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From China Virtual Military Engineers: VME PLA mod for ArmA3

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@hcpookieHello! I was wondering, if there is any chance of you porting your ArmA 2 Drones mod to ArmA 3? They look awesome, and since Contact added Mini-UGV mechanics, technically, you can now import it! Just a question.

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A "small" update... upload to Steam is in-progress and should be complete overnight

Quote

NEW: Area long-burn illumination vehicle flares for:
 --- Mi-17, Z-9 CAS, Z-19, WZ-10, KJ-200, KJ-500 and JH-7
 - weapon: "VME_VehFlareLauncher"
 - magazine: "12Rnd_VME_VehFlareMagazine"
NEW: J-11 (NATO: Flanker-L) Su-27 licensed copy
NEW: J-16 (NATO: Flanker-G) Su-30MKK derivative copy
 - J-11, J-16 can use Pook_Soviet AF mod weapons if present
NEW: Y-7 (An-24 licensed copy) light transport plane
NEW: Y-7A (An-26 derivative copy) light cargo transport plane
NEW: An-178 medium transport plane
NEW: An-225 heavy transport plane
NEW: EQ-2050 Forward Observer (FO): Commander can call Artillery missions
NEW: EQ-2050 UAV controller now spawns 3x Parrot drones
NEW: WZ-551 Forward Observer (FO): Commander can call Artillery missions
NEW: HJ-73 static ATGM launcher
NEW: HJ-11 static ATGM launcher (HJ-8 variant w/laser guidance)
NEW: HJ-9A static heavy ATGM launcher
IMPROVED: Datalink settings for AWACS planes: KJ-200, KJ-500
IMPROVED: AFT-10 missile launch behavior
IMPROVED: ATGM missiles sensor configurations
IMPROVED: Static weapons can be flipped upright if tipped over
IMPROVED: Stringtables
IMPROVED: HJ-8 static ATGM desert texture
IMPROVED: HJ-9 missile model and textures
IMPROVED: HJ-73 missile now spins and has homing light in tail
FIX: Removed errant antenna from EQ-2050 Ambulance model
FIX: EQ-2050 Ambulance red cross panels
FIX: Removed errant EQ-2050 cargoturret seating
FIX: Occasional error in ARTY_Firemission function when certain artillery was not available
FIX: Condition where DF-15 could get instant reload on JIP
FIX: JH-600 driver and cargo death animations
FIX: AFT-10 missing primary ATGM magazines
FIX: Corrected name for NR-30 30mm cannon
FIX: Corrected name for Type-80 COAX MG
FIX: WZ-551 SM4 RPT errors
FIX: Incorrect static turret preview pics
FIX: Preview pics for VP-22 MRAP
FIX: Some popup errors due to inheritance issues

 

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Wow great update! Thanks dude.

Btw can i play vme pla with ace without any bad effects?

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Yes.  There are ACE compatibility settings in the configs for guns etc.

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Small update:

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IMPROVED: Russian letter removed from ZTZ-99 Gunner sight
FIX: ZTZ-99 Tank Commander was named "Gunner"

 

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HI there

unable to use AT missiles on attack helicopters

missiles not selectable

 anyone else has this problem

 

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Update!  Some new stuff and improvements...
 

Quote

FIX: Desert PF-98 soldier backpack error
FIX: Helicopter AT missile targeting issues
FIX: HJ-10 IR model was not selectable
FIX: HJ-10 Laser/Radar model "AKD-10 (L)" was unavailable on WZ-10
FIX: 20mm gunpod pylons missing on JH-7A, Z-9 CAS, J-16, Z-19, WZ-10
FIX: WZ-10 RPT errors
IMPROVED: Z-9A (CAS) preset loadout
IMPROVED: Corrected names for HJ-10 air-launched ATGM models: "AKD-10 (IR)" and "AKD-10 (L)"
IMPROVED: Tank armor values
NEW: QN-506 Infantry Fighting Vehicle (IFV)
 - NR-30 30mm automatic cannon (also found on ZBD-03)
 - Type-80 7.62mm coaxial MG
 - 4x QN-502C ATGM missiles
 - 20x QN-201 70mm missiles
 - ERA armor
NEW: HJ-12 ATGM forest and desert models (HJ-12 = Javelin / SPIKE Analogue)
NEW: HJ-12 AT soldiers & HJ-12 Assistants
NEW: TY-90 AAM Quad-rack magazine for helicopters
NEW: A-A preset loadouts for WZ-10, Z-19 helicopters

 

QN506.jpg

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Are you planning to add military vehicles like these sometime in the future? (I know, long list)

 

If you are willing, then the wait will be worth it.

 

VT-5

image-9.png

 

 

VN-12

VN12_tracked_armoured_infantry_fighting_

 

 

VN10 4x4

CS-VN10_4x4_armoured_personnel_carrier_l

 

 

VP11 4x4 

VP11_4x4_MRAP_land_mobility_demonstratio

 

 

VN-17

VN-17_new_Chinese-made_tracked_armored_I

 

 

SWS2 35mm SPAAG+SAM

sws2-image07.jpg

 

 

BTW, Love your mods!

