Devastator_cm 434 Posted August 29, 2016 Ive been having issues with ACE and RHS as well..I read on the ACE site you need to put the 2 pbo files and the 2 bisign files into the "addons" folder INSIDE the ACE folder. Supposed to copy them from the "optionals" folder inside the ACE folder and also merge the userconfig f9older with the useconfig folder in the main arma directory. hmm I copied those additional pbos to a new folder (ofcourse with sub addons folder in it) and include that mod as well. I didnt copy the userconfig though. Do I need to copy that file at dedicated server as well? Share this post Link to post Share on other sites
mannulus 38 Posted August 29, 2016 hmm I copied those additional pbos to a new folder (ofcourse with sub addons folder in it) and include that mod as well. I didnt copy the userconfig though. Do I need to copy that file at dedicated server as well? Those two files are suppose to go inside the @ace3/addons folder...not a whole new mod. Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 29, 2016 hmmmI will try that out The installation guide is misleading then as I followed 4.3 there... http://ace3mod.com/wiki/user/installation-guide.html Share this post Link to post Share on other sites
Belbo 462 Posted August 29, 2016 Those two files are suppose to go inside the @ace3/addons folder...not a whole new mod. They don't. You can put them in any modfolder that suits you. Just make sure they are in a folder called something like %foldername%\addons\xyz.pbo - and don't forget to have them added to your launch parameters. Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 30, 2016 They don't. You can put them in any modfolder that suits you. Just make sure they are in a folder called something like %foldername%\addons\xyz.pbo - and don't forget to have them added to your launch parameters. thats exactly what I did but not works. ACE menu is not opening and I see above error messages... 1 Share this post Link to post Share on other sites
Belbo 462 Posted August 30, 2016 thats exactly what I did but not works. ACE menu is not opening and I see above error messages... Given that you actually put the compatibility pbos inside @ace_rhs\addons and not just in @ace_rhs\ you seem to have a completely different problem alltogether. 16:09:46 Error Undefined variable in expression: ace_common_fnc_executepersistent and 16:09:46 Error Undefined variable in expression: ace_interact_menu_fnc_compilemenu hint at you not having loaded ace_common.pbo and ace_interact_menu.pbo. I suppose you're either not using the full ace installation (which is ok, as long as you don't delete ace pbos that are in any way dependent on the ones you're using) or at least are missing ace_common.pbo (which is, as it's name says 'common' and necessary for all) and ace_interact_menu.pbo (which might be why you don't see any interaction menus). Reinstall ace completely, so you're not missing any pbos and try again. If the same errors pop up, make sure that ace is actually used by the game. Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 30, 2016 :cancan: I reload the community base addons to server and it fixed the issue.. crazy.... Share this post Link to post Share on other sites
robert31178 100 Posted August 30, 2016 I just had an issue with the RHS compatibility mods too. I had subscribed to them, and then found a DL link. I joined a server that was running the mod but was kicked because I had a spare mod: RHS compatibility mod for both AFRF and USAF. I clicked them off my launcher list and had the the same issue. Turns out that somehow when I subscribe to it then it has some sort of "ghost protocol" (always wanted to use that, teehee!), and even though that mod was unselected it was causing the issue while trying to join server. The mod also did not show up on my mods list on the main screen when not selected as a mod, and still got the same error while trying to join server. All of these attempts ended up with me getting kicked.. I ended up unsubscribing to it, deleting out of my hidden "!Workshop" folder, and after that I was getting the normal "missing files....etc" error for not having the compatibility mod. Anyone else know of anything like this? ~S Share this post Link to post Share on other sites
DieselJC 196 Posted August 30, 2016 thats exactly what I did but not works. ACE menu is not opening and I see above error messages... •Inside your Arma 3/@ace/ folder, you’ll find the optionals and addons folders. •Copy and paste the relevant .pbo and .bisign files from the optionals folder into the addons folder. •Copy and paste the userconfig folder from the optionals folder into root Arma 3 folder Share this post Link to post Share on other sites
EricJ 759 Posted September 4, 2016 Okay I've been trying to add the Repair functions if your mod to my helos. I checked the GitHub as well as the addon itself, and can't figure out what I need to put in my helo configs to get them to use the repair functions when players use ACE3. Anything you can specifically point me to or what I can use? Share this post Link to post Share on other sites
