resource sytem implementation.

 

Some highlights:

  • Functions library
  • A3 High Command
  • A3 Artillery Support
  • Interactive Tutorial for campaign start
  • Discord Rich Presence
  • Many tweaks, fixes and performance improvements

Get the new version and see the full changelog on GitHub

  • Thanks 3

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Thanks a lot. I am totally adcited to KP LIberation Campaing. Me and my squad play every afternoon in one and we are having a blast. Best scenarios and gameplay for Arma 3.

I really love them. Thanks !!!!!!!!!!!!!!!!

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Hi, I would like to ask if there is any definition written somewhere that describes the impact in the campaing of the parameters "Enemy strengt" and "OPFOR aggresivity".

I have read some oppiniions about itin the net but when I try these parameters on the campaing I do not get a clear picture what is practical the effect.

Sometimes I get patrols of vehiclñes outside the sectors that it is really cool since does not provide a "sanctuary" outide the red circle, but other times nothing happens.

One time I placed enemy strenght to strong and OPFOR aggresivity to moderate, and I had a huge flow of battlegroups reinforcing our targets and simultaneously attacking our FOB.

 

So in order to balance the "enemy" to the numer of players that we normaly play this campaing (In our case between 5 to 10) it would be really nice to have a better idea of what to expect from the enemy when selecting one of these optional parameters.

 

Thanks a lot for this awesome missions !!!

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On 5/3/2020 at 12:48 PM, furia said:

Hi guys, on the release notes of 0.96.5 there is a remark about statistics  

 

Where can I find the server log and those statistics? ARMA 3 has a very wide folder structure and I cannot find anything called server log. Any help is appreciated! Thanks

And if anyone can answer this one I will really appreciate it. 👍

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This mission keeps me playing Arma. Thank you, @Wyqer and everyone else involved in its continued development!

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Liberation playing with my emotions. Just got the message that we had captured the town, thinking that we only lost two men and hadn’t used much ammunition so we could go to the next town. Looked up and saw two gunships coming straight down the Main Street on rocket runs towards the Bradleys. Took out one Bradley and destroyed another. Time for a change of plan.

 

This is such an excellent mission. I love it.


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Hey, @Wyqer!

 

I'm playing Malden version with the following mods: CBA_A3, ace, CUP Weapons, Spec4Gear.v4.6, TF - Naval Special Warfare Gear and Immerse.
 

I don't get why sometimes there are empty locations on the map and we cannot capture that area, the location bar is completely blue, but the text is still red when this happens. It doesn't look like a bug.
Question 1) Should we only attack where are those red rectangle areas?
Question 2) Is there any parameter that could make all areas available to capture and place enemies there?

Thank you guys! Playing this with ACE have been amazing!

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16 hours ago, dmenor_gape said:

I don't get why sometimes there are empty locations on the map and we cannot capture that area, the location bar is completely blue, but the text is still red when this happens. It doesn't look like a bug.


I have had this happen to me. It is to do with the unit cap. You may see a message at the bottom right of the screen in yellow that tells you the unit cap has been reached and lists the active sectors below it. They are the only sectors where the enemy have spawned. Any other sectors will be empty and you won’t be able to capture them.

 

 I have previously captured the active sectors but the next town was just the same as you say. I don’t know if the mission prevents enemies spawning in when you are occupying an empty sector to prevent you suddenly being surrounded by dozens of enemies. It may also be possible that reinforcements are keeping the old sectors active after you have left.

 

When you come back another day that sector will be active and available for capture as normal.

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Hi, i want player to respawn with exactly same loadout which player had it when one died.

I put both "onPlayerKilled.sqf""onPlayerRespawn.sqf" which includes script for it into mission pbo and it worked but also it disconnected player from most of liberation system like halo jump, arsenal.

So where should i describe script for it and what is the correct script for it.

please tell me.

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On 6/14/2020 at 8:59 AM, alky_lee said:


I have had this happen to me. It is to do with the unit cap. You may see a message at the bottom right of the screen in yellow that tells you the unit cap has been reached and lists the active sectors below it. They are the only sectors where the enemy have spawned. Any other sectors will be empty and you won’t be able to capture them.

 

 I have previously captured the active sectors but the next town was just the same as you say. I don’t know if the mission prevents enemies spawning in when you are occupying an empty sector to prevent you suddenly being surrounded by dozens of enemies. It may also be possible that reinforcements are keeping the old sectors active after you have left.

 

When you come back another day that sector will be active and available for capture as normal.

Usually when this happens to us its after the server has been up for awhile. A server restart fixes it 

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I apologies if this has been asked already somewhere in here, its been a while since i've played Arma3 and jumped back in recently on this mission (It's really great so far). I have a question about the AI, i've noticed when fighting around hangars and warehouse buildings the AI will track you through the walls and even shoot you through them, i've verified this using Zeus and having another player walk passed a hangar or warehouse with AI in it and watched them follow like an Aimbot then just annihilate them.

 

Is this issue related to this mission AI only or is this inherent to ARMA3? Does this mission use some custom AI script?

 

Cheers

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Just started playing this mission on my own server, and loving it so far. Thanks, Wyqer et al.

 

I'm interested in playing on Chernarus 2020 (part of CUP Terrains 2.0, https://steamcommunity.com/sharedfiles/filedetails/?id=1981964169).

 

Would the way to do that be to use the Devkit to add the mission to that map?  Or would I somehow use the existing Chernarus version as a base version?  Simply renaming the PBO to try and use the new map (perhaps predictably) didn't work.

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10 hours ago, snubz said:

Or would I somehow use the existing Chernarus version as a base version?

 

...There's a little more to porting a mission. You might be tempted to copy/paste from an existing (older) Chernarus port but I think the terrain and object placement may have changed.

 

This should help.

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