solzenicyn 129 Posted June 14, 2016 To make things slightly more organized here, this thread serves as a place to collect feedback for the new Apex gear. Please share your thoughts and issues found while using our new gear available with the Apex Expansion. Thank you! 3 Share this post Link to post Share on other sites
Brisse 78 Posted June 14, 2016 Vanilla content was criticized for being too futuristic. With Apex, I think that critique is even more relevant than with vanilla content. Of course, that doesn't apply to all the content (AK's etc...), but it does apply to a large chunk of it. Also, while you are doing AK's, why no AKS-74? All the normal size AK's are 7.62 and only the 74U is 5.45 :( I would like to see some normal size AK's chambered for 5.45mm. Share this post Link to post Share on other sites
NoPOW 59 Posted June 14, 2016 I dig the CTRG dazzle camo; it blends in with the jungle very well. On Altis/Stratis it felt out of place... Share this post Link to post Share on other sites
joemac90 16 Posted June 14, 2016 Not sure this is apex related but its on Tanoa. Invisible flippers with shadows: Share this post Link to post Share on other sites
kdk11 1 Posted June 14, 2016 Unless I am blind, I dont see any backpacks or vests with the new CTRG camo?. Share this post Link to post Share on other sites
zukov 490 Posted June 14, 2016 The Raven harness/vest will be possible to have with tropical camo? in the vannilla Bis never has repainted the back texturesthere is a tropical version for the assassin helmet but the shadow error is still there please BIS fix it! Share this post Link to post Share on other sites
Roach_ 52 Posted June 14, 2016 Unless I am blind, I dont see any backpacks or vests with the new CTRG camo?. There aren't any, I just checked the teaser trailer once more and the CTRG units were using the good ol' chest rig. Share this post Link to post Share on other sites
kdk11 1 Posted June 14, 2016 There aren't any, I just checked the teaser trailer once more and the CTRG units were using the good ol' chest rig. That is a shame, we should maybe have some added into game then?. Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 14, 2016 For the love of God, please change something about the Protectors iron sights, you can barely use them: Get rid of the rail while you don't have a sight and place the thumb parallel to the barrel The M249 can take any bipod but it doesn't show on the model: Share this post Link to post Share on other sites
mrchooch 11 Posted June 14, 2016 Not sure if this is the right place but it would be nice if in the ingame arsenal it showed the respective DLC icon next to DLC gear, similar to how it is done in the eden editor Share this post Link to post Share on other sites
NoPOW 59 Posted June 14, 2016 For the love of God, please change something about the Protectors iron sights, you can barely use them: Get rid of the rail while you don't have a sight and place the thumb parallel to the barrel The M249 can take any bipod but it doesn't show on the model: Take a look here: https://forums.bistudio.com/topic/191637-apex-weapon-feedback/ Share this post Link to post Share on other sites
kdk11 1 Posted June 14, 2016 Not sure if this is the right place but it would be nice if in the ingame arsenal it showed the respective DLC icon next to DLC gear, similar to how it is done in the eden editor It shows the icon for me. Share this post Link to post Share on other sites
Guest ti0n3r Posted June 14, 2016 Bug; As a Viper Operative I am unable to acess my hand grenades and smoke grenades even though they are in my inventory. (not sure where to post this) 1 Share this post Link to post Share on other sites
nkenny 1057 Posted June 14, 2016 edit: moved to correct topic. Share this post Link to post Share on other sites
roberthammer 582 Posted June 14, 2016 All the weapon related stuff - please post here > https://forums.bistudio.com/topic/191637-apex-weapon-feedback/ Share this post Link to post Share on other sites
NoPOW 59 Posted June 14, 2016 There aren't any, I just checked the teaser trailer once more and the CTRG units were using the good ol' chest rig. They're on the way... ^_^ Share this post Link to post Share on other sites
Guest Posted June 14, 2016 Nvg's with the name in "-II" Press N->swith to first night vision mode, nvg lowered Press N->switch to second night vision mode, nvg RAISED Share this post Link to post Share on other sites
jone_kone 158 Posted June 14, 2016 Here´s some feedback/thoughts :) : - Could CSAT have one uniform without scales and add a hex boonie? Basic retexture of ordinary uniform would suffice. Would add flexibility in using CSAT in different scenarios. - Maybe add a few more long pants civilian uniforms? -> To again accommodate different scenarios in different terrains/weather. - Some civilians are missing shoes (will specify later) 5 Share this post Link to post Share on other sites
Roach_ 52 Posted June 14, 2016 - Some civilians are missing shoes (will specify later) Pretty sure that's intentional. 1 Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 14, 2016 Take a look here: https://forums.bistudio.com/topic/191637-apex-weapon-feedback/ All the weapon related stuff - please post here > https://forums.bistudio.com/topic/191637-apex-weapon-feedback/ Mea culpa, didn't see that :unsure: :wacko: Share this post Link to post Share on other sites
MrFies 20 Posted June 14, 2016 pls add more jungle camo for the other guns like AK-12 or Cyrus 9.3 and Navid 9.3... Share this post Link to post Share on other sites
derk yall 0 Posted June 14, 2016 Noticed an issue with textures on the syndikat uniforms but this issue is present also on some AAF/FIA uniforms that share the same model. The textures seems to be done for the AAF officer version of the BDU jacket wich has angled flap ends, but the model used is the CSAT officer version with the downward pointing flap ends. It is not a major issue but it take away a little from the immersion. This error is present on "Guerilla uniform", "Paramilitary Garb (Jacket)", "Syndikat uniform". There is another error with the "Syndikat uniform" where the flaps of the trousers pockets are sticking trought the jacket. I like the Syndikat camo, could it be possible to add some more hats or a boonie hat in that camo at some point? I kinda feel the former(?) tanoan army (wich I presume is the source of that uniform) could be a thing to expand a little in the future, maybe with some low tech stuff to make them different from the other factions. Share this post Link to post Share on other sites
nmdanny 22 Posted June 14, 2016 Feedback regarding the ENVG and Viper Thermal view: The FLIR mode seems a little bland, the real ENVG ("AN/PSQ-20") looks like this: http://cdn3.volusion.com/wbkvn.efrmp/v/vspfiles/photos/DSNVG-(PSQ-20)-9.jpg which is a combination of normal night vision with infrared highlighting of hot objects. Now, while I assume that it might be hard/impossible to implement the above, some things that can make it more realistic/interesting: The ENVG NVG mode has a circular FOV whereas the FLIR mode has a full screen view, it should be cropped to be a circle too(for consistency) or to a square(like the above real life example) Use a different color scheme, instead of black/white, use this spectrum: http://i50.tinypic.com/2wobqls.jpg , or this one: http://i48.tinypic.com/acd25g.jpg Perhaps put more elements to the NVG/FLIR overlay, such as a compass, something saying "NVG/TI/WHOT/BHOT" to indicate the mode, maybe even a rangefinder(or would that be too OP?) Regarding the new backpacks: I think they are cool, the viper harnesses are missing an MTP camo, the bergen's textures seem a little low quality/washed out. 7 Share this post Link to post Share on other sites
IndeedPete 1038 Posted June 14, 2016 This pocket on the tropic BLUFOR plate carrier is still coloured in the Altis MultiCam pattern. Share this post Link to post Share on other sites