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Daniel Gilliland

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About Daniel Gilliland

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  1. Daniel Gilliland

    Arma 3: Community wishes & ideas- DISCUSSION

    Saving up for a jet is not the problem, I just prefer playing with AA and EW systems. Don’t get me wrong, I think the new radar environment is fantastic (so many improvements since flashpoint). I just thought they would build on it more. I would just hate for them to move onto another game type without finalising this one.
  2. Daniel Gilliland

    Arma 3: Community wishes & ideas- DISCUSSION

    There are no options for high altitude antiair I game. I was hoping some would be added with the Tanks DLC but there are none. Games like KOTH need something like the patriot or BUK missile systems to mitigate the laser bomb snipe from jets.
  3. All the jets got updated with new bombs and MR missles but AA is still missing its main fetures from RL with the autoaim just like the CIWS system that is already implimented. The vehicles are aldready at a disadvantage in KOTH in that it takes 10 people to drive the things.
  4. Daniel Gilliland

    Arma 3: Community wishes & ideas- NO DISCUSSION

    Those arn't land based; so three weapon systems are usless for 90% of modded servers that are running.
  5. Daniel Gilliland

    Arma 3: Community wishes & ideas- NO DISCUSSION

    I mainly play KOTH servers with jets enabled and I notice that with a team stacked with good jet pilots there is no way of getting to the capture area since the current AA is just target practice for jets. Will Bohemia update the Tigiris and its sister with self aiming guns that gets its targeting data from the new radar overhaul? It would be nice to get a range of AA system like the Patriot that only targets jets but with longer range missiles with greater accuracy. other things that would be good to see are the Chaparral and some of these network systems: -FAAR radar system -Rapier system -SARH missle options Automated aiming for the tigiris cannons would be the best start.
  6. Daniel Gilliland

    Tanks DLC Feedback

    I think there are a fedw tanks in game, maybe need a few more with more toys on them etc, but what I would really like to see is a bigger range of AA capability. Should the tigerish lock-on with its run system? I would have thought so since it wouldn't be hard to do these days