Dave Roblox 7 Posted September 7, 2019 @hcpookieHello! I was wondering, if there is any chance of you porting your ArmA 2 Drones mod to ArmA 3? They look awesome, and since Contact added Mini-UGV mechanics, technically, you can now import it! Just a question. Share this post Link to post Share on other sites
hcpookie 3770 Posted September 15, 2019 A "small" update... upload to Steam is in-progress and should be complete overnight Quote NEW: Area long-burn illumination vehicle flares for: --- Mi-17, Z-9 CAS, Z-19, WZ-10, KJ-200, KJ-500 and JH-7 - weapon: "VME_VehFlareLauncher" - magazine: "12Rnd_VME_VehFlareMagazine" NEW: J-11 (NATO: Flanker-L) Su-27 licensed copy NEW: J-16 (NATO: Flanker-G) Su-30MKK derivative copy - J-11, J-16 can use Pook_Soviet AF mod weapons if present NEW: Y-7 (An-24 licensed copy) light transport plane NEW: Y-7A (An-26 derivative copy) light cargo transport plane NEW: An-178 medium transport plane NEW: An-225 heavy transport plane NEW: EQ-2050 Forward Observer (FO): Commander can call Artillery missions NEW: EQ-2050 UAV controller now spawns 3x Parrot drones NEW: WZ-551 Forward Observer (FO): Commander can call Artillery missions NEW: HJ-73 static ATGM launcher NEW: HJ-11 static ATGM launcher (HJ-8 variant w/laser guidance) NEW: HJ-9A static heavy ATGM launcher IMPROVED: Datalink settings for AWACS planes: KJ-200, KJ-500 IMPROVED: AFT-10 missile launch behavior IMPROVED: ATGM missiles sensor configurations IMPROVED: Static weapons can be flipped upright if tipped over IMPROVED: Stringtables IMPROVED: HJ-8 static ATGM desert texture IMPROVED: HJ-9 missile model and textures IMPROVED: HJ-73 missile now spins and has homing light in tail FIX: Removed errant antenna from EQ-2050 Ambulance model FIX: EQ-2050 Ambulance red cross panels FIX: Removed errant EQ-2050 cargoturret seating FIX: Occasional error in ARTY_Firemission function when certain artillery was not available FIX: Condition where DF-15 could get instant reload on JIP FIX: JH-600 driver and cargo death animations FIX: AFT-10 missing primary ATGM magazines FIX: Corrected name for NR-30 30mm cannon FIX: Corrected name for Type-80 COAX MG FIX: WZ-551 SM4 RPT errors FIX: Incorrect static turret preview pics FIX: Preview pics for VP-22 MRAP FIX: Some popup errors due to inheritance issues 5 Share this post Link to post Share on other sites
Bukain 86 Posted September 15, 2019 Wow great update! Thanks dude. Btw can i play vme pla with ace without any bad effects? Share this post Link to post Share on other sites
hcpookie 3770 Posted September 15, 2019 Yes. There are ACE compatibility settings in the configs for guns etc. 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 15, 2019 Small update: Quote IMPROVED: Russian letter removed from ZTZ-99 Gunner sight FIX: ZTZ-99 Tank Commander was named "Gunner" Share this post Link to post Share on other sites
ricmaughn 0 Posted September 15, 2019 HI there unable to use AT missiles on attack helicopters missiles not selectable anyone else has this problem Share this post Link to post Share on other sites
hcpookie 3770 Posted September 21, 2019 Update! Some new stuff and improvements... Quote FIX: Desert PF-98 soldier backpack error FIX: Helicopter AT missile targeting issues FIX: HJ-10 IR model was not selectable FIX: HJ-10 Laser/Radar model "AKD-10 (L)" was unavailable on WZ-10 FIX: 20mm gunpod pylons missing on JH-7A, Z-9 CAS, J-16, Z-19, WZ-10 FIX: WZ-10 RPT errors IMPROVED: Z-9A (CAS) preset loadout IMPROVED: Corrected names for HJ-10 air-launched ATGM models: "AKD-10 (IR)" and "AKD-10 (L)" IMPROVED: Tank armor values NEW: QN-506 Infantry Fighting Vehicle (IFV) - NR-30 30mm automatic cannon (also found on ZBD-03) - Type-80 7.62mm coaxial MG - 4x QN-502C ATGM missiles - 20x QN-201 70mm missiles - ERA armor NEW: HJ-12 ATGM forest and desert models (HJ-12 = Javelin / SPIKE Analogue) NEW: HJ-12 AT soldiers & HJ-12 Assistants NEW: TY-90 AAM Quad-rack magazine for helicopters NEW: A-A preset loadouts for WZ-10, Z-19 helicopters 2 Share this post Link to post Share on other sites
hazzami 11 Posted September 22, 2019 Are you planning to add military vehicles like these sometime in the future? (I know, long list) If you are willing, then the wait will be worth it. VT-5 VN-12 VN10 4x4 VP11 4x4 VN-17 SWS2 35mm SPAAG+SAM BTW, Love your mods! Share this post Link to post Share on other sites
hcpookie 3770 Posted September 22, 2019 No, we won't be adding "export-only" vehicles. The focus is "current" military vehicles. Thus no BMP-1, etc. 1 Share this post Link to post Share on other sites
Bukain 86 Posted September 23, 2019 The last update fixed the attack helicopter being couldn't select anti tank missile, but it come with a couple of new pop-ups during editor time. I don't know they're game serious one or not🙂 I play with rhs+cup+vme, and didn't get pop-up in previous version with them . Can i ignore them? Share this post Link to post Share on other sites
