2re Turbo 2 Posted February 1, 2018 (edited) Please for the love of the game and our ears. Do not allow helicopters or any vehicle to stay running with Engine ON after the pilot or driver exit it. This is unnecessary NOISE pollution and you are destroying people's hearing on a grand scale. This is especially annoying in KOTH where we often have a bunch of hellis & Blackfish in the AO with engines on full blast. It f.... up gameplay and adds unnecessary sounds to be processed for client and server. Vehicle engines should be turned off by default on all servers when players "Get out or Exit the vehicle or helli. Servers would need to enable "Engine ON" on exit. And if enabled. Players should be forced to use a key combo like, Alt+Shift+ E for the engine to stay running. But there should be a time limit or else it might stay running until it respawns again. Come on guys. Get behind me on this one. It should be top priority for Bohemia to implement this simple thing ASAP. I also recommend we get the option to automatically enable ear plugs in or around vehicles. Edited February 1, 2018 by 2re Turbo typo 1 2 Share this post Link to post Share on other sites
rübe 127 Posted February 21, 2018 How climbing should be implemented: All "men" can climb, but climbing is super fatiguing (the more steep/higher gradient the more fatiguing). Your stamina bar goes towards null/exhausted means you lose grip and fall. Whether climbing action can be started depends on a minimum and a maximum gradient. The latter might be somewhat dynamic with respect to the stamina of the unit. These are the basic rules. If tweaked just right, the assistant heavy machine gunner will not be able to climb more than a meter or two in height. Meanwhile a light soldier will be able to free climb for many meters. But not any route will be feasible since a too steep/high gradient will drain fatigue almost immediately anyways. Climbing properties may be altered with utilities/tools, such as a rope: A rope (and similar) has two effects: 1) it reduces fatigue while climbing, and 2) it provides a secure halt, which means that the unit no longer falls to certain death if out of stamina, but he has to wait a bit and catch some breath. Certain climbing tools might not need to be deployed (e.g. a climbing iron) and only provide one, or the other (maybe that secure halt could come with a certain probability of failure). And in consequence: A ladder is nothing special any longer, but a climbing tool just like a rope. No mouse action menu fiddling, but native (better integrated) climbing action. AI also need to be able to climb and plan their routes with respect to fatigue/their stamina and the possibility of a secure halt. E.g. if the latter is not available, then AI is likely to ignore such a route right away, s.t. climbing for AI (unless configured/scripted otherwise) will be more of a last option kind of deal. Latters offer a very secure halt, and AI should be happy to climb them. 4 Share this post Link to post Share on other sites
Varallorgass 0 Posted March 24, 2018 my suggestions : Katiba less recoil beacause bullpup architectural advantage long barrel more control and stability but katiba have more recoil to mx for exemple ADD Carabine ( mx,katiba etc..) for KOTH MX3GL : more recoil for grenade launcher Cyrus suppressor more sound is not subsonic weapon No suppressor for all LMG is not realistic and logic more recoil and dispersion for SPMG more dispersion for Navid Share this post Link to post Share on other sites
freakygamer 1 Posted March 26, 2018 Here is a cosmetical suggestion: SPAR-16 optics: I think the optics are placed too much "forward", it would be stunning if you could change that! Example: 1. How it currently looks: Spoiler The optic is placed kinda weird, no offence there! I still think you are doing a great job! 2. How it could look like after BI changed it: Spoiler It would make it look realistic 3. How it looks in real life: Spoiler SOURCE: https://www.flickr.com/photos/109241125@N04/13878582843 (26.03.2018, 19:06) Thanks in advance! freaky 1 Share this post Link to post Share on other sites
Daniel Gilliland 0 Posted March 28, 2018 There are no options for high altitude antiair I game. I was hoping some would be added with the Tanks DLC but there are none. Games like KOTH need something like the patriot or BUK missile systems to mitigate the laser bomb snipe from jets. Share this post Link to post Share on other sites
