Barda 1 Posted May 30, 2016 OK I've just tested the patch quickly, it's all running smoothly, the sky is back on both maps and that rendering is doing the trick. :P Nice one, guys, congrats. Share this post Link to post Share on other sites
pierremgi 4904 Posted May 30, 2016 @pierre i'll ask razorback if he changed anything, but to my knowledge we didn!t modify the huts much from alpha. Please make a full report with repro steps at armanam.eu forum Hi, After several hours, I'm still waiting for an email confirmation for this forum. Anyway, the repro is very basic: First, Launch Unsung Alfa with a simple player, near huts in Viet villages, in debug console "watch" for: cursortarget cursorObject nearestObecjt [player, "house"] All works fine! Hut have p3d model AND returns object. Now, same check in Unsung Bravo. You only get the p3d with cursorObject, but no more cursortTarget or even nearestObject [player, "house"]. There are very few kind of "house" in Bravo: barracks in Sarge camp, so far. All scenarios based upon spawns referring to houses, buildings are broken. Share this post Link to post Share on other sites
bonchie 39 Posted May 30, 2016 We've got some people in our group that don't use torrents. Will there be a direct link for the patch? Share this post Link to post Share on other sites
eggbeast 3684 Posted May 30, 2016 yes pierre check again - your forum account should be working ok now new classnames spreadsheet made by unsung team member Dr@gon is here Share this post Link to post Share on other sites
hcpookie 3770 Posted May 30, 2016 Link is available on PWS. Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted May 30, 2016 I've done a simple Green Berets mission I hope you will enjoy that. Only Unsung needed. You will receive an error opening the CAS map (BIS fault I guess)... press ok and all will be fine!Please report other bugs!OP. Lightnin' Hopkins http://steamcommunity.com/sharedfiles/filedetails/?id=694304529 1 Share this post Link to post Share on other sites
eggbeast 3684 Posted May 31, 2016 added to my missions list 1 Share this post Link to post Share on other sites
john111 76 Posted May 31, 2016 Cold you add a set flight height and 2-ship formations of all aircraft I will be a happy camper ! Thanks for a great mod. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 31, 2016 those fireships are crazy fun. One of the best conversion mods since the days of FFUR Share this post Link to post Share on other sites
Gebb 2 Posted May 31, 2016 Has anyone else noticed the footbridges are gone when loading the game after the patch? Maybe just me and I need to delete and reload again. Share this post Link to post Share on other sites
dr@gon 118 Posted May 31, 2016 they are still there for me. Share this post Link to post Share on other sites
Gebb 2 Posted May 31, 2016 Thanks, must just be me. they are still there for me. Share this post Link to post Share on other sites
aie-boshell 22 Posted May 31, 2016 Hello, can someone please tell me where I can get the GROUP class names? I'm working on a persistent coop and need the group class names to us the BIS spawn module. I checked the config viewer and it says for the NVA it's "UNSUNG_E" but I get an error using that so it must be inaccurate. Share this post Link to post Share on other sites
fiestamasta 13 Posted May 31, 2016 Hello everyone, I'd like to ask a couple questions regarding intermittent fps drops on CO22 Vietnam Evolution from the steam workshop. The only mods running are MCC and Unsung. A small group of us play ~3-12 players. The mission is hosted from my own server at home using a 1Gb/s fiber connection. When an evolution Vietnam mission is started, everything runs great for about an hour. Usual arma related frames drops may occur (too many trees, lower view distance usually fixes it). However after about an hour of play we all start experiencing intermittent fps drops into almost exactly 15 fps from about 50. These drops happen every 3 - 8 minutes and last approximately 10 - 30 seconds. With no amount of graphics changes having any affect. As a test while these drops were occurring, I reduced my view settings to min (500), turned off shadows and turned every single graphics setting to off or low. The frame drops still occurred for the same severity and frequency. This leads me to believe that this isn't a graphics issue. Though with arma I rarely rule anything out. Does anyone have any clue on how I could go about troubleshooting this into finer detail? And/or know what could be the cause of this type of problem? EDIT: This occurs with both terrains. Da Krong and Doung Thank you for your responses. 1 Share this post Link to post Share on other sites
pognivet 151 Posted May 31, 2016 congrats on the new release. you boys work hard. Share this post Link to post Share on other sites
kecharles28 197 Posted May 31, 2016 Updated mod v3.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
eggbeast 3684 Posted May 31, 2016 @fiesta the missions contain the exact same code. it is a lot of code inherited from Kiljoy's original Arma1 mission, plus lots more modular stuff written by R3F, Mando, norrin and others. I have rewritten large chunks of it, and developed it a LOT in Arma 2. When porting to A3, it seemed to work ok with stock units, but was hard to manage due to the constant stock engine / code changes in alpha. Also I have not been developing it during the past 6 months as I have spent every waking hour (literally) working on the MOD. As a result the mission that you have right now, is a mixed bag of messy, half-finished code. I plan to spend the next month redeveloping it. 1 Share this post Link to post Share on other sites
rekkless 240 Posted May 31, 2016 Can I ask what the uniform pack is for? Is it included in the full mod or is it extra optional uniforms? Share this post Link to post Share on other sites
fiestamasta 13 Posted May 31, 2016 @fiesta the missions contain the exact same code. it is a lot of code inherited from Kiljoy's original Arma1 mission, plus lots more modular stuff written by R3F, Mando, norrin and others. I have rewritten large chunks of it, and developed it a LOT in Arma 2. When porting to A3, it seemed to work ok with stock units, but was hard to manage due to the constant stock engine / code changes in alpha. Also I have not been developing it during the past 6 months as I have spent every waking hour (literally) working on the MOD. As a result the mission that you have right now, is a mixed bag of messy, half-finished code. I plan to spend the next month redeveloping it. Ah understood. Thanks a bunch. It truly is a great mission Can I ask what the uniform pack is for? Is it included in the full mod or is it extra optional uniforms? I believe it is extra optional uniforms including differing camo, ranks, etc. Share this post Link to post Share on other sites
dr@gon 118 Posted May 31, 2016 Can I ask what the uniform pack is for? Is it included in the full mod or is it extra optional uniforms? It is 90% additional uniforms with insignia i,e.; uniform with 25th Inf Div private, 25th inf Div corporal, 173rd Airborne Brig private....and so on. There are a few new textures i.e.; USMC uniform dirty, additional variants of helmet. As noted it is optional for those who want it. It was a part of Unsung 2.6 and was ported over for those who enjoy that. Some clans actually award rank to its members so its a nice to have. 2 Share this post Link to post Share on other sites
robotalian234 10 Posted May 31, 2016 Correction, Armaholic fixed now. Share this post Link to post Share on other sites
Guest Posted May 31, 2016 Updated version frontpaged on the Armaholic homepage. The Unsung Vietnam War Mod v3.1 Bravo The Unsung Vietnam War Mod - Uniform Pack v3.0 Bravo Share this post Link to post Share on other sites
teddymosart1 40 Posted May 31, 2016 Bug report; The Zeus interface will spawn the jets with no Ai in them.When I tried to manually control them,they show no ai present to control-message. They also is having quite a challenge to bomb anything in-game-shooting off rockets into mid air. Share this post Link to post Share on other sites
aie-boshell 22 Posted May 31, 2016 Can anyone refer me to the group classnames? Share this post Link to post Share on other sites
eggbeast 3684 Posted May 31, 2016 I'll see if we can get them added to the classnames spreadsheet 2 Share this post Link to post Share on other sites