x3kj 1247 Posted June 7, 2016 maybe this help to figure out the size of landmass, since it has the grid http://i.imgur.com/LUSRlv0.jpg After looking at the airports: Yay, 4 team FFA CTI's mode confirmed :D 1 Share this post Link to post Share on other sites
Varanon 892 Posted June 7, 2016 Ok, feedback :) : What I have seen from Tanoa up to now in screnshots and videos does look very good. Those mangrove forests at the coast are very nice, it's easy to imagine a stealthy seaborne infiltration through those bushes. Share this post Link to post Share on other sites
PuFu 4600 Posted June 7, 2016 Thank you for the pictures. What are your settings? The quality looks a lot better compared to the ones taken on your other pc.on an i7 2600k @4ghz, 16gb ram, SSD C: drive (game NOT on SSD), 780TI @3440x1440 quality difference is because AMD(older) vs nvdia(newer) http://i.imgur.com/fjzZcot.jpg http://i.imgur.com/Cq3IMrO.jpg http://i.imgur.com/AYMEm82.jpg is is not worth comparing the 2, one is an expansion island, and the micro detail is brilliantly put into work. i got lost with the splendid camera in that jungle, imagine on foot 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted June 7, 2016 what a small ......... that is .... :( but performance will be bad as normal ;D 100 square kilometers, exactly as advertised a year ago. 2 Share this post Link to post Share on other sites
Brebera 13 Posted June 7, 2016 what a small ......... that is .... :( but performance will be bad as normal ;D 1) I dont have a probleme with non enterable buldings, for instance Cehranrus was great. 2) Small ? 100km2 is really good. Actually im glad its not as big as Altis. I got almost 1000 hours on Arma (yea, mostly playing on other Islands, modding, mission editing but whatever) played the entire campaign and haven't discovered all posibilities, and interesting places on Altis yet, soo.. ;) Share this post Link to post Share on other sites
MrFies 20 Posted June 7, 2016 nonenterable buildings ? are you serious BI ? what ..... is that ? and then even the biggest ones ..... big dislike for that Share this post Link to post Share on other sites
lumnuon 295 Posted June 7, 2016 Yeah, the non-enterable buildings take a lot of wind out of the sail. At least I feel like it as a terrain creator. EDIT: Currently wondering how I could miss the statement that they are not all the time Share this post Link to post Share on other sites
strangere 2 Posted June 7, 2016 nonenterable buildings ? are you serious BI ? what ..... is that ? and then even the biggest ones ..... big dislike for that Are you serious? All this was advertised months ago.... As for building most of them are hybrid between nonenterable and enterable(means some part of building is enterable and some part is not). Edit. there are also completely enterable buildings Share this post Link to post Share on other sites
Foxone 1044 Posted June 7, 2016 Ok, feedback :) : What I have seen from Tanoa up to now in screnshots and videos does look very good. Those mangrove forests at the coast are very nice, it's easy to imagine a stealthy seaborne infiltration through those bushes. The Mangrove looks cool, but i miss this feeling/look: http://www.pitara.com/wordpress/wp-content/uploads/2001/07/mangrove-forest.jpg Share this post Link to post Share on other sites
Brebera 13 Posted June 7, 2016 Doesnt mean all buldings wont be enterable, it just means not all of them will be. Haven't you played Arma 2 ? .. Share this post Link to post Share on other sites
lumnuon 295 Posted June 7, 2016 It´s not about not knowing Arma 2, it´s about knowing the gameplay difference in urban combat in A3 vs. A2. You can´t seriously say that it feels the same. A3 is much more demanding in urban combat which makes it great and much more immersive. Share this post Link to post Share on other sites
Bitesrad 481 Posted June 7, 2016 on an i7 2600k @4ghz, 16gb ram, SSD C: drive (game NOT on SSD), 780TI @3440x1440 quality difference is because AMD(older) vs nvdia(newer) http://i.imgur.com/fjzZcot.jpg http://i.imgur.com/Cq3IMrO.jpg http://i.imgur.com/AYMEm82.jpg is is not worth comparing the 2, one is an expansion island, and the micro detail is brilliantly put into work. i got lost with the splendid camera in that jungle, imagine on foot Cool, thanks! It looks great on those settings. Share this post Link to post Share on other sites