teabagginpeople 398 Posted March 28, 2018 34 minutes ago, Daniel Gilliland said: There are no options for high altitude antiair I game. I was hoping some would be added with the Tanks DLC but there are none. Games like KOTH need something like the patriot or BUK missile systems to mitigate the laser bomb snipe from jets. Jesus, dlc is about two weeks away? Guess you gonna have to save up for a jet to take that other jet down. They have tweaked the jet gbu a tad. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted March 29, 2018 8 hours ago, Daniel Gilliland said: There are no options for high altitude antiair I game. I was hoping some would be added with the Tanks DLC but there are none. Games like KOTH need something like the patriot or BUK missile systems to mitigate the laser bomb snipe from jets. KotH should make use of those Turrets released with Jets DLC, they pretty much destroy any aircraft they can lock onto. https://www.youtube.com/watch?v=hkK5tN3AeNA Share this post Link to post Share on other sites
jone_kone 158 Posted March 29, 2018 20 minutes ago, fn_Quiksilver said: KotH should make use of those Turrets released with Jets DLC, they pretty much destroy any aircraft they can lock onto. https://www.youtube.com/watch?v=hkK5tN3AeNA If BI only would have made a terrain platform for them. Now they look a bit silly when placed in the terrain. Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted March 29, 2018 1 hour ago, jone_kone said: If BI only would have made a terrain platform for them. Now they look a bit silly when placed in the terrain. You could use that concrete bunker object. Place the AAA/SAM turret on top and it looks quite good. 2 Share this post Link to post Share on other sites
Daniel Gilliland 0 Posted March 29, 2018 13 hours ago, teabagginpeople said: Jesus, dlc is about two weeks away? Guess you gonna have to save up for a jet to take that other jet down. They have tweaked the jet gbu a tad. Saving up for a jet is not the problem, I just prefer playing with AA and EW systems. Don’t get me wrong, I think the new radar environment is fantastic (so many improvements since flashpoint). I just thought they would build on it more. I would just hate for them to move onto another game type without finalising this one. Share this post Link to post Share on other sites
maxl30 81 Posted April 21, 2018 I mean we need a Police Update for the campaign and roleplayers of Arma 3. 1. Altis Police with a Police Offroad (texture) and a better Police Boat (texture) i mean the greek blue, withe strips looks really bad. Maybe a Heli like the unarmored WY-55 Hellcat. 2. Tanoa Gendarmerie with Police MB 4WD and Police Boat (texture), Tonoa is a group of islands (it make no sense when the police have nothing on the water). Maybe a Heli like the MH-9 Hummingbird. Share this post Link to post Share on other sites
Flari 20 Posted April 21, 2018 No. Arma 3 development at BI is over except for bugfixes. Share this post Link to post Share on other sites
maxl30 81 Posted April 21, 2018 Nice, even free platform updates ? :/ Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted April 21, 2018 (edited) The Timeline ends with the release of Tanks DLC. Is it possible that they could release more, sure the potential is there, but I doubt it will happen. We can always hope for "just a bit more". Edited April 21, 2018 by FallujahMedic -FM- 2 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 21, 2018 Theres no reason for BI to spend much time on textures (aside from Tropical camo for the default vehicles) since anyone can do that and put it on a public server, and they recently introduced new police/EMT assets and siren horn. From what I remember of Altis Life, what was really missing were 2 things: 1 - Civilian firearms. hunting weapons, shotguns, old bolt guns, some more pistols, etc. 2 - Visual representation of items. BIS could have created some more inventory items, like can of soda, bananas, batteries, money, water bottle, canteen, food items, etc. Just items for roleplay that--in RPG modes--are virtualized into text/numbers on a menu. The number of non-essential items in the game is zero. All we have is watch/compass/map/radio/gps. Some generic items that could be added to inventory would have been good. Share this post Link to post Share on other sites
