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Mashroom

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About Mashroom

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  1. Mashroom

    [COOP] Vigilancia Aeternum

    Hello, tried this with my group and there was stuff spawning everywhere, groups appearing 100-200 meters away, constant technicals and quad bikes riding in Mad Max style, literally infinite. We were playing on Takistan with RHS vehicles. Is this supposed to happen?
  2. Good stuff, looking forward to giving it a go!
  3. Mashroom

    [CTI-COOP] Dissension

    Okay shweet! To be fair I think Vcom promotes itself, it's easily one of the best AI mods, if not the best. Looking forward to test out Dissension!
  4. Mashroom

    [CTI-COOP] Dissension

    Hey mate this sounds really interesting, will it include Vcom AI/be designed around it? As much as I like Vcom we use ASR AI as it's easy to leave it default on the server (doesn't really break any missions) whereas Vcom is more extensive so causes more issues.
  5. Mashroom

    [MP][CTI-COOP] Liberation (beta)

    Yea that's the thing, I don't really want to have to worry about making sure sectors are activated before I attack them. Thanks, that'll probably be a decent work around.
  6. Mashroom

    [MP][CTI-COOP] Liberation (beta)

    I'm testing this by myself, first I enabled a teleport and basically just teleported in to the middle of the sector, the balance of power bar goes completely blue for about 40 seconds or so and then the enemy will spawn and it'll go red. What this means is that while you probably won't notice it if you're approaching on foot, if you're flying a helicopter you have time to actually drop people off right in the middle of the sector before there is even any enemies. I've tested it both on my rented server (with and without a headless client) and my own PC which I'm pretty sure is good enough (6700k, 16gb RAM) so I think it's not a performance issue.
  7. Mashroom

    [MP][CTI-COOP] Liberation (beta)

    Hello, I noticed on the Liberation Wiki Mechanics Page under 'Sector Activation' it says: Sector activation time depends on the number of units (more units = quicker), min 5 seconds, max 60 seconds. Is there a way to change this? I'm assuming this is linked with AI spawning and I find that the AI is taking way too long to spawn, it makes doing quick insertions a bit silly because you can literally get right in the middle of a base before the AI even spawns.
  8. Is it possible to set this up with a server that I rent and only have access to basic file management etc? I've been trying to test it locally and it seems to capture and run fine but where is it exported to? I've set exportpath to "D:/ocap/", does it need to be something more specific?
  9. See I was under the impression it did as well, maybe something is interfering with it?
  10. You need to start it in an MP game and select the mission parameters once you load the mission to 'Full Arsenal', and like I said make sure you're using the one I just linked not the first one I linked (that has the preset load disabled). Edit: If you're still having problems PM me because I don't want to bog down the thread with my broken edits aha
  11. I don't really understand what you mean, the mission I uploaded was for Chernarus not Takistan. And the first one I linked is the only one that has the restricted loading. If you want to play on Takistan without CUP units you'll need to open it in the editor (the original mission not my edit) with CUP enabled and replace the CUP units. I've deleted the other download and just tested this again. There are definitely no restrictions if you set Full Arsenal in the parameters. https://drive.google.com/open?id=0B_EfJTlsO7mLaVQySlBjMWRBZEE Just use the PBO in mpmissions. If that's still not working you should wait until @t-800a implements his player faction config, that way the mission shouldn't have any dependencies and you'll be able to set it all up in the parameters, correct?
  12. @t-800a Just downloaded the v-0.45 pbo and it's causing a crash as soon as I host the server, don't even have to select the mission. Include file a3\Functions_F\Params\paramRevive.hpp not found Definitely the pbo that's causing it, I'll try out the actual folders. Edit: Tried opening the mission and previewing it, works fine in the editor and on mp. It's just the pbo that is causing the crash.
  13. @diesel tech jc Are you sure you're using the last one I uploaded? I completely removed that script, I just checked again and it's not there...
  14. Is the problem that you can't see all the stuff in the arsenal or that you can't load presets? The script to restrict loading presets is not in that one, you still need to select 'Full Arsenal' in the mission parameters. I have no idea about the CHVD.
  15. You're right something is up with that, here you go... https://drive.google.com/open?id=0B_EfJTlsO7mLaVQySlBjMWRBZEE
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