RealCombat 10 Posted April 29, 2018 I have a couple of questions is anyone is able to help me out? 1. Is there a way to change the size of BFT markers? 2. Is there a way to turn off the BFT marker when group enters a vehicle? I try to minimise the map clutter and it quickly makes it unreadable with markers overlaping each other and/or map markers scaling along with map zoom end up covering most of it. Share this post Link to post Share on other sites
troymcc 12 Posted May 1, 2018 I dont have the Interaktionmenu (strg+win), only the red circle. I have the last one of ACE3. What goes wrong? Here all ACE entrys from the last RPT File, hope its useful Spoiler Global namespace not passed during: _this call ace_attach_fnc_handleGetOut; 13:26:53 Error in expression <_this call ace_attach_fnc_handleGetOut;> 13:26:53 Error position: <ace_attach_fnc_handleGetOut;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_captives_fnc_handleGetOut; 13:26:53 Error in expression <_this call ace_captives_fnc_handleGetOut;> 13:26:53 Error position: <ace_captives_fnc_handleGetOut;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_restoreVariablesJIP; 13:26:53 Error in expression <_this call ace_common_fnc_restoreVariablesJIP;> 13:26:53 Error position: <ace_common_fnc_restoreVariablesJIP;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_setName; 13:26:53 Error in expression <_this call ace_common_fnc_setName;> 13:26:53 Error position: <ace_common_fnc_setName;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_resetAllDefaults; 13:26:53 Error in expression <_this call ace_common_fnc_resetAllDefaults;> 13:26:53 Error position: <ace_common_fnc_resetAllDefaults;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_statusEffect_respawnEH; 13:26:53 Error in expression <_this call ace_common_fnc_statusEffect_respawnEH;> 13:26:53 Error position: <ace_common_fnc_statusEffect_respawnEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_firedEH; 13:26:53 Error in expression <_this call ace_common_fnc_firedEH;> 13:26:53 Error position: <ace_common_fnc_firedEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_missileguidance_fnc_onFired; 13:26:53 Error in expression <_this call ace_missileguidance_fnc_onFired;> 13:26:53 Error position: <ace_missileguidance_fnc_onFired;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_interact_menu_fnc_compileMenu;_this call ace_interact_menu_fnc_compileMenuSelfAction; 13:26:53 Error in expression <_this call ace_interact_menu_fnc_compileMenu;_this > 13:26:53 Error position: <ace_interact_menu_fnc_compileMenu;_this > 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_attach_fnc_handleKilled; 13:26:53 Error in expression <_this call ace_attach_fnc_handleKilled;> 13:26:53 Error position: <ace_attach_fnc_handleKilled;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: call ace_cargo_fnc_handleDestroyed; 13:26:53 Error in expression <call ace_cargo_fnc_handleDestroyed;> 13:26:53 Error position: <call ace_cargo_fnc_handleDestroyed;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_statusEffect_localEH; 13:26:53 Error in expression <_this call ace_common_fnc_statusEffect_localEH;> 13:26:53 Error position: <ace_common_fnc_statusEffect_localEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_handleEngine; 13:26:53 Error in expression <_this call ace_common_fnc_handleEngine;> 13:26:53 Error position: <ace_common_fnc_handleEngine;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_missileguidance_fnc_onIncomingMissile; 13:26:53 Error in expression <_this call ace_missileguidance_fnc_onIncomingMissil> 13:26:53 Error position: <ace_missileguidance_fnc_onIncomingMissil> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_attach_fnc_handleGetIn; 13:26:53 Error in expression <_this call ace_attach_fnc_handleGetIn;> 13:26:53 Error position: <ace_attach_fnc_handleGetIn;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_captives_fnc_handleGetIn; 13:26:53 Error in expression <_this call ace_captives_fnc_handleGetIn;> 13:26:53 Error position: <ace_captives_fnc_handleGetIn;> 13:26:53 Error Lokale Variable im globalen Bereich . . 13:27:39 [ACE] (common) INFO: Parsed Settings Configs [132.0 ms] 13:27:39 CallExtension loaded: ace_medical (E:\Games\Arma 3\@ace\ace_medical.dll) [<ÄÊ?