maxl30 81 Posted April 21, 2018 any one can do that ?! yea with the dlc stuff, but there is no texture samples for the vanilla stuff ... Share this post Link to post Share on other sites
R0adki11 3949 Posted April 21, 2018 1 minute ago, maxl30 said: any one can do that ?! yea with the dlc stuff, but there is no texture samples for the vanilla stuff ... There are plenty of texture templates, have a look here: Share this post Link to post Share on other sites
maxl30 81 Posted April 21, 2018 sorry, i mean texture samples like this : https://steamcommunity.com/sharedfiles/filedetails/?id=1366715925&fileuploadsuccess=1 Share this post Link to post Share on other sites
R0adki11 3949 Posted April 21, 2018 2 minutes ago, maxl30 said: sorry, i mean texture samples like this : https://steamcommunity.com/sharedfiles/filedetails/?id=1366715925&fileuploadsuccess=1 I know what you meant, which i why i pointed you to that thread. If you have a look at that thread, there plenty of templates to create your own re-texture of vanilla game content. 1 Share this post Link to post Share on other sites
The Spirit of Morpheus 2 Posted May 3, 2018 17 hours ago, pvt. partz said: Quote you can change that by using this,.. http://www.armaholic.com/page.php?id=27481 Is it possible to achieve the same thing via script? - a separate addon just for that *should* not be necessary... More important: can a mission autor/mission maker independently define (ignore Arma3/BIS defaults) the cargo capacity of vehicles for his mission? T.S.O.M. Share this post Link to post Share on other sites
maxl30 81 Posted July 7, 2018 I have a idea, Naval Drones (USV/ASV) in A3. More: https://steamcommunity.com/app/107410/discussions/3/1727575977581556026/ Share this post Link to post Share on other sites
oldbear 390 Posted July 9, 2018 (edited) Studying additions and after doing tests on "Encore" Dev version, have gave me some idea of further developments and an "Encore Plus" DLC. Navy - bring in Arma3 an updated version of Arma2 LHD with an open wet dock, - bring in LCAC - bring in small fast missile launcher patrol catamaran. Air - add grey camo for Navy helicopters - add slow flying COIN air plane based upon Caesar BTT Modules - extend SpawnAI factions and extend compositions groups list As I had explained before being lectured and getting a rap on the knuckles I am not speaking about a wish, or a simple idea, I am bringing in a concept. In the future, you will see that it's rather difficult for community dev to build a real full DLC. The beautiful job done by BRAVO ZERO ONE Studios for Jets DLC and upcoming Encore DLC is pro Devs jobs, the quality level for Arma3 being very high. I know that some Community members are working hard on their projects, nevertheless, making a complete DLC is full time work for a team. So as I say, I bring in a concept for the core of an other semi-official/ official DLC, no less, no more. Edited July 9, 2018 by oldbear Nobody is perfect Share this post Link to post Share on other sites
section 20 458 Posted July 9, 2018 I'd like to see hidden selections on weapon scopes and suppressors, please lovely BIS devs. Share this post Link to post Share on other sites
oldbear 390 Posted July 9, 2018 (edited) The concept of "Encore Plus" DLC, is to have a core of a few new assets adding some gameplay variations in the game plus some items and/or assets unfinished/left aside ... That's the case for SpawnAI factions and extend compositions groups list. That's also the case for AI skills management. I am still working on the list... We don't need much items as Community Modders are still doing a great job, but for the year to come, it will be great for all still playing Arma3 to have the skeleton crew and helping hands doing a check to finish a few things that were left out or to say that some of these things are now out of reach. Edited July 9, 2018 by oldbear I am really an Old Bear Share this post Link to post Share on other sites
zukov 490 Posted July 17, 2018 so there are some weapons 's model from dayz. With little effort is possible add the svd dragunov and the textures from colt 1911 and Kobra over the akm....... Share this post Link to post Share on other sites