Jump to content
vme_cycle6

From China Virtual Military Engineers: VME PLA mod for ArmA3

Recommended Posts

52 minutes ago, beebah said:

Perhaps its the f15 mod you have? That has nothing to do with VME, best check with the author of the f15 mod.

I've already said that the same issue happens in vanilla. With no other mods loaded other than PLA and CBA...

Share this post


Link to post
Share on other sites

Can confirm. Happens with just VME + CBA loaded and the error pops up regardless of seeker type (IR/SARH/Radar):

 

opK162z.png

 

Share this post


Link to post
Share on other sites

Update!

  • FIX: Incorrect preview pics
  • FIX: Shadows on ZSL-HQ, SM-4
  • FIX: ZSL-92B damage textures
  • FIX: ZSL-92B turret config errors
  • FIX: Incorrect ZSL-92B faction assignment
  • FIX: Unable to damage PF-98 tripod gunner
  • FIX: HJ-73 ATGM Weapon backpacks could not be assembled
  • FIX: Missing PLAAF texture selection for ZSL Ambulance
  • FIX: Texture errors on several wheeled vehicles
  • FIX: Removed BIS 'default' in-vehicle gear items
  • IMPROVED: Reduced Z-9 helicopter armor to standard values
  • IMPROVED: EQ2050 glass textures (reduced windshield glare)
  • IMPROVED: SM-4 driver placement
  • NEW: CSK-181 MRAP transport
  • Removed jamming script for troubleshooting erratic missile behavior

 

csk181.jpg?psid=1&width=1180&height=864

  • Like 3

Share this post


Link to post
Share on other sites

Small update:

 

  • IMPROVED: Z9 helicopter armor now matches standard light heli values
  • IMPROVED: FN6 AA missile damage values
  • IMPROVED: Static ATGM launcher glass reflections
  • IMPROVED: CSK-181 offroad handling
  • FIX: HJ-73 static ATGM gunner invincible
  • Like 1

Share this post


Link to post
Share on other sites

Update:

  • IMPROVED: Reduced armor values for some APCs
  • IMPROVED: Reduced recoil for APC main gun ammo types to reduce flipping
  • IMPROVED: Increased PTL-02 and PLL-05 cargo capacity from 2 to 3
  • FIX: SM4 camo selection errors
  • FIX: EQ2050 camo selection errors
  • FIX: EQ2050 Recon units turned on motors
  • FIX: EQ2050 seats unable to be occupied
  • FIX: Minor editor UI errors
  • FIX: APC damage texture errors
  • FIX: PTL-02 cargo FFV errors
  • FIX: WZ551 family glass face errors
  • Like 3

Share this post


Link to post
Share on other sites

More updating to the updates!

  • FIX: Obstructed driver view in QN-506
  • FIX: Z-19 popup error for AA loadout selection
  • FIX: Missing radar sensors on anti-aircraft systems
  • FIX: Gunner clipping in models on anti-aircraft systems
  • FIX: HJ-12 ATGM model clipping in first-person view
  • FIX: Removed QBZ-191 references
  • IMPROVED: QN-506 internal sound levels reduced to accommodate ACE ear ringing behavior
  • NEW: Missile launch position fix for ADS units
  • Like 1

Share this post


Link to post
Share on other sites

Final update for the day - a big one for some:

  • FIX: Mi-171, Z-20 AI pilot flight behavior
  • Like 3

Share this post


Link to post
Share on other sites

Final update for a while -

  • IMPROVED: Type-22 missile boat YJ-83 missile launch placement

  • FIX: ZUBR idle engine sound reduction

  • FIX: Type-22 missile boat YJ-83 ASM missile behavior

  • FIX: Missing missile and rocket sounds for ZUBR LCAC and Type-22 missile boat ordnance

Share this post


Link to post
Share on other sites

Hey. Was wondering if we could get some damaged models/halfway damaged models. Majority of these vehicles, even the basic cars, cannot be damaged by small arms fire. Having this mod be usable with RHS and such would be pretty awesome. But as it seems now, it's virtually incompatible. My unit would really like to make this mod part of our modpack list. But as it stands now we cannot.

Share this post


Link to post
Share on other sites

I was actually using PLA and RHS in a US/RUS v China hypothetical campaign recently. They worked quite well together to be honest and I didn't notice anything that made them incompatible. 

Share this post


Link to post
Share on other sites

Hello pookie, will you add the new chinese army uniforms? Also what else is planned down the road? Asking out of curiosity

Share this post


Link to post
Share on other sites

Some features wish to add

1. Liao ning or Shan dong Carrier

2. J-15 carrier jet

3.guards of honor team

4.PAP team and equipment

5.DF-17, DF-5b, DF-41 missiles and missile trucks

6. Z-8a, z-8b, z-8c helicopter

7.Hai nan Amphibious attacking ship

8. 055 destroyer ship, 052 destroyer ship, 866 ark of peace hospital ship

9. 035 ming class submarine, 039 song class submarine (all with jl-2 missiles)

10. Y-8 transporter plane, kj-2000 AEW plane

 

 

please think about it to add those features

Share this post


Link to post
Share on other sites

I guess some people don't even look to see what is in the mod.  Half of those things are already in the mod; the other half would require way too much time to model and will not be added.

 

Edit to add - sorry if this comes across as being 'salty' but I simply have no time to expand things in such a broad spectrum.  Many of the "wish list" assets would not even be feasible in the Arma platform.

  • Like 3

Share this post


Link to post
Share on other sites

Ok, so please what else do you plan to add later? For anticipation sake

Share this post


Link to post
Share on other sites
On 12/26/2021 at 3:01 PM, beebah said:

Ok, so please what else do you plan to add later? For anticipation sake

The answer will come when it comes. @hcpookie is like many of us in the modding community and we have real paying jobs and families and those all take precedence; especially around the holidays/end of the year. Please be patient and understand that sometimes the answers are not easy to give.

  • Like 2

Share this post


Link to post
Share on other sites

Also @hcpookie I know you mentioned a while back that you were working on the QBZ-191 weapon but I found this one on the Steam Workshop today. I haven't downloaded it yet to see what it looks like in game but I am going to do that since I am working on updating all my PLA factions to current looks and will also jump into the texture world and attempt to make the "Starry Sky" camo for the new PLA uniforms as well for my factions.

  • Thanks 1

Share this post


Link to post
Share on other sites

I hadn't had this mod loaded in a while and it's now loaded with the most recent Steam version.  I'm getting a mod dependency in missions that never had VME in it if I edit the mission and save.  Usually it's "VME_PLA_Weapons_C" that gets added.

Share this post


Link to post
Share on other sites

Two questions. 
1: Why are the PLA soldiers voice not default speaking Chinese and have Chinese names?

2: Why are the PLA forces neutral as suppose to OpFor?

Share this post


Link to post
Share on other sites
1 hour ago, mythik1988 said:

2: Why are the PLA forces neutral as suppose to OpFor?

 

I assume you mean on the Independent side. By having them on the Independent side as they could allied with either BLUFOR or OPFOR. Or fight against both, for example you could have a three way battle. 

Share this post


Link to post
Share on other sites

Could you make a version of the Z-8  (the  AS-365 Daphin) that have it`s sound lowered by 30-50 % to make it a better assult helicopter? 

Share this post


Link to post
Share on other sites


Hello HCPOOKIE, I am seeking permission to use your addon Mod content to make a new faction using the ALiVE orbat creator?
I am modifying config files to provide more equipment to individual soldiers and modifying groups only for my server. Thank You.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×