^a] 13:27:40 [XEH]: One or more children of class All do not support Extended Event Handlers. Fall back to loop. 13:27:40 [8951,125.746,0,"XEH: PreInit finished."] 13:27:45 Weather was forced to change 13:27:47 [8957,133.041,0,"XEH: PostInit started. MISSIONINIT: missionName=tanoa_intro1, missionVersion=53, worldName=tanoa, isMultiplayer=false, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"] 13:27:47 [8957,133.126,0,"CBA_VERSIONING: cba=3.6.1.180131, ace=3.12.2.33, "] 13:27:47 [ACE] (common) INFO: ACE is version 3.12.2.33. 13:27:47 [ACE] (common) INFO: CBA is version 3.6.1.180131 (min required 3.6.0) 13:27:49 CallExtension loaded: ace_break_line (E:\Games\Arma 3\@ace\ace_break_line.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:49 Warning: 1196 ms spent in callExtension calling name: "ace_break_line", function: "version" 13:27:49 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0 13:27:49 CallExtension loaded: ace_parse_imagepath (E:\Games\Arma 3\@ace\ace_parse_imagepath.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:49 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0 13:27:49 [ACE] (common) INFO: Extension version: ace_medical: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_clipboard (E:\Games\Arma 3\@ace\ace_clipboard.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:50 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_fcs (E:\Games\Arma 3\@ace\ace_fcs.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:50 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_advanced_ballistics (E:\Games\Arma 3\@ace\ace_advanced_ballistics.dll) [3.12.0-8ddde18] 13:27:50 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18 13:27:51 [8957,137.282,0,"XEH: PostInit finished."] 13:27:52 [ACE] (common) TRACE: 8958 Reading missionConfigFile params: _paramsArray=[] z\ace\addons\common\functions\fnc_readSettingsFromParamsArray.sqf:23 13:27:52 [ACE] (common) INFO: Settings initialized. 13:27:52 [ACE] (common) INFO: 2 delayed functions running. 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strider42 64 Posted May 12, 2018 On 5/1/2018 at 7:50 PM, troymcc said: I dont have the Interaktionmenu (strg+win), only the red circle. I have the last one of ACE3. What goes wrong? Here all ACE entrys from the last RPT File, hope its useful Reveal hidden contents Global namespace not passed during: _this call ace_attach_fnc_handleGetOut; 13:26:53 Error in expression <_this call ace_attach_fnc_handleGetOut;> 13:26:53 Error position: <ace_attach_fnc_handleGetOut;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_captives_fnc_handleGetOut; 13:26:53 Error in expression <_this call ace_captives_fnc_handleGetOut;> 13:26:53 Error position: <ace_captives_fnc_handleGetOut;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_restoreVariablesJIP; 13:26:53 Error in expression <_this call ace_common_fnc_restoreVariablesJIP;> 13:26:53 Error position: <ace_common_fnc_restoreVariablesJIP;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_setName; 13:26:53 Error in expression <_this call ace_common_fnc_setName;> 13:26:53 Error position: <ace_common_fnc_setName;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_resetAllDefaults; 13:26:53 Error in expression <_this call ace_common_fnc_resetAllDefaults;> 13:26:53 Error position: <ace_common_fnc_resetAllDefaults;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_statusEffect_respawnEH; 13:26:53 Error in expression <_this call ace_common_fnc_statusEffect_respawnEH;> 13:26:53 Error position: <ace_common_fnc_statusEffect_respawnEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_firedEH; 13:26:53 Error in expression <_this call ace_common_fnc_firedEH;> 13:26:53 Error position: <ace_common_fnc_firedEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_missileguidance_fnc_onFired; 13:26:53 Error in expression <_this call ace_missileguidance_fnc_onFired;> 13:26:53 Error position: <ace_missileguidance_fnc_onFired;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_interact_menu_fnc_compileMenu;_this call ace_interact_menu_fnc_compileMenuSelfAction; 13:26:53 Error in expression <_this call ace_interact_menu_fnc_compileMenu;_this > 13:26:53 Error position: <ace_interact_menu_fnc_compileMenu;_this > 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_attach_fnc_handleKilled; 13:26:53 Error in expression <_this call