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No, we won't be adding "export-only" vehicles.  The focus is "current" military vehicles.  Thus no BMP-1, etc.

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The last update fixed the attack helicopter being couldn't select anti tank missile, but it come with a couple of new pop-ups during editor time. I don't know they're game serious one or not🙂

I play with rhs+cup+vme, and didn't get pop-up in previous version with them .  Can i ignore them?

 

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On 9/22/2019 at 8:33 AM, hcpookie said:

Update!  Some new stuff and improvements...
 

 

QN506.jpg

  2 分钟以前 

     

Is the HJ-12 incompitable with ACE3's and RHS javeline locking system? Wiht both ACE3 RHS and this mod installed, i can not use the HJ-12 to lock on any targets but the javeline from RHS works fine.

 

My question is, is the HJ-17 using the default Arma3 lock target key or it has some special keys?

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HJ-12 issue is identified; a fix is in the works.

 

And a few other goodies...

1EED6823CABD80915A25E447767242EF2FA51A6C
 

05A682389715C89C6A8474F054970E3A0F38873C

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One thing. ZTZ-99A have driver station moved to the left of the hull compared to ZTZ-99.

Type_99_MBT_-_drivers_position.jpg
This is ZTZ-99.

ZTZ-99A_tank_front_20170902.jpg
And ZTZ-99A with driver station moved to the side, also number of vision blocks was increased from one to two.

Cheers!

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"Small" update today - and YES I updated the A2 gunner hatch 🙂
 

Quote

 

  • FIX: Type-99 MBT (ZTZ-99) commander turnout
  • FIX: HJ-12 unable to lock targets
  • IMPROVED: Plane IR lock behavior
  • NEW: Type-99 A2 MBT (ZTZ-99A2)

 

 

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@hcpookie

 

One thing about designations.

 

The basic variant is simply ZTZ-99, the improved one is ZTZ-99A.

ZTZ-99A2 is incorrect designation.

 

PS. Your ZTZ-96 is in fact ZTZ-96A.

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10 hours ago, Damian90 said:

@hcpookie

 

One thing about designations.

 

The basic variant is simply ZTZ-99, the improved one is ZTZ-99A.

ZTZ-99A2 is incorrect designation.

 

PS. Your ZTZ-96 is in fact ZTZ-96A.

Cool info, prevents future errors

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Quote
  • FIX: Some vehicle inheritance errors
  • FIX: Tank turret animation error
  • IMPROVED: MBT names updated:
    •  - "ZTZ-99A2" to "ZTZ-99A"
    •  - "ZTZ-96" to "ZTZ-96A"
  • IMPROVED: Plane sensors
  • IMPROVED: A-A missile behavior
  • IMPROVED: AFT-10 commander turret
  • IMPROVED: AFT-10, 9M119 (AT-11), 9M117 (AT-10) missile behavior
  • IMPROVED: PL-96 gunner optics zoom (AT ammo)
  • IMPROVED: AFT-10 gunner optics zoom

 

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  • FIX: Broken tank turret stabilization
  • IMPROVED: PL-96 inheritance settings
  • IMPROVED: Combined some config files to reduce install size

 

Small fix today... just cleaning up some remaining issues.

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@hcpookie

I think there is a problem with QN-506, it seems to be indestructible, like projectiles just pass through it. In reality this vehicle have super thin armor.

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So an wired issue with QLU-11 35mm mags, mags can be found in BIS arsenal, but can not be found in ACE3's arsenal, see screenshots

ACE arsenal

I2KJIEc.jpg

 

 BIS arsenal

qmRkf6p.jpg

 

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On 11/2/2019 at 1:48 PM, Greensnack said:

Can the QBZ rifles have cba magwell compatibility?

To use magwell compatibility, you need existing mags with in game models, and so far only VME PLA(this mod) have 5.8x42mm mags with in game models. From what KICKASS told me, he have no plan to update to cba magwell to any of his mods cuz it was not necessary and would be a huge pain to modify existing models to make the change, all the models from ever single guns need to be modified and there would be a huge risk in it and is not a good idea for a mod at this developing stage and with these amount of contents.

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On 11/5/2019 at 3:37 AM, Reptilienski said:

To use magwell compatibility, you need existing mags with in game models

No you don't. That is magazine proxies, a completely different system. If you want to use MagazineWells you don't need to do anything model related.

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On 11/4/2019 at 7:32 PM, Reptilienski said:

So an wired issue with QLU-11 35mm mags, mags can be found in BIS arsenal, but can not be found in ACE3's arsenal, see screenshots

I do not know what the ACE arsenal is missing however since it does work with vanilla I must assume it is related to the ACE mod.

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