jonpas 294 Posted June 12, 2015 What about functions already implemented in AGM (at least) like loading/unloading an unconscious patient into a vehicle, changing the wheels, repairing a vehicle? Logistics and Repair are work-in-progress. Share this post Link to post Share on other sites
commanderx 17 Posted June 12, 2015 Great to hear. Thank you :) Share this post Link to post Share on other sites
outlaw2101 28 Posted June 12, 2015 G'day I cannot get the Interaction keys to work. I had this problem in Arma 2 but I fixed it somehow. I have disabled all mods except ACE3 and tried then but it still doesn't work. Any ideas? Share this post Link to post Share on other sites
bullhorn 18 Posted June 12, 2015 Disabled all mods? ACE3 won't work without the latest version of CBA. Share this post Link to post Share on other sites
armilio 14 Posted June 12, 2015 Hi people, thanks for your work. I have fun with the mk6 mortar - with your module and 'air resistance' enabled, of course - but i don't understand the air density column, that probably is the reason for my inaccurate shot on long range. I know how to calculate air density, but i don't understand what is wrote on the range table: what mean "1 PCT"? inc or dec from which value? can you explain to me? would be very appreciated. Share this post Link to post Share on other sites
karmalauja 2 Posted June 12, 2015 Hello is that mod now compatible with SP save game ? thank you Share this post Link to post Share on other sites
integerdevourer 16 Posted June 12, 2015 Getting this error whenever I try to load my mission Interaction menus have ceased to work as well Any thoughts? Share this post Link to post Share on other sites
groshnak 1 Posted June 12, 2015 Unable to disarm editor placed mines, only ones placed during missions. Intentional? Share this post Link to post Share on other sites
evromalarkey 150 Posted June 13, 2015 can please someone from ACE3 dev team build latest RHS USAF compability pbo? Thanks! Share this post Link to post Share on other sites
outlaw2101 28 Posted June 13, 2015 Disabled all mods? ACE3 won't work without the latest version of CBA. G'day. Yes sorry, I have ACE3 and CBA_A3 enabled, yet the Interaction menu still refuses to work. Share this post Link to post Share on other sites
SilentSpike 84 Posted June 13, 2015 Unable to disarm editor placed mines, only ones placed during missions. Intentional? Will be fixed next update. Share this post Link to post Share on other sites
killswitch 19 Posted June 13, 2015 G'day.Yes sorry, I have ACE3 and CBA_A3 enabled, yet the Interaction menu still refuses to work. What exact version of CBA do you have (Open the @CBA_A3/mod.cpp file and see what the name=... line tells you)Also, what speficic interaction menu does not work (self-interaction or the vehicle interaction menu)? What specific unit (and/or vehicle)? Share this post Link to post Share on other sites
Fanatic72 181 Posted June 13, 2015 can please someone from ACE3 dev team build latest RHS USAF compability pbo? Thanks! Id love that as well! Share this post Link to post Share on other sites
outlaw2101 28 Posted June 13, 2015 What exact version of CBA do you have (Open the @CBA_A3/mod.cpp file and see what the name=... line tells you)Also, what speficic interaction menu does not work (self-interaction or the vehicle interaction menu)? What specific unit (and/or vehicle)? G'day name = "Community Base Addons v1.1.23"; Newest one, downloaded it a few days ago. Both menus fail to function. However now when I press Left Windows a red circle pops up in the middle of the screen. I don't have a right windows key either. Happens with all units. Share this post Link to post Share on other sites
ruPal 143 Posted June 13, 2015 G'dayname = "Community Base Addons v1.1.23"; Newest one, downloaded it a few days ago. Both menus fail to function. However now when I press Left Windows a red circle pops up in the middle of the screen. I don't have a right windows key either. Happens with all units. Show your rpt file. Share this post Link to post Share on other sites
commanderx 17 Posted June 13, 2015 (edited) Hi, tested the range table for the mk6 mortar. Works great... But, if you are standing on a slope with your mortar you never get a hit. Thats the same problem with Codings Artillery Computer. Everything is fine if you are on a flat surface. Edited June 13, 2015 by CommanderX Share this post Link to post Share on other sites
killswitch 19 Posted June 13, 2015 G'dayname = "Community Base Addons v1.1.23"; Newest one, downloaded it a few days ago. Both menus fail to function. However now when I press Left Windows a red circle pops up in the middle of the screen. I don't have a right windows key either. Happens with all units. You need the CTRL key as well.Try CTRL + Left-Windows Share this post Link to post Share on other sites
outlaw2101 28 Posted June 13, 2015 You need the CTRL key as well.Try CTRL + Left-Windows G'day Just tried that - I still get a red circle in the middle of the screen. Share this post Link to post Share on other sites
devileyedelvis 8 Posted June 14, 2015 G'dayJust tried that - I still get a red circle in the middle of the screen. Yeah I'm having the same Issue. Are you by chance using RHS? Share this post Link to post Share on other sites
ozdeadmeat 12 Posted June 14, 2015 When will we see this on Steam Workshop? Share this post Link to post Share on other sites
twakkie 57 Posted June 14, 2015 When will we see this on Steam Workshop? This has been answered a couple of times. They will not put it on steam workshop. This is open source so you can put it on steam and maintain it yourself. I am sure a couple of people will be glad. Share this post Link to post Share on other sites
heavygunner 179 Posted June 14, 2015 (edited) This has been answered a couple of times. They will not put it on steam workshop. This is open source so you can put it on steam and maintain it yourself. I am sure a couple of people will be glad. The Ace team likes to maintain it themselves, so you shouldn't upload it. Edited June 14, 2015 by Heavygunner Share this post Link to post Share on other sites
regiregi22 32 Posted June 14, 2015 When will we see this on Steam Workshop? Just out of curiosity, why would you like to have it on the Workshop? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted June 14, 2015 I'm curious if eventually the ACE team will add to the wiki some sort of information on how other community mods who are ensuring integration of ACE capabilities into their projects can integrate the ace animated PIP optics framework as well? Share this post Link to post Share on other sites
Fushko 59 Posted June 14, 2015 Just out of curiosity, why would you like to have it on the Workshop? Automatic updates are nice. Share this post Link to post Share on other sites