ace_attach_fnc_handleKilled;> 13:26:53 Error position: <ace_attach_fnc_handleKilled;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: call ace_cargo_fnc_handleDestroyed; 13:26:53 Error in expression <call ace_cargo_fnc_handleDestroyed;> 13:26:53 Error position: <call ace_cargo_fnc_handleDestroyed;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_statusEffect_localEH; 13:26:53 Error in expression <_this call ace_common_fnc_statusEffect_localEH;> 13:26:53 Error position: <ace_common_fnc_statusEffect_localEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_handleEngine; 13:26:53 Error in expression <_this call ace_common_fnc_handleEngine;> 13:26:53 Error position: <ace_common_fnc_handleEngine;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_missileguidance_fnc_onIncomingMissile; 13:26:53 Error in expression <_this call ace_missileguidance_fnc_onIncomingMissil> 13:26:53 Error position: <ace_missileguidance_fnc_onIncomingMissil> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_attach_fnc_handleGetIn; 13:26:53 Error in expression <_this call ace_attach_fnc_handleGetIn;> 13:26:53 Error position: <ace_attach_fnc_handleGetIn;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_captives_fnc_handleGetIn; 13:26:53 Error in expression <_this call ace_captives_fnc_handleGetIn;> 13:26:53 Error position: <ace_captives_fnc_handleGetIn;> 13:26:53 Error Lokale Variable im globalen Bereich . . 13:27:39 [ACE] (common) INFO: Parsed Settings Configs [132.0 ms] 13:27:39 CallExtension loaded: ace_medical (E:\Games\Arma 3\@ace\ace_medical.dll) [<ÄÊ?^a] 13:27:40 [XEH]: One or more children of class All do not support Extended Event Handlers. Fall back to loop. 13:27:40 [8951,125.746,0,"XEH: PreInit finished."] 13:27:45 Weather was forced to change 13:27:47 [8957,133.041,0,"XEH: PostInit started. MISSIONINIT: missionName=tanoa_intro1, missionVersion=53, worldName=tanoa, isMultiplayer=false, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"] 13:27:47 [8957,133.126,0,"CBA_VERSIONING: cba=3.6.1.180131, ace=3.12.2.33, "] 13:27:47 [ACE] (common) INFO: ACE is version 3.12.2.33. 13:27:47 [ACE] (common) INFO: CBA is version 3.6.1.180131 (min required 3.6.0) 13:27:49 CallExtension loaded: ace_break_line (E:\Games\Arma 3\@ace\ace_break_line.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:49 Warning: 1196 ms spent in callExtension calling name: "ace_break_line", function: "version" 13:27:49 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0 13:27:49 CallExtension loaded: ace_parse_imagepath (E:\Games\Arma 3\@ace\ace_parse_imagepath.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:49 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0 13:27:49 [ACE] (common) INFO: Extension version: ace_medical: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_clipboard (E:\Games\Arma 3\@ace\ace_clipboard.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:50 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_fcs (E:\Games\Arma 3\@ace\ace_fcs.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:50 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_advanced_ballistics (E:\Games\Arma 3\@ace\ace_advanced_ballistics.dll) [3.12.0-8ddde18] 13:27:50 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18 13:27:51 [8957,137.282,0,"XEH: PostInit finished."] 13:27:52 [ACE] (common) TRACE: 8958 Reading missionConfigFile params: _paramsArray=[] z\ace\addons\common\functions\fnc_readSettingsFromParamsArray.sqf:23 13:27:52 [ACE] (common) INFO: Settings initialized. 13:27:52 [ACE] (common) INFO: 2 delayed functions running. So you don't have the "Interaction Menu" (Ctrl+Win), only the red circle and you are running the latest version of ACE3. I'd start by downloading ACE and re-installing it (or Unsubscribe to ACE and then re-subscribe, if you use steam workshop. Maybe someone else knows how to re-download ACE). I'm guessing the installation is broken. Good luck S Share this post Link to post Share on other sites
