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Wyqer

[MP][CTI-COOP] Liberation (continued)

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17 hours ago, Darkhound7 said:

Have a look in your preset folder. Whichever preset your using look for Respawn_truck_typename = 

 

Am I able to add as many vehicles to this line as I want, or does it only ever reference a single vehicle?

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If it a STRING then no, if it is an array then yes.

[] ARRAY

"" STRING

If you supply array then you'll need to loop through or randomly select one from the array.

_array = ["A", "B", "C"];

selectRandom _array;

Can't use code tags. BI forums f*cked!

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I create my own preset and have a question. 

How I can get to spawn a more of opfor LOP_TKA_Mi24V_AT?

Where I can put value or percentage of spawn? 

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is changing the respawn from a truck to something else in the mission.sqm ?

 

 

 

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6 hours ago, kdjac said:

is changing the respawn from a truck to something else in the mission.sqm ?

 

 

 

It's in the Blufor preset that you are using in, default is the custom.sqf. The Wiki page for editing the mission's configs is: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles

I also suggest you read the Important Hints wiki page as well.

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resources_intel = X;

X -> amount to which it should be set to.

 

To increase civilian reputation by X

[X] call F_cr_changeCR;

 

To decrease civilian rep by X

[X, true] call F_cr_changeCR;

 

execute all on the server

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Hey Wyqer,

 

The fog on Tanoa is almost unplayable, I have to reboot server to clear it, how do you turn it off?

 

Thanks,

Vengeance

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2 hours ago, vengeance1 said:

Hey Wyqer,

 

The fog on Tanoa is almost unplayable, I have to reboot server to clear it, how do you turn it off?

 

Thanks,

Vengeance

I believe 0.963a  removed the always no fog.. In earlier versions in the server script folder you had a fucking_set_fog.sqf.. 

Could always add it in yourself

 

while { true } do { 
    5 setFog [0, 0, 0];
    sleep 30;
};

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Thanks Darkhound7, I appreciate the response, wonder why he took it out?  I see the "sqf" is still there in 0.963a,  I guess I'll see about initializing it myself, mission is just not playable not long after starting server.

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2 hours ago, vengeance1 said:

Thanks Darkhound7, I appreciate the response, wonder why he took it out?  I see the "sqf" is still there in 0.963a,  I guess I'll see about initializing it myself, mission is just not playable not long after starting server.

Yeah just add it into your init_server.sqf

[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\fucking_set_fog.sqf";

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From what I've read from different sources, enemy uses increasingly larger number and higher "tier" units, proportionally with their alert level.

But the alert level decreased to 30 and we still encounter many tanks, choppers etc.

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With version 0963 I get the error, _grp is a not defined variable in the add_defense_waypoints.sql (line 43).

Is it possible this comes from editing the custom preset?

Other things I did not change.

 

Thanks

 

Edit: And line 3 (_classname(s))

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Yes this can happen if you made a mistake in your edits.

You should join the discord to provide a full server log which contains that error and also your edited custom.sqf file.

That would be the easiest and fastest way to resolve your issue.

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hello Wyqer,

 

It's possible to save equipment when you left the server, and when you come back you recieve your last equipment ?  Thx !! ;) 

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9 minutes ago, Sayker said:

hello Wyqer,

 

It's possible to save equipment when you left the server, and when you come back you recieve your last equipment ?  Thx !! ;) 

 

You can load any saved loadouts from menu, isnt that just as easy?

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4 minutes ago, Rockapes said:

 

You can load any saved loadouts from menu, isnt that just as easy?

 

I guess he is keen on bullet-accurate equipment status when you leave.

Saving gear-loadout templates works at almost every CTI mission I am aware of...

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In the current (legacy) framework it's not possible via a small adjustment (what you are asking about, I guess).

Basically it's possible, of course. But as said, I don't think you asked about "generally".

 

But something similar is already on our ToDo for 0.97

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1 hour ago, Rockapes said:

 

You can load any saved loadouts from menu, isnt that just as easy?

 Thx for your help, but i would like that the last equipment is saved and load automatically when the player spawn.

Because in my mission the player can't use Arsenal to load his equipment ;) 

Do you understand my request ? 

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15 hours ago, Sayker said:

 Thx for your help, but i would like that the last equipment is saved and load automatically when the player spawn.

Because in my mission the player can't use Arsenal to load his equipment ;) 

Do you understand my request ? 

 

Sure. Didnt realise your players couldnt access arsenal. 

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Question...Im playing this in SP but want a small group of AI with me. Ive tried adding 3 new characters and grouping them to me the commander but they dont show up. Is there any way to do this so I have a small squad in SP to command?  Any help would be great.

 

Thanks,

 

Diesel

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You have to "build" them at a FOB.

"Build" will add them to your squad.

"Build (Crew)" will spawn them as own squad (same for "building" squads from the build menu)

AI which aren't in your squad can be added through normal Zeus controls.

AI is only saved between session if not in a player squad (so ungroup them via Zeus before exiting) and if they're near a FOB.

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