AIF_Infantrymen 264 Posted March 2, 2016 i found a bug with the fastropes, if you have an helo sync with the BI re spawn vehicles module it prevents the fastrope from working Share this post Link to post Share on other sites
Roanoke 36 Posted March 2, 2016 Hello, After updating CBA and ACE, everyone in my unit cannot use their (self) interaction key. It started after updating CBA first. Thought the new ACE version would fix it but no. Any tips? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted March 2, 2016 Is there any info on what exactly this means? - Tagging with spraypaint (#3210) I couldn't find any real info on what it means/how to use, etc. Unless my poor eyesight missed it. :D Share this post Link to post Share on other sites
Gwynbleidd 28 Posted March 2, 2016 Have a spray can in your inventory, aim at ground, self interact => equipment, use spray. You can have a proper pirate treasure hunt now :P 1 Share this post Link to post Share on other sites
nomadd 66 Posted March 2, 2016 @Baermitumlaut, Thanks for the explanation. I read the wiki but didn't realize fast-rope was for human pilots only. Mystery solved Nomad Share this post Link to post Share on other sites
t.a.6 7 Posted March 2, 2016 Is it possible to get arma 3 's recoil with the mod. And will effect of "tactical glasses" be fixed ? (they are transparent, not yellow and "shades" are black) Share this post Link to post Share on other sites
ski2060 167 Posted March 2, 2016 i found a bug with the fastropes, if you have an helo sync with the BI re spawn vehicles module it prevents the fastrope from working I am having an issue with fast-roping as well. I am using RHS UH60's and a CH47, plus MELB AH and MH birds. I can only get fast-rope to work out of the CH-47. None of the other 3 choppers that are at base can fast-rope. All 4 birds are synced to a BI Vehicle Respawn module though. Any thoughts, ACE team? Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted March 2, 2016 take the off the sync then they work Share this post Link to post Share on other sites
neodyn 14 Posted March 2, 2016 I've made an update to version 3.5.0. Now, when i try to test a mission the following error message pops up: File ace_tracers.pbo is outdated! Without ace_traces.pbo the error message: File ace_compat_rhs_usf3.pbo is outdated. How can i fix this Problem ? Share this post Link to post Share on other sites
irishboy1690 10 Posted March 2, 2016 i keep getting an error saying Extension ace_advanced_ballistics.dll not installed Share this post Link to post Share on other sites
roshnak 41 Posted March 2, 2016 Is it? Your antivirus may have flagged it. Share this post Link to post Share on other sites
DieselJC 196 Posted March 2, 2016 Getting same error as irishpikey "Extension ace_advanced_ballistics.dll not installed " doesn't matter if I have the advanced ballistics module active on the map or not. Share this post Link to post Share on other sites
MrSanchez 243 Posted March 2, 2016 It's BattlEye blocking it I guess. Maybe BattlEye needs to update the ACE dlls in their services? (if that's the case, that's pretty silly imo). Share this post Link to post Share on other sites
Fanatic72 181 Posted March 2, 2016 It is the case...no one from my unit can play tonight...wonderful. BattlEye ftw.. Share this post Link to post Share on other sites
DieselJC 196 Posted March 2, 2016 Am also getting Extension ace_fcs.dll Not Installed...that's in Editor so I dint think Battleye would be an issue in the editor. Share this post Link to post Share on other sites
Fanatic72 181 Posted March 2, 2016 It is. This has happened to me a couple of times in the past using ACE3...(editor, MP doesnt matter). Had to update battleye for it to start working...this time however like someone said they dont have those files whitelisted so the update isnt helping yet. 1 Share this post Link to post Share on other sites
GrizzlyDK 20 Posted March 2, 2016 Can confirm. You can disable battleye in the launcher for singleplayer use until it gets updated, as battleye doesnt allow the .dll files to be loaded with the game. 1 Share this post Link to post Share on other sites
Roanoke 36 Posted March 2, 2016 I am getting an ace medical popup error as well. Interaction key works, but no menu pops up... Share this post Link to post Share on other sites
realthing 14 Posted March 2, 2016 Hi to all! I have such message on black background after firing with any weapon: Error file z\ace\addons\common\functions\fnc_changeprojectiledirection.sqf, line 21 Others are working well. Share this post Link to post Share on other sites
atomictim7 18 Posted March 2, 2016 I am having an issue with fast-roping as well. I am using RHS UH60's and a CH47, plus MELB AH and MH birds. I can only get fast-rope to work out of the CH-47. None of the other 3 choppers that are at base can fast-rope. All 4 birds are synced to a BI Vehicle Respawn module though. Any thoughts, ACE team? Those mods need to integrate ACE fast roping into their mods. They are likely to not work as they are. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted March 2, 2016 Have a spray can in your inventory, aim at ground, self interact => equipment, use spray. You can have a proper pirate treasure hunt now :P Hahaha, nice! Cheers for the info! :D Share this post Link to post Share on other sites
commy2 188 Posted March 2, 2016 Hello, After updating CBA and ACE, everyone in my unit cannot use their (self) interaction key. It started after updating CBA first. Thought the new ACE version would fix it but no. Any tips? Post RPT file. In general. Anyone who as any kind of script error or stuff not working should post a RPT file. There is absolutely nothing we can do otherwise. Thanks! Share this post Link to post Share on other sites
Nichols 243 Posted March 2, 2016 Any guess on why we can't get thermal signatures to show farther than 50 meters away? I asked the question in this post (https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/?p=2989477) but didn't get an answer. Share this post Link to post Share on other sites
Roanoke 36 Posted March 2, 2016 Post RPT file. In general. Anyone who as any kind of script error or stuff not working should post a RPT file. There is absolutely nothing we can do otherwise. Thanks! Rolling back to previous version of CBA worked. Must be on their end, as the issue happened with last version of ACE too. Share this post Link to post Share on other sites
DieselJC 196 Posted March 3, 2016 So I did a little testing..originally I updated ACE and things were fine with previewing..then I was in the editor and added a repair facility and a medical facility using the "attribute" function within the object to set as medical facility or set as repair facility..after that I was getting the odd errors..only after taking those out and using the Modules and syncing the modules to the objects did the error's go away and I was able to preview the mission again in the editor. Not sure if that helps or not but thought it was worth mentioning. Diesel Share this post Link to post Share on other sites