FZ1 0 Posted September 4, 2016 Alright guys, fantastic mod i'm having fun with this one for sure. Having a little problem with the "exit" rallypoint though. I have no idea how i can give it to a Team Leader for example so it can be deployed when getting to an AO etc. From the wiki i see the classnames are mentioned so i'm thinking it's something to do with those but i'm abit clueless with all that sort of thing. I'd really appreciate some help with this if anyone can. Or point me in the direction of a how to or tutorial. Thanks EDIT: Nevermind i've figured it out. It seems it's as simple as just putting the "exit" flag on the map and moving it as and when you want. Haven't tried it in multiplayer with friends yet but i hope it's as simple as that lol. Share this post Link to post Share on other sites
Focisz 3 Posted September 5, 2016 Hello, as I was playing some specop mission we came to conclusion that EMP granades would be something awesome to have, though I realize that may not be possible to achieve. Just a suggestion to ponder about. :) Share this post Link to post Share on other sites
Williams_OsiriZ 8 Posted September 5, 2016 Thanks for the awesome content! keep it up! Cheer's Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 5, 2016 How to know which optional pbo is for which mod? :/I just know the ones required for rhs but wondering what are those other ones there Share this post Link to post Share on other sites
Moon_chilD 200 Posted September 5, 2016 ADR 97 = http://steamcommunity.com/sharedfiles/filedetails/?l=german&id=669962280R3F = (I guess) https://forums.bistudio.com/topic/143825-r3f-french-weapons-pack/RH Stuff = Search for RobortHammer Arma 3 on Google RKSL PM II = https://forums.bistudio.com/topic/168597-rksl-attachments-pack/SMA3 = https://forums.bistudio.com/topic/171291-sma-specialist-military-arms/(Took me 3 min to type the names in on google, just sayin :P ) Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 5, 2016 :banghead: Share this post Link to post Share on other sites
jonpas 294 Posted September 5, 2016 :banghead: Can't say that's not an appropriate reaction. :P Share this post Link to post Share on other sites
kwinno 34 Posted September 5, 2016 ADR 97 = http://steamcommunity.com/sharedfiles/filedetails/?l=german&id=669962280 R3F = (I guess) https://forums.bistudio.com/topic/143825-r3f-french-weapons-pack/ RH Stuff = Search for RobortHammer Arma 3 on Google RKSL PM II = https://forums.bistudio.com/topic/168597-rksl-attachments-pack/ SMA3 = https://forums.bistudio.com/topic/171291-sma-specialist-military-arms/ (Took me 3 min to type the names in on google, just sayin :P ) Careful there SMA => http://forums.bistudio.com/showthread.php?163606-Scope-mod-Progress-so-far Scope mod Share this post Link to post Share on other sites
Moon_chilD 200 Posted September 6, 2016 Careful there SMA => http://forums.bistudio.com/showthread.php?163606-Scope-mod-Progress-so-far Scope mod Daymn, sorry ^^ Share this post Link to post Share on other sites
kwinno 34 Posted September 6, 2016 Daymn, sorry ^^ took me 3 seconds of googling so your point is still valid :D 2 Share this post Link to post Share on other sites
sammael 366 Posted September 8, 2016 I have a ballistic calculator app for android. there is a editing function (create new bulllet class and e t.c). https://github.com/acemod/ACE3/blob/master/extras/CfgAmmoReference.hpp Can I use this data to import in my app( in metrical) or it is only in game ace3 data? Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 10, 2016 Ace3 slideshow module is not working in MP mode?I can see the photos in mission preview but after loading it to dedicated server they are not working.. Share this post Link to post Share on other sites
easyeb 137 Posted September 10, 2016 While on the topic of ballistics, when using the ATragMX and inputing data, wind and inclination angle have two fields for input. Wind has fields marked 1 and 2, and inclination angle has fields marked C and D. Could someone explain to me what the different fields mean? Cheers! 1 Share this post Link to post Share on other sites
jonpas 294 Posted September 11, 2016 Ace3 slideshow module is not working in MP mode? I can see the photos in mission preview but after loading it to dedicated server they are not working.. As written in the documentation: Mission MUST be in a PBO format (not bare folder) when used on a dedicated server with slideshow images inside a mission due to an issue to prevent errors. Share this post Link to post Share on other sites
Laid3acK 79 Posted September 11, 2016 While on the topic of ballistics, when using the ATragMX and inputing data, wind and inclination angle have two fields for input. Wind has fields marked 1 and 2, and inclination angle has fields marked C and D. Could someone explain to me what the different fields mean? Cheers! Official Horus AtragMx manuel, page 32 and 33 : https://github.com/acemod/ACE3/blob/master/extras/manual_Horus_ATrag-v385.pdf Degrees in-game with the protractor, a laser designator or the Vector. :) Share this post Link to post Share on other sites