Tobur 37 Posted May 13, 2018 On 01/05/2018 at 8:50 PM, troymcc said: I dont have the Interaktionmenu (strg+win), only the red circle. I have the last one of ACE3. What goes wrong? Here all ACE entrys from the last RPT File, hope its useful Reveal hidden contents Global namespace not passed during: _this call ace_attach_fnc_handleGetOut; 13:26:53 Error in expression <_this call ace_attach_fnc_handleGetOut;> 13:26:53 Error position: <ace_attach_fnc_handleGetOut;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_captives_fnc_handleGetOut; 13:26:53 Error in expression <_this call ace_captives_fnc_handleGetOut;> 13:26:53 Error position: <ace_captives_fnc_handleGetOut;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_restoreVariablesJIP; 13:26:53 Error in expression <_this call ace_common_fnc_restoreVariablesJIP;> 13:26:53 Error position: <ace_common_fnc_restoreVariablesJIP;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_setName; 13:26:53 Error in expression <_this call ace_common_fnc_setName;> 13:26:53 Error position: <ace_common_fnc_setName;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_resetAllDefaults; 13:26:53 Error in expression <_this call ace_common_fnc_resetAllDefaults;> 13:26:53 Error position: <ace_common_fnc_resetAllDefaults;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_statusEffect_respawnEH; 13:26:53 Error in expression <_this call ace_common_fnc_statusEffect_respawnEH;> 13:26:53 Error position: <ace_common_fnc_statusEffect_respawnEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_firedEH; 13:26:53 Error in expression <_this call ace_common_fnc_firedEH;> 13:26:53 Error position: <ace_common_fnc_firedEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_missileguidance_fnc_onFired; 13:26:53 Error in expression <_this call ace_missileguidance_fnc_onFired;> 13:26:53 Error position: <ace_missileguidance_fnc_onFired;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_interact_menu_fnc_compileMenu;_this call ace_interact_menu_fnc_compileMenuSelfAction; 13:26:53 Error in expression <_this call ace_interact_menu_fnc_compileMenu;_this > 13:26:53 Error position: <ace_interact_menu_fnc_compileMenu;_this > 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_attach_fnc_handleKilled; 13:26:53 Error in expression <_this call ace_attach_fnc_handleKilled;> 13:26:53 Error position: <ace_attach_fnc_handleKilled;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: call ace_cargo_fnc_handleDestroyed; 13:26:53 Error in expression <call ace_cargo_fnc_handleDestroyed;> 13:26:53 Error position: <call ace_cargo_fnc_handleDestroyed;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_statusEffect_localEH; 13:26:53 Error in expression <_this call ace_common_fnc_statusEffect_localEH;> 13:26:53 Error position: <ace_common_fnc_statusEffect_localEH;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_common_fnc_handleEngine; 13:26:53 Error in expression <_this call ace_common_fnc_handleEngine;> 13:26:53 Error position: <ace_common_fnc_handleEngine;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_missileguidance_fnc_onIncomingMissile; 13:26:53 Error in expression <_this call ace_missileguidance_fnc_onIncomingMissil> 13:26:53 Error position: <ace_missileguidance_fnc_onIncomingMissil> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_attach_fnc_handleGetIn; 13:26:53 Error in expression <_this call ace_attach_fnc_handleGetIn;> 13:26:53 Error position: <ace_attach_fnc_handleGetIn;> 13:26:53 Error Lokale Variable im globalen Bereich 13:26:53 Global namespace not passed during: _this call ace_captives_fnc_handleGetIn; 13:26:53 Error in expression <_this call ace_captives_fnc_handleGetIn;> 13:26:53 Error position: <ace_captives_fnc_handleGetIn;> 13:26:53 Error Lokale Variable im globalen Bereich . . 13:27:39 [ACE] (common) INFO: Parsed Settings Configs [132.0 ms] 13:27:39 CallExtension loaded: ace_medical (E:\Games\Arma 3\@ace\ace_medical.dll) [<ÄÊ?^a] 13:27:40 [XEH]: One or more children of class All do not support Extended Event Handlers. Fall back to loop. 13:27:40 [8951,125.746,0,"XEH: PreInit finished."] 13:27:45 Weather was forced to change 13:27:47 [8957,133.041,0,"XEH: PostInit started. MISSIONINIT: missionName=tanoa_intro1, missionVersion=53, worldName=tanoa, isMultiplayer=false, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"] 13:27:47 [8957,133.126,0,"CBA_VERSIONING: cba=3.6.1.180131, ace=3.12.2.33, "] 13:27:47 [ACE] (common) INFO: ACE is version 3.12.2.33. 13:27:47 [ACE] (common) INFO: CBA is version 3.6.1.180131 (min required 3.6.0) 13:27:49 CallExtension loaded: ace_break_line (E:\Games\Arma 3\@ace\ace_break_line.