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ShiftyFR

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About ShiftyFR

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  1. ShiftyFR

    RHS Escalation (AFRF and USAF)

    Nice to heard, thanks for the great job
  2. ShiftyFR

    RHS Escalation (AFRF and USAF)

    Hi guys, Is it me or the Move inside of the C-130J has some problems ? Maybe a fix or other solution to walk inside the cargo of a plane ?
  3. ShiftyFR

    RHS Escalation (AFRF and USAF)

    Hi guys, What is the command to get the gear down with a trigger ? I made an unitcapture but during the landing, the C130 don't get his landing gear down. So I want to activate it with a trigger. Any idea ? Thanks
  4. ShiftyFR

    RHS Escalation (AFRF and USAF)

    Thank you !!
  5. ShiftyFR

    RHS Escalation (AFRF and USAF)

    Hi guys, Is it poossible to switch jumplight to Green with a trigger ? If yes, how to do ? My C-130 is control by an AI and I want the jumplight switching to Green when entering a Trigger. Need help ! Thanks
  6. Hi, There the possibility to update the STHUD only ? Because with the STUI we can't manage what we want on the HUD (player name or not, azimut or not etc ...)
  7. Ok, is it as to work in solo aswell ? Or I have to be on my server ?
  8. Before the rpt was around 3.8mo, now it's 200ko. Look like all warning from the "sum of weights" (shadow in p3d ?) as disappear. Don't know what you did exactly but will be appreciated to know, aswell we can re-make all modification from the 1.42+
  9. Ok so FYI, I just tried and ... It's working ! So now, when Sacha will pushed my branch to the master branch on the github, I will made a .pbo .rar for you guys !
  10. Done, waiting Sacha to put it in the master branch of the github !
  11. Just tried with it : #define GLOBAL_SPAWN_DISTANCE 1500 // Meters #define CACHE_DISTRIBUTE_AI false // Distribute to HC machines, may break scripts such as UPSMON #define CACHE_MONITOR_DELAY 15 // Seconds #define CACHE_VEH_TIMEOUT 30 // Seconds #define CACHE_UNIT_SPAWN_FNC {} // Should remain small, will be sent to all clients on mission load But still not working
  12. Ok so FYI the Apache is working in 32bits (arma3.exe) but not in 64bits (arma3_x64.exe). We are looking what is the problem but it will take some time. So if you want to fly with it, launch your game with the arma3.exe for the moment.
  13. We are actually looking why the apache make the game crash. Look like some 3D object (Hydra) are in cause.
  14. Hi, I tried to put the script in my mission, but when launching it, all IA disappear, and not appearing again. I'm alone D:
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