ski2060 167 Posted January 21, 2017 So, I just noticed a few things missing from Zeus when I have Achilles loaded up, and I want to know if anyone else is missing them?The Zeus colored smoke drops, simulated tracer fire and smoke plumes, and colored flares are all missing when I have Achilles loaded. When using Vanilla Zeus or Ares, those functions are still there for Zeus. Is this by design with Achilles or am I experiencing some sort of issue with my mod loadout to cause this problem? Found them under Spawn effects. Wasn't looking hard enough I guess. Share this post Link to post Share on other sites
aDIRTYnurse 6 Posted January 22, 2017 On 1/20/2017 at 5:55 PM, oOKexOo said: @TG_Dirty Well, it's implemented since 0.0.5. Just check for the "Change Altitude" module in "AI Behaviour" category. The module also works for divers and SDV. Thanks a bunch for the answer. Have a good one, D Share this post Link to post Share on other sites
diehardfc 41 Posted January 22, 2017 On 1/18/2017 at 0:05 AM, diehardfc said: I'm seeing a slight improvement in the time it takes to transition to Zeus when testing locally. I'm hoping that translates to server testing, as well. For your next update, would you consider adding a feature to the Change Abilities module? I'd love to see PATH as an option to disable, so that I could move around units within a group and not have them leave their positions while maintaining the full ability to rotate and target. Disabling MOVE leaves them unable to turn and they only fire at what's right in front of them. I am happy to report that the transition from player to Zeus is also occurring much more quickly on our dedicated server. As a result, TFAR is disconnected for a shorter period time, which makes systems happier. Thanks for this! Any thoughts on adding PATH to the Change Abilities module? Share this post Link to post Share on other sites
Mashroom 6 Posted January 22, 2017 Hello, really great work with this. Slight issue, occasionally when editing missions with Achilles on it's creating a dependency for it, even if I remove it from the mission sqm it will automatically recreate if I save with Achilles running. Is there something which I should avoid doing to stop this dependency being created? Cheers! Share this post Link to post Share on other sites
Grezvany13 64 Posted January 22, 2017 9 hours ago, diehardfc said: I am happy to report that the transition from player to Zeus is also occurring much more quickly on our dedicated server. As a result, TFAR is disconnected for a shorter period time, which makes systems happier. Thanks for this! Any thoughts on adding PATH to the Change Abilities module? Since it's not a bad idea to have the PATH option and it won't break anything (as far as I know), did I create a pull request for v0.0.6 So it might take some time before it's available, but at least you'll know it will be there in the (near) future :) see: https://github.com/oOKexOo/AresModAchillesExpansion/pull/46 1 Share this post Link to post Share on other sites
bobbart 10 Posted January 23, 2017 When I set Reinforcements I do not get control of them. Is the right? Share this post Link to post Share on other sites
lawndartleo 109 Posted January 23, 2017 44 minutes ago, bobbart said: When I set Reinforcements I do not get control of them. Is the right? They are Zeus units just like anything else you have added. Share this post Link to post Share on other sites
bobbart 10 Posted January 23, 2017 Ok so as a Zeus I should see them on the left panel and have the ability to move them around correct? Share this post Link to post Share on other sites
Grezvany13 64 Posted January 23, 2017 On 22-1-2017 at 6:16 PM, Mashroom said: Hello, really great work with this. Slight issue, occasionally when editing missions with Achilles on it's creating a dependency for it, even if I remove it from the mission sqm it will automatically recreate if I save with Achilles running. Is there something which I should avoid doing to stop this dependency being created? Cheers! It seems that it will add a dependency of "achilles_data_f_achilles" when you add any of the H-Barriers or Sandbags (non-Tanoa) to your mission... See the full list in this config file data_f_achilles/config.cpp to see the items which are affected. I've created a support ticket regarding this, and will probably be fixed with the next version of Achilles. Until then there are only 2 possible workarounds: 1) Don't enable AresAchilles when you work on a (new) mission in Eden. 2) Remove the dependency from the .sqm file before using in a game session or submitting it to the server. 2 Share this post Link to post Share on other sites