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:49 Warning: 1196 ms spent in callExtension calling name: "ace_break_line", function: "version" 13:27:49 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0 13:27:49 CallExtension loaded: ace_parse_imagepath (E:\Games\Arma 3\@ace\ace_parse_imagepath.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:49 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0 13:27:49 [ACE] (common) INFO: Extension version: ace_medical: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_clipboard (E:\Games\Arma 3\@ace\ace_clipboard.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:50 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_fcs (E:\Games\Arma 3\@ace\ace_fcs.dll) [<»ÊÌbÒ�»Ê2ª\] 13:27:50 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0 13:27:50 CallExtension loaded: ace_advanced_ballistics (E:\Games\Arma 3\@ace\ace_advanced_ballistics.dll) [3.12.0-8ddde18] 13:27:50 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18 13:27:51 [8957,137.282,0,"XEH: PostInit finished."] 13:27:52 [ACE] (common) TRACE: 8958 Reading missionConfigFile params: _paramsArray=[] z\ace\addons\common\functions\fnc_readSettingsFromParamsArray.sqf:23 13:27:52 [ACE] (common) INFO: Settings initialized. 13:27:52 [ACE] (common) INFO: 2 delayed functions running. Are you running MCC parallel to ACE? The interaction keys are the same for both mods and may cause problems Share this post Link to post Share on other sites
loopdk 92 Posted May 15, 2018 Hallo guys. I have a wiers issue... We just removede RHS and Project opfor to start using the new CPF mod Now i get this error:: Game Logic "warning: ace requires ace_combat_rhs_arfr3 (@combat_rhs_afrf3) at version (X)(or higher). You have none." I am missing a RHS mod but not running RHS.... My mod list is: Quote @3cb_baf_equipment; @3cb_baf_units; @3cb_baf_vehicles; @3cb_baf_weapons; @6x6; @ace3; @ace_compat_rksl_pm_ii; @ace_noactionmenu; @ace_nocrosshair; @ace_nouniformrestrictions; @ace_particles; @ace_tracers; @adv_aceCPR; @adv_aceSplint; @ALiVE; @backpackonchest; @Bdf; @Boeing; @C17A3; @CBA_A3; @cfp; @CHVD; @CUP_Terrains_ACE; @CUP_Terrains_Core; @CUP_Terrains_Maps; @CUP_Units; @CUP_Vehicles; @CUP_Weapons; @EM; @F16; @FIR; @grad_slinghelmet; @grad_trenches; @ILB; @Jbad; @JSHK; @LYTHIUM; @Mine; @MRHSatellite; @panthera_a3; @RKSL; @Spyder; @sthud_a3; @task_force_radio; @UK_Insignia_pack; @Vcomai; @Zab As fare as i can tell there is nothing needing RHS here?? What am i doing wrong :D Share this post Link to post Share on other sites
GordonWeedman 39 Posted May 15, 2018 Maybe you still have ace's compat files for RHS? Share this post Link to post Share on other sites
Dedmen 2700 Posted May 16, 2018 On 15.5.2018 at 11:10 AM, loopdk said: Game Logic "warning: ace requires ace_combat_rhs_arfr3 (@combat_rhs_afrf3) at version (X)(or higher). You have none." Post a link to your full RPT. And maybe check in in-game configViewer if there really is no RHS in cfgPatches. 1 Share this post Link to post Share on other sites
Harzach 2517 Posted May 16, 2018 18 minutes ago, loopdk said: Deadmen its local... What mission? Share this post Link to post Share on other sites
loopdk 92 Posted May 16, 2018 No mission.... Just when i start the game..... https://image.ibb.co/mYLuBJ/ace_error_2.png Left lower coner! I just didt a clean install , still same error... I foundt this in my RPT 11:20:23 [ACE] (advanced_ballistics) WARNING: Weapon Mod [RKSL_PMII] missing ace compat pbo [ace_compat_rksl_pm_ii] (from @ace\optionals) z\ace\addons\advanced_ballistics\XEH_postInit.sqf: 11:20:23 [ACE] (common) INFO: 2 delayed functions running. 11:20:23 WARNING: ace requires ace_compat_rhs_afrf3 (@compat_rhs_afrf3) at version [3,12,2,33] (or higher). You have none. I have that PBO in @3cb_baf_weapons so i is in contact with 3cb Share this post Link to post Share on other sites
Dedmen 2700 Posted May 16, 2018 1 hour ago, loopdk said: Deadmen its local... How is that relevant to what I said? If you want support then give me what I need to be able to give support. If you don't want support what are you doing here then? Also that is not my name. 13 minutes ago, loopdk said: https://image.ibb.co/mYLuBJ/ace_error_2.png wtf? What is all that chat output in the main menu? Why is something checking if you are zeus in the main menu? I'd say your game is completly broken. Probably not ACE fault. 1 2 Share this post Link to post Share on other sites