Reptilienski 33 Posted September 23, 2019 On 9/22/2019 at 8:33 AM, hcpookie said: Update! Some new stuff and improvements... 2 分钟以前 Is the HJ-12 incompitable with ACE3's and RHS javeline locking system? Wiht both ACE3 RHS and this mod installed, i can not use the HJ-12 to lock on any targets but the javeline from RHS works fine. My question is, is the HJ-17 using the default Arma3 lock target key or it has some special keys? 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 25, 2019 HJ-12 issue is identified; a fix is in the works. And a few other goodies... 1 Share this post Link to post Share on other sites
Damian90 697 Posted September 25, 2019 One thing. ZTZ-99A have driver station moved to the left of the hull compared to ZTZ-99. This is ZTZ-99. And ZTZ-99A with driver station moved to the side, also number of vision blocks was increased from one to two. Cheers! Share this post Link to post Share on other sites
hcpookie 3770 Posted September 26, 2019 "Small" update today - and YES I updated the A2 gunner hatch 🙂 Quote FIX: Type-99 MBT (ZTZ-99) commander turnout FIX: HJ-12 unable to lock targets IMPROVED: Plane IR lock behavior NEW: Type-99 A2 MBT (ZTZ-99A2) 1 Share this post Link to post Share on other sites
Damian90 697 Posted September 26, 2019 @hcpookie One thing about designations. The basic variant is simply ZTZ-99, the improved one is ZTZ-99A. ZTZ-99A2 is incorrect designation. PS. Your ZTZ-96 is in fact ZTZ-96A. 1 Share this post Link to post Share on other sites
beebah 7 Posted September 26, 2019 10 hours ago, Damian90 said: @hcpookie One thing about designations. The basic variant is simply ZTZ-99, the improved one is ZTZ-99A. ZTZ-99A2 is incorrect designation. PS. Your ZTZ-96 is in fact ZTZ-96A. Cool info, prevents future errors Share this post Link to post Share on other sites
hcpookie 3770 Posted September 28, 2019 Quote FIX: Some vehicle inheritance errors FIX: Tank turret animation error IMPROVED: MBT names updated: - "ZTZ-99A2" to "ZTZ-99A" - "ZTZ-96" to "ZTZ-96A" IMPROVED: Plane sensors IMPROVED: A-A missile behavior IMPROVED: AFT-10 commander turret IMPROVED: AFT-10, 9M119 (AT-11), 9M117 (AT-10) missile behavior IMPROVED: PL-96 gunner optics zoom (AT ammo) IMPROVED: AFT-10 gunner optics zoom 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 29, 2019 Quote FIX: Broken tank turret stabilization IMPROVED: PL-96 inheritance settings IMPROVED: Combined some config files to reduce install size Small fix today... just cleaning up some remaining issues. Share this post Link to post Share on other sites
Damian90 697 Posted October 3, 2019 @hcpookie I think there is a problem with QN-506, it seems to be indestructible, like projectiles just pass through it. In reality this vehicle have super thin armor. Share this post Link to post Share on other sites
hcpookie 3770 Posted October 4, 2019 I'll look into it! 1 Share this post Link to post Share on other sites
Greensnack 20 Posted November 2, 2019 Can the QBZ rifles have cba magwell compatibility? Share this post Link to post Share on other sites
Reptilienski 33 Posted November 5, 2019 So an wired issue with QLU-11 35mm mags, mags can be found in BIS arsenal, but can not be found in ACE3's arsenal, see screenshots ACE arsenal BIS arsenal Share this post Link to post Share on other sites
Reptilienski 33 Posted November 5, 2019 On 11/2/2019 at 1:48 PM, Greensnack said: Can the QBZ rifles have cba magwell compatibility? To use magwell compatibility, you need existing mags with in game models, and so far only VME PLA(this mod) have 5.8x42mm mags with in game models. From what KICKASS told me, he have no plan to update to cba magwell to any of his mods cuz it was not necessary and would be a huge pain to modify existing models to make the change, all the models from ever single guns need to be modified and there would be a huge risk in it and is not a good idea for a mod at this developing stage and with these amount of contents. Share this post Link to post Share on other sites
Dedmen 2689 Posted November 6, 2019 On 11/5/2019 at 3:37 AM, Reptilienski said: To use magwell compatibility, you need existing mags with in game models No you don't. That is magazine proxies, a completely different system. If you want to use MagazineWells you don't need to do anything model related. 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted November 6, 2019 On 11/4/2019 at 7:32 PM, Reptilienski said: So an wired issue with QLU-11 35mm mags, mags can be found in BIS arsenal, but can not be found in ACE3's arsenal, see screenshots I do not know what the ACE arsenal is missing however since it does work with vanilla I must assume it is related to the ACE mod. Share this post Link to post Share on other sites