Mashroom 6 Posted January 24, 2017 59 minutes ago, grezvany13 said: It seems that it will add a dependency of "achilles_data_f_achilles" when you add any of the H-Barriers or Sandbags (non-Tanoa) to your mission... See the full list in this config file data_f_achilles/config.cpp to see the items which are affected. I've created a support ticket regarding this, and will probably be fixed with the next version of Achilles. Until then there are only 2 possible workarounds: 1) Don't enable AresAchilles when you work on a (new) mission in Eden. 2) Remove the dependency from the .sqm file before using in a game session or submitting it to the server. Thanks mate that's all I needed to know, hopefully it'll get fixed but not the end of the world! Share this post Link to post Share on other sites
john111 76 Posted January 24, 2017 Possible to play music tracks and make it stay on? When I try to continue to modify the mission,it will shut down ,won`t play. Someway to do this? Share this post Link to post Share on other sites
oOKexOo 237 Posted January 24, 2017 @john1 What do you exactly mean with modify? As far as I know, the current running music will only stop for Zeus if he places a "Play Music" module. @bobbart Yeah, they are in the list. Share this post Link to post Share on other sites
Hammmer 12 Posted January 28, 2017 Hi, when the any update is comming? Playing without console or stance control is a bit hard. Will you provide any update in this part? Greetings. Share this post Link to post Share on other sites
DÄZ 56 Posted January 28, 2017 Hello, Since the last update, I receive an error ? Thx Share this post Link to post Share on other sites
Grezvany13 64 Posted January 28, 2017 58 minutes ago, DÄZ said: Hello, Since the last update, I receive an error ? Thx It's a know issue related to other mods with qoutes in their name, A fix is already issued and will be available in v0.0.6 see: https://github.com/oOKexOo/AresModAchillesExpansion/issues/43 2 Share this post Link to post Share on other sites
DÄZ 56 Posted January 28, 2017 3 minutes ago, grezvany13 said: It's a know issue related to other mods with qoutes in their name, A fix is already issued and will be available in v0.0.6 see: https://github.com/oOKexOo/AresModAchillesExpansion/issues/43 Thanks a bunch for the answer. Share this post Link to post Share on other sites
road runner 4344 Posted January 28, 2017 3 hours ago, Hammmer said: Hi, when the any update is comming? Playing without console or stance control is a bit hard. Will you provide any update in this part? Greetings. Please don't ask for updates, it's considered spamming, and is against the forum rules, thank you. Share this post Link to post Share on other sites
oOKexOo 237 Posted January 28, 2017 @Hammmer What do you mean with no console and stance control? Is there any issue I don't know about? Share this post Link to post Share on other sites
Hammmer 12 Posted January 28, 2017 I'll provide feedback later today. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 29, 2017 When zeus take control of IA the chat with "!" no work , little proleme i know :D Share this post Link to post Share on other sites
Hammmer 12 Posted January 29, 2017 Setup: Arma 3 (1.66.139586), CBA (3.1.2), ACE3 (3.8.3), Task Force Radio (0.9.12), Achilles (0.0.5). Results included in screenshots below. The console for each unit is disabled and stance, speed options are disabled too. http://imgur.com/a/2UzNP Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 29, 2017 Since last update of teampseak or task force radio I can't speak with controled AI, and I hear player around me. Share this post Link to post Share on other sites
twakkie 57 Posted January 29, 2017 33 minutes ago, Royal Eagles said: Since last update of teampseak or task force radio I can't speak with controled AI, and I hear player around me. Thats a task force radio error not Ares error. They do have a solution on their site. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 29, 2017 Ok thx for answer Share this post Link to post Share on other sites
ShiftyFR 14 Posted January 30, 2017 Got it every loading a mission in editor Share this post Link to post Share on other sites