loopdk 92 Posted May 16, 2018 I fresh download of ace fixede it 1 Share this post Link to post Share on other sites
kocrachon 2 Posted May 20, 2018 Hey All, I am running into this issue where I am placing, in the Arsenal, a very specific pair of NGVs on my RHS US Unit. Specifically, I am trying to use the ACE Gen 4 NVGs, but when I spawn into a nighttime mission, RHS seems to auto replace them with the RHS AN/PVS 15. This seems like something fairly new since I last played. And I have a bunch of missions I would rather not have to entirely redo my unit placement/gearing up, because of this. So I am hoping there is some way to prevent it from doing this. I checked addon settings and I don't see anything for RHS to disable this. EDIT: Confirmed it only happens with RHS units, so seems to be RHS mod specific. Share this post Link to post Share on other sites
Maj.Boggie 47 Posted May 22, 2018 Hi Everyone, A Question, are you able to restrict the ACE Arsenal? As id like my unit to only use the default loudouts i have made, and not have access to anything else, Thanks in advance Ollie Share this post Link to post Share on other sites
Moon_chilD 200 Posted May 22, 2018 What exactly do you mean? If you mean, provide them with a loadout but not the ability to alter it with the arsenal: I don't know but don't think so. If you mean restrict the objects in the arsenal: Yes, you can. https://ace3mod.com/wiki/framework/arsenal-framework.html 1 Share this post Link to post Share on other sites
Maj.Boggie 47 Posted May 22, 2018 1 hour ago, Moon_chilD said: What exactly do you mean? If you mean, provide them with a loadout but not the ability to alter it with the arsenal: I don't know but don't think so. If you mean restrict the objects in the arsenal: Yes, you can. https://ace3mod.com/wiki/framework/arsenal-framework.html Yeah, provide them with a loudout, but they cant alter it, i guess you could go ahead and just restrict everything if there isnt a way Share this post Link to post Share on other sites
TheCr8rMaker 183 Posted May 23, 2018 limiting the arsenal is pretty simple, you give it a whitelist of all acceptable items and they can only add them. Share this post Link to post Share on other sites
Maj.Boggie 47 Posted May 24, 2018 17 hours ago, TheCr8rMaker said: limiting the arsenal is pretty simple, you give it a whitelist of all acceptable items and they can only add them. Yeah i understand where youre coming from, However if you restrict the items, they also get restricted from the default loudouts, It would be nice just to have the loudouts, and not have access to the arsenal Its a case of giving them a loudout, and not letting them alter it in any way, ie more magazines ect, Ive found a work around for now, im using this - http://www.armaholic.com/page.php?id=23623 Thanks for your help :) 1 Share this post Link to post Share on other sites
Laerte Leite 1 Posted May 24, 2018 Guys please make a strecher Share this post Link to post Share on other sites
Dedmen 2700 Posted May 24, 2018 19 minutes ago, Laerte Leite said: Guys please make a strecher https://github.com/acemod/ACE3/issues/3594 https://github.com/acemod/ACE3/issues/2330 TLDR: https://github.com/acemod/ACE3/issues/3594#issuecomment-367676042 No. Share this post Link to post Share on other sites
seacaptainjim 67 Posted May 25, 2018 On 5/24/2018 at 12:05 PM, Laerte Leite said: Guys please make a strecher https://steamcommunity.com/sharedfiles/filedetails/?id=1381327410 vurtual's Car Seat & Stretcher Share this post Link to post Share on other sites
VileBeggar 36 Posted May 28, 2018 I've always wondered if it's possible from a modding standpoint, to make a little mod with ACE interaction that lets you apply face camo to your soldier. Like having a small item in your inventory and then use ACE interact.... 1 Share this post Link to post Share on other sites
socs 92 Posted May 28, 2018 I noticed while playing that Fast Roping is kinda broken I think? When roping down my character spins aimlessly then falls off midway down and dies, the helicopter isn't moving and is practically completely still... Im using the most up to date version.... Any fixes? Share this post Link to post Share on other sites