EgoLeX 0 Posted June 7, 2016 How many cities will Tanoa contain? Share this post Link to post Share on other sites
Jnr4817 215 Posted June 7, 2016 Pufu, Would you mind taking several photos of each airport and/or airfield; daytime and nighttime? Wanting to see how the approach lighting system is at night on the airfields, how they are configured, and what kind of take off and landings we will be getting. Thank you, Reed Share this post Link to post Share on other sites
Maio 293 Posted June 7, 2016 Pufu, my nondescript Caucasian uhm... friend. Would you be so kind as to post a pic or two of the jungle during nighttime? Much appreciated :) 1 Share this post Link to post Share on other sites
Chris45724 0 Posted June 7, 2016 So how do you guys think the game is going to change when playing on Tanoa vs altis? Share this post Link to post Share on other sites
lumnuon 295 Posted June 7, 2016 Pufu should open a photo studio, selling tanoa wallpapers :P while you are at it, insides of houses? :lol: 1 Share this post Link to post Share on other sites
lumnuon 295 Posted June 7, 2016 So how do you guys think the game is going to change when playing on Tanoa vs altis? Possibly less intense urban combat because of the largely unenterable buildings but more intense combat in forest areas. Also less suited for armor because of obvious reasons. Share this post Link to post Share on other sites
billybob444 12 Posted June 7, 2016 Water Transports are going to be of much more importance. Float carriers like the Strider and AMV-7 will have a much better place. Plus vehicle in vehicle =) AMV-7s out of the back of VTOL into the ocean for an invasion Share this post Link to post Share on other sites
Brebera 13 Posted June 7, 2016 So how do you guys think the game is going to change when playing on Tanoa vs altis? everyone will be screaming : BANZAAAI and the rest will be getting flashbacks from Vietcong 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted June 7, 2016 Understand the issue is on Steam's end but gathering that probably only BI has any communication with them and its again nearing the end of their work day -an update might get the rest of the Western world off their a$$es and return to work (at least the 400 sitting in this room) 1 Share this post Link to post Share on other sites
strangere 2 Posted June 7, 2016 The incompetence is SCEAMING in our faces lol. two days to sort THIS little problem out? I mean do they have one halfassed retarded monkey on the job? *We are working* <--- Greatest BS ive seen :D :D :D It was already stated problem is on steam side. Btw. How do you know its little problem? You dont even know what the problem is... Share this post Link to post Share on other sites
en3x 209 Posted June 7, 2016 Good morning folks. Unfortunately the issue still isn't fixed, even after trying to get it sorted with our Steam partners during the night. Please know that there's nothing you can do now to correct this, no matter how often you verify your data. For unknown reasons, the Steam API is incorrectly telling the game client that you don't own Apex when you do. And Steam client isn't serving up the DLC-specific data. Those two factors may be connected. We're obviously pursuing a solution with Valve as soon as possible, because even though Dev-Branch has always been an experimental daily build, we'd love for you to be able to explore Tanoa! :) If this would be a little problem it would be fixed by now. We all know how well does steam handle things on their end and infamous support. Share this post Link to post Share on other sites
kdk11 1 Posted June 7, 2016 Knowing Valve and how long they take to do anything, the DLC will probably be ready for release before they fix the issue lol Share this post Link to post Share on other sites
CallMehTOMMEH 126 Posted June 7, 2016 If this would be a little problem it would be fixed by now. We all know how well does steam handle things on their end and infamous support. en3x how are you using Lirik sub emotes here? And I agree, none of use truly understand the extent of the issue unless we are Steam/Bohemia Interactive devs. I'm sure they're not purposefully TRYING to postpone us playing on Tanoa as that means less testing time for its development. They are no doubt working very hard to deliver it to us, so stop the whining! :) Share this post Link to post Share on other sites