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regiregi22

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About regiregi22

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    Lance Corporal

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    Madrid
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  1. I have a question regarding the AtragMX and the bore-to-scope height. Let's say I am using the M200 Intervention and the LRPS optic: LPRS: ACE_ScopeHeightAboveRail = 4.0; M200: This has not defined the " ACE_RailHeightAboveBore", so I assume it is used the default defined as: case 0: { _railHeightAboveBore = 2.0; }; // Rifle On the AtragMX gunlist Bore height value (default value 3.81), do I have to put in 6cm (4+2)? Thank you, best regards
  2. regiregi22

    ACE3 Artillery calculator

    Recently, I have noticed that the only compatible artillery piece with the ACE advanced mortar system is the vanilla MK6. I don't know is ruPal compatibility patch is still supported, but the last tested I have done show that they are not working with the advanced system.
  3. regiregi22

    [MP][CTI-COOP] Liberation (continued)

    Keep the development going, you are doing a great job rehauling the (IMHO) best dynamic mission ever made for Arma 3. Thank you
  4. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    I made this RHS version for Altis. Give it a try. https://drive.google.com/open?id=0BwbgX3YQhkNyeGdlQXVzU1BZQ00
  5. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    Hi guys, This is the last updated Iron Front modification for Liberation. I hope you enjoy it. https://drive.google.com/open?id=0BwbgX3YQhkNyelZ3Sk1MLXhOSWs
  6. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    I just edited the missions.sqm file. I just replaced all the soldier's classnames with the desired ones. I got a very nice working RHS mission where the russians are the friendly side, USA are the enemies. I may upload it if you are interested.
  7. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    I don't know, its the Altis estandard version.
  8. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    This is my heavily modified Iron front version. This is the classnames_extension.sqf, which has a ton of workhours on its own. A very refined version IMO: http://pastebin.com/aVmqyY5z And this is the complete mission, ready to play. Of course, the initial respawn point is changed (there are no helicopters in WWII to make the initial flight from the island!). Only thing still not done is the whitelist, so you could be able to pick up an MX rifle. I am not planning to do it, a lot of work for a mission our clan won't play anymore. Version 2 (Stable and tested): http://www77.zippyshare.com/v/WWnRZ2ZG/file.html I even made a Version 3, with WWII music, removed markers (GPS position on a map 100 years ago?), and some more changes. I haven't tried it yet, but should work OK: http://www114.zippyshare.com/v/PGhWDsg4/file.html
  9. regiregi22

    [SP/CO8] A 3 - Antistasi Altis.

    We just finished it! It ain't that impossible to achieve once you get patient and know how Antistasi works. We played it coop, between 1 and 6 players depending the time of day. We really enjoyed it, we will come back to it after some time. Maybe we'll try to port it to RHS. PS. I am part of the clan that had those problems related to saving the mission while the headless client was down. In the end, some mates managed to make it work. Thanks for all your support Barbolani.
  10. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    Take a look at like 183: "if ( isNil "elite_vehicles_extension" ) then" Delete those units. And remember, for the elite vehicles to properly show up in the map, you must restart the mission.
  11. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    You have to modify the classnames_extensions file for most of it. You have to modify too the missions.sqm if you want to change the main base assets, vehicles and player's slots roles.
  12. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    I have heavily modified the mission as we played it. Mainly the classname_extension file. We in fact ended playing it as opforces (russia). So have it in mind if looking for potential bugs.
  13. regiregi22

    [SP/CO8] A 3 - Antistasi Altis.

    Thank you! We are having a great time playing this mission again. I will join your public server one of these days. As you know, the personal stats are cleared once you die. Is it possible to mantain the stats even if you die? Now we are all ranked "Private", but there are some people that have played for a long time, and we would like it to be counted.
  14. regiregi22

    [SP/CO8] A 3 - Antistasi Altis.

    I have a couple of questions, as we have recently started to play Antistasi again. -When unloading backpacks with content in them to the ammo box, is it advisable to take the items out of them before? Or are they counted the same way if the objects are inside a backpack or a carrier rig? I have the same question regarding scopes and weapons accesories. -How is the HC feature finally implemented? I remember to hear that it was originally intended to work with up to 3 HC instances, one for each faction (which is too much cpu power for our dedi server). Are less IA spawned if less HC are running? We would like to run as much as one HC instance, and keep performaces at reasonable levels at all time. For example, we run a low amount of civilians and set the low FPS option to the maximum 27 level allowed.
  15. regiregi22

    [MP][CTI-COOP] Liberation (beta)

    We are done!
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