Jump to content

RealCombat

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About RealCombat

  • Rank
    Private First Class

Profile Information

  • Gender
    Male

Recent Profile Visitors

939 profile views
  1. RealCombat

    ACE3 healing with EH

    Ahhh so that's how it works 😄 I just wrongly assumed EH would do it for me 🤦‍♂️ Thank You for the explanation
  2. I'm trying to create a MedEvac vic that would heal anyone entering it's cargo for a multiplayer scenario. I planned on looking into Event Handlers to achieve that. As far as my dumb a$$ understands wiki, puting this in the init field of the vic should be enough this addEventHandler ["GetIn", {_cargo call ace_medical_treatment_fnc_fullHealLocal}]; But it's obviously is not since I'm posting. Could anyone point me as to where I made a mistake?
  3. RealCombat

    Vilas addons in A3 w.i.p.

    Villas #narobocie 😲 Good luck mate, can't wait to see your modelling skills improved after all those years 😝
  4. RealCombat

    ARMA 3 Addon Request Thread

    Somehow I feel retarded for posting in this thread but fug it, I'll go with it Would it be possible to create an ovarhaul of map markers system? The dream would be to have a fully functional APP-6 system but keeping it realistic I'd just be with simply overhauling existing features and adding a a single new one to make it workable as it is, without adding hordes of new markers for every possible combination or complicated script based marker generation system 1. Disable the automatic marker scaling when zooming the map in and out. A hugely annoying issue causing marker misalignment and huge map clutter. I get the idea behind it with intent to keep the markers easy to find even on huge maps but an option to disable it would be a godsend. 2. Add a text field area marker that one could scale and rotate Think something like graphics editor text field, just more basic one where You can control only color, size and rotation of text in order to align it with things like area or linear markers. I have no idea if it is even possible on comunity level or it would require Bohemia to take a look at it but man it would be useful
  5. I have a couple of questions is anyone is able to help me out? 1. Is there a way to change the size of BFT markers? 2. Is there a way to turn off the BFT marker when group enters a vehicle? I try to minimise the map clutter and it quickly makes it unreadable with markers overlaping each other and/or map markers scaling along with map zoom end up covering most of it.
  6. RealCombat

    Tanks DLC Feedback

    @Wiki Hurr a wheeled AFV can't brawl with MBT's durr Hurr FCS doesn't work like aimbot durr Hurr I can't just circle around MBTs like light tanks in WoT durr All You do is just nag on new features even before You learn how they work. Just learn to play, Jesus.
  7. RealCombat

    Ruha terrain

    Congrats on the release! :D As expected map looks amazing
  8. RealCombat

    USP Gear & Uniforms

    Lookin' good, can't wait to see more :3 I don't think NV and FLIR fusion is possible in A3 but heck, who knows I hope there is a god-amongst-men out there who can make it happen
  9. RealCombat

    Ruha terrain

    My my... lookin' good :3 Can't wait for a good long stroll with a reece patrol on it :)
  10. I feel like a dumbass but could not find this anywhere... Is there a way to set the tactical numbers on side of the tanks or is it random only? If yes then how can one do it?
  11. Holy shit is this true? You went the extra mile to satisfy both options? I thought people like You were an extinct species :D And much love for integrating the ACE refuel to empty containers I'll check that out the next time we'll take them out for a spin ;) @Frag The Cullen Yeah I learned most of the stuff back in the OFP:CWC times with just a few updates along the way and did not have the time or willpower to explore the new bis functions they implemented since. It's not that hard way if You use the debug menu so You can load in the editor once and correct the values in real time. The rotation tho' was a pain and that function will help a lot. Thanks buddy :D
  12. All You had to do is ask my crayon eating friend ;) I've sent You a PM with a link in it. It's an Eden composition of that MRZR. Happy B-